The digital version of Devwill Too is for sale.
Portuguese and english version.
Here you can get more info about:
http://mangangateam.com/devwill-en
Search found 69 matches
- Sat Jun 27, 2020 5:32 pm
- Forum: Demos
- Topic: Devwill Too MD
- Replies: 14
- Views: 25515
- Thu Apr 30, 2020 6:35 pm
- Forum: SGDK
- Topic: SRAM read / write
- Replies: 27
- Views: 30201
Re: SRAM read / write
Using multiple variables for offsets is a bit wasteful, as is making them all u32. :D But if you have ram to burn, it's not a big deal. Another thing to remember is that if your rom is >2MB in size, enabling the save ram kills any rom above 2MB until it's disabled. Never put save ram code in the up...
- Wed Apr 29, 2020 4:05 pm
- Forum: SGDK
- Topic: SRAM read / write
- Replies: 27
- Views: 30201
mini tutorial SRAM read / write with SGDK
here is my mini tutorial of how I achived to use save with sram (I can edit it, if someone find something wrong) thanks to Chilly Willy, SIk, Stef and cloudstrifer. --- 1) to activate the sram save in your game, you should go to folder src/boot and look for file rom_head.c you will find lines like t...
- Wed Apr 29, 2020 12:51 pm
- Forum: SGDK
- Topic: SRAM read / write
- Replies: 27
- Views: 30201
Re: SRAM read / write
I think I figured out. I made the first offset 0x0000, then the next.one should be +256, as I saw that 1 byte is like 256. So I also may learnt that 1 byte = 1 u8 variable. As I see sik wrote that F in the 0x7FFF kind of number, it should be base 16. Totally wrong. A u8 variable is an unsigned byte...
- Tue Apr 28, 2020 2:00 am
- Forum: SGDK
- Topic: SRAM read / write
- Replies: 27
- Views: 30201
Re: SRAM read / write
SRAM works in gens and fusion now, but wont work in blastem.
dont know why.
is there some init command to be made? some variable to adjust in rom_head.c file?
dont know why.
is there some init command to be made? some variable to adjust in rom_head.c file?
- Mon Apr 27, 2020 11:57 pm
- Forum: SGDK
- Topic: SRAM read / write
- Replies: 27
- Views: 30201
Re: SRAM read / write
I think I figured out.
I made the first offset 0x0000, then the next.one should be +256, as I saw that 1 byte is like 256.
So I also may learnt that 1 byte = 1 u8 variable.
As I see sik wrote that F in the 0x7FFF kind of number, it should be base 16.
I made the first offset 0x0000, then the next.one should be +256, as I saw that 1 byte is like 256.
So I also may learnt that 1 byte = 1 u8 variable.
As I see sik wrote that F in the 0x7FFF kind of number, it should be base 16.
- Mon Apr 27, 2020 10:58 pm
- Forum: SGDK
- Topic: SRAM read / write
- Replies: 27
- Views: 30201
Re: SRAM read / write
You know how you have 32KB worth of SRAM, right? sRamOffSet is the location within SRAM. sRamOffSet = 0x0000 would be the 1st byte, 0x0001 would be the 2nd byte, 0x0002 would be the 3rd byte, etc. (up to 0x7FFF, the last byte). I didnt know about that. So I just have to use one sRamOffSet for all t...
- Mon Apr 27, 2020 8:45 pm
- Forum: SGDK
- Topic: SRAM read / write
- Replies: 27
- Views: 30201
Re: SRAM read / write
It's really simple, offset is just the address where you want to write in SRAM but the restriction is that you can read/write only 1 value at once. Did you tested ? that should work :) I did what cloudstrifer said. I made the first offset sRAMoffset = 0x0000, then the others I use sRAMoffset2 = sRA...
- Mon Apr 27, 2020 6:50 pm
- Forum: SGDK
- Topic: SRAM read / write
- Replies: 27
- Views: 30201
Re: SRAM read / write
This was my main doubt, how to get another values for sRamOffset. Thanks. I will try it.cloudstrifer wrote: ↑Mon Apr 27, 2020 5:56 pmExample
I don't know if it's the best way to do, but it works.
Code: Select all
u32 sRamOffSet = 0x0000; sRamOffSet ++;
- Mon Apr 27, 2020 4:55 pm
- Forum: SGDK
- Topic: SRAM read / write
- Replies: 27
- Views: 30201
Re: SRAM read / write
SGDK uses SEGA SRAM mapper so it assumes base SRAM address to be 0x020000 and just require an offset (that is why the argument is called offset and not address). So in your case just use offset 0x0000. Also don't forget to enable SRAM (SRAM_enable()) before trying to read/write from/to it, then whe...
- Tue Dec 24, 2019 2:00 pm
- Forum: Demos
- Topic: Mode 7 demo for Genesis/MD
- Replies: 63
- Views: 224030
Re: Mode 7 demo for Genesis/MD
really nice G-ZERO demo!!
- Wed Nov 27, 2019 10:55 pm
- Forum: Demos
- Topic: Devwill Too MD
- Replies: 14
- Views: 25515
Re: Devwill Too MD
Devwill Too is now for sale at mega cat studios https://megacatstudios.com/collections/16-bit/products/devwill-2 https://img.itch.zone/aW1hZ2UvNDc0NDk2LzI0MzUxMTMucG5n/794x1000/lPwMsG.png https://cdn.shopify.com/s/files/1/1494/4102/products/dev-will-too-all-red-web-1500_1024x1024.jpg?v=1570975622
- Sat Oct 12, 2019 3:18 am
- Forum: Demos
- Topic: Irmãos Aratu (Aratu Brothers) + shaolin carcará
- Replies: 7
- Views: 9697
Re: Irmãos Aratu (Aratu Brothers) + shaolin carcará
Awesome. irmãos Aratu reminds me of Altered Beast with comical graphics. Shaolin Carcará reminds me Ghouls 'n Ghost, but with a Shaolin monk. Very good use of the MD's palette! thanks! the new demonstration version is published! http://nemezes.itch.io/aratu-brothers https://pbs.twimg.com/media/EGpZ...
- Wed Oct 09, 2019 5:31 pm
- Forum: Demos
- Topic: Irmãos Aratu (Aratu Brothers) + shaolin carcará
- Replies: 7
- Views: 9697
Re: Irmãos Aratu (Aratu Brothers) + shaolin carcará
12 october I will be releasing a new demonstration version of this 2 in 1 game: Irmãos Aratu + Shaolin Carcará.
here is a preview video: http://www.youtube.com/watch?v=3AoktRO5bmU
the free download page is here: https://nemezes.itch.io/aratu-brothers
here is a preview video: http://www.youtube.com/watch?v=3AoktRO5bmU
the free download page is here: https://nemezes.itch.io/aratu-brothers
- Thu Oct 03, 2019 1:41 am
- Forum: Demos
- Topic: Metal Blast 2277 - Sega Genesis / Mega Drive - FREE release!
- Replies: 60
- Views: 91800
Re: Metal Blast 2277 - Sega Genesis / Mega Drive
If you go for about US$ 2000-3000 you may achieve this goal using indiegogo.
I suppose the game is 100% done, so people may support it. If the game wasnt done, it would be a problem to achieve this goal.
You may provide a demo version, maybe with the first stage.
I suppose the game is 100% done, so people may support it. If the game wasnt done, it would be a problem to achieve this goal.
You may provide a demo version, maybe with the first stage.