Search found 69 matches

by nemezes
Sat Jun 27, 2020 5:32 pm
Forum: Demos
Topic: Devwill Too MD
Replies: 14
Views: 8882

Re: Devwill Too MD

The digital version of Devwill Too is for sale.

Portuguese and english version.

Here you can get more info about:
http://mangangateam.com/devwill-en

Image
by nemezes
Thu Apr 30, 2020 6:35 pm
Forum: SGDK
Topic: SRAM read / write
Replies: 27
Views: 5329

Re: SRAM read / write

Using multiple variables for offsets is a bit wasteful, as is making them all u32. :D But if you have ram to burn, it's not a big deal. Another thing to remember is that if your rom is >2MB in size, enabling the save ram kills any rom above 2MB until it's disabled. Never put save ram code in the up...
by nemezes
Wed Apr 29, 2020 4:05 pm
Forum: SGDK
Topic: SRAM read / write
Replies: 27
Views: 5329

mini tutorial SRAM read / write with SGDK

here is my mini tutorial of how I achived to use save with sram (I can edit it, if someone find something wrong) thanks to Chilly Willy, SIk, Stef and cloudstrifer. --- 1) to activate the sram save in your game, you should go to folder src/boot and look for file rom_head.c you will find lines like t...
by nemezes
Wed Apr 29, 2020 12:51 pm
Forum: SGDK
Topic: SRAM read / write
Replies: 27
Views: 5329

Re: SRAM read / write

I think I figured out. I made the first offset 0x0000, then the next.one should be +256, as I saw that 1 byte is like 256. So I also may learnt that 1 byte = 1 u8 variable. As I see sik wrote that F in the 0x7FFF kind of number, it should be base 16. Totally wrong. A u8 variable is an unsigned byte...
by nemezes
Tue Apr 28, 2020 2:00 am
Forum: SGDK
Topic: SRAM read / write
Replies: 27
Views: 5329

Re: SRAM read / write

SRAM works in gens and fusion now, but wont work in blastem.

dont know why.

is there some init command to be made? some variable to adjust in rom_head.c file?
by nemezes
Mon Apr 27, 2020 11:57 pm
Forum: SGDK
Topic: SRAM read / write
Replies: 27
Views: 5329

Re: SRAM read / write

I think I figured out.

I made the first offset 0x0000, then the next.one should be +256, as I saw that 1 byte is like 256.

So I also may learnt that 1 byte = 1 u8 variable.

As I see sik wrote that F in the 0x7FFF kind of number, it should be base 16.
by nemezes
Mon Apr 27, 2020 10:58 pm
Forum: SGDK
Topic: SRAM read / write
Replies: 27
Views: 5329

Re: SRAM read / write

You know how you have 32KB worth of SRAM, right? sRamOffSet is the location within SRAM. sRamOffSet = 0x0000 would be the 1st byte, 0x0001 would be the 2nd byte, 0x0002 would be the 3rd byte, etc. (up to 0x7FFF, the last byte). I didnt know about that. So I just have to use one sRamOffSet for all t...
by nemezes
Mon Apr 27, 2020 8:45 pm
Forum: SGDK
Topic: SRAM read / write
Replies: 27
Views: 5329

Re: SRAM read / write

It's really simple, offset is just the address where you want to write in SRAM but the restriction is that you can read/write only 1 value at once. Did you tested ? that should work :) I did what cloudstrifer said. I made the first offset sRAMoffset = 0x0000, then the others I use sRAMoffset2 = sRA...
by nemezes
Mon Apr 27, 2020 6:50 pm
Forum: SGDK
Topic: SRAM read / write
Replies: 27
Views: 5329

Re: SRAM read / write

cloudstrifer wrote:
Mon Apr 27, 2020 5:56 pm
Example
I don't know if it's the best way to do, but it works.

Code: Select all


u32 sRamOffSet = 0x0000;

sRamOffSet ++;
This was my main doubt, how to get another values for sRamOffset. Thanks. I will try it. :)
by nemezes
Mon Apr 27, 2020 4:55 pm
Forum: SGDK
Topic: SRAM read / write
Replies: 27
Views: 5329

Re: SRAM read / write

SGDK uses SEGA SRAM mapper so it assumes base SRAM address to be 0x020000 and just require an offset (that is why the argument is called offset and not address). So in your case just use offset 0x0000. Also don't forget to enable SRAM (SRAM_enable()) before trying to read/write from/to it, then whe...
by nemezes
Tue Dec 24, 2019 2:00 pm
Forum: Demos
Topic: Mode 7 demo for Genesis/MD
Replies: 56
Views: 36586

Re: Mode 7 demo for Genesis/MD

really nice G-ZERO demo!! 8)
by nemezes
Wed Nov 27, 2019 10:55 pm
Forum: Demos
Topic: Devwill Too MD
Replies: 14
Views: 8882

Re: Devwill Too MD

Devwill Too is now for sale at mega cat studios https://megacatstudios.com/collections/16-bit/products/devwill-2 https://img.itch.zone/aW1hZ2UvNDc0NDk2LzI0MzUxMTMucG5n/794x1000/lPwMsG.png https://cdn.shopify.com/s/files/1/1494/4102/products/dev-will-too-all-red-web-1500_1024x1024.jpg?v=1570975622
by nemezes
Sat Oct 12, 2019 3:18 am
Forum: Demos
Topic: Irmãos Aratu (Aratu Brothers) + shaolin carcará
Replies: 7
Views: 3709

Re: Irmãos Aratu (Aratu Brothers) + shaolin carcará

Awesome. irmãos Aratu reminds me of Altered Beast with comical graphics. Shaolin Carcará reminds me Ghouls 'n Ghost, but with a Shaolin monk. Very good use of the MD's palette! thanks! the new demonstration version is published! http://nemezes.itch.io/aratu-brothers https://pbs.twimg.com/media/EGpZ...
by nemezes
Wed Oct 09, 2019 5:31 pm
Forum: Demos
Topic: Irmãos Aratu (Aratu Brothers) + shaolin carcará
Replies: 7
Views: 3709

Re: Irmãos Aratu (Aratu Brothers) + shaolin carcará

12 october I will be releasing a new demonstration version of this 2 in 1 game: Irmãos Aratu + Shaolin Carcará. 8)

here is a preview video: http://www.youtube.com/watch?v=3AoktRO5bmU

the free download page is here: https://nemezes.itch.io/aratu-brothers
by nemezes
Thu Oct 03, 2019 1:41 am
Forum: Demos
Topic: Metal Blast 2277 - Sega Genesis / Mega Drive - release!
Replies: 57
Views: 24051

Re: Metal Blast 2277 - Sega Genesis / Mega Drive

If you go for about US$ 2000-3000 you may achieve this goal using indiegogo.

I suppose the game is 100% done, so people may support it. If the game wasnt done, it would be a problem to achieve this goal.

You may provide a demo version, maybe with the first stage.