Search found 7 matches

by TheGouldFish
Sat Oct 20, 2018 11:03 pm
Forum: SGDK
Topic: Issues with sprite engine and cleaning up
Replies: 4
Views: 4107

Re: Issues with sprite engine and cleaning up

After more invetigation it looks like I was trying to do to much as I was getting, Message : DMA_queueDma(..) warning: transfer size is above 7500 bytes. which then memory stomped or did something bad as it resulted in messing up the VRAM alloc, VRAM_free(1056) --> remaining = 35430 (it should have ...
by TheGouldFish
Sat Oct 20, 2018 4:39 pm
Forum: SGDK
Topic: Issues with sprite engine and cleaning up
Replies: 4
Views: 4107

Re: Issues with sprite engine and cleaning up

I was working with the last release (134) but I'll give latest another go.
Last time I tried there were lots of compile warnings.

Does doing a SPR_reset clear the vram? and if yes when I call it should I wait for DMA to complete or vsync before adding anymore sprites?
by TheGouldFish
Fri Oct 19, 2018 5:33 pm
Forum: SGDK
Topic: Issues with sprite engine and cleaning up
Replies: 4
Views: 4107

Issues with sprite engine and cleaning up

Hi, In my game I've split up the code into states and try to have each state clean up after its self when it ends. But I've noticed that if I got between two states quite often that I will eventually blow up the Vram, and this seems to be due to sprites. So I create my sprites using the spr_addsprit...
by TheGouldFish
Mon Jun 04, 2018 6:09 pm
Forum: SGDK
Topic: MegaAtoms - Made with SGDK
Replies: 4
Views: 4187

Re: MegaAtoms - Made with SGDK

Just released Version 0.2, https://github.com/thegouldfish/MegaAto ... s/tag/V0.2

Got lots of new animations, a quick tutorial and some visual fixes.


One thing I've not been able to fix yet is the music stopping when I switch between states.
by TheGouldFish
Mon May 28, 2018 8:34 am
Forum: SGDK
Topic: MegaAtoms - Made with SGDK
Replies: 4
Views: 4187

Re: MegaAtoms - Made with SGDK

Its based on an Amiga of the same name (there have been a few versions of the game with the same name). point 1, I can easily remember the location for each players cursor, that shouldn't take long to add. point 2, I'm planning on putting a mini tutorial / how to play, in the game to explain the rul...
by TheGouldFish
Mon May 21, 2018 5:03 pm
Forum: SGDK
Topic: MegaAtoms - Made with SGDK
Replies: 4
Views: 4187

MegaAtoms - Made with SGDK

Hi all, after seeing a thread mentioning where are the games I thought I'd make one about the title I've recently 'released' called. https://www.dropbox.com/s/ljam6tgxphunlve/MegaAtoms.png?raw=1 Its a multiplayer turn based game, where you have to take over the game board by using chain reactions to...
by TheGouldFish
Sat May 19, 2018 7:01 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1104642

Re: Sega Genesis Dev Kit (SGDK)

Just had to say, thanks for making SGDK I've been having lots of fun messing around with it.