Search found 32 matches

by cloudstrifer
Sun Feb 17, 2019 6:25 pm
Forum: SGDK
Topic: VDP_loadTileSet, problems in console.
Replies: 4
Views: 125

Re: VDP_loadTileSet, problems in console.

Hi, using disableInts and enableInts problem not happens, but music freezes for a 1 or 2 / 10 of second. I dont know how to use XGM_pause or XGM_resume, because when music freezes it holds the current note, and some notes is anoying when it happens. If someone could help me with some ideas to preven...
by cloudstrifer
Sat Feb 16, 2019 5:12 pm
Forum: SGDK
Topic: VDP_loadTileSet, problems in console.
Replies: 4
Views: 125

Re: VDP_loadTileSet, problems in console.

I will check that.

Thank you Stef.
by cloudstrifer
Fri Feb 15, 2019 2:54 pm
Forum: SGDK
Topic: VDP_loadTileSet, problems in console.
Replies: 4
Views: 125

VDP_loadTileSet, problems in console.

Hi! I have a problem, I want to change tiles in specific positions. But randomly (~1 in 30), only on Mega Drive shows wrong tile, the last in PLAN_B. Tests using Mega Drive model 1 and Mega Everdrive v2. Thank you! Load full background ind = TILE_USERINDEX; VDP_loadTileSet(bgb_image.tileset, ind, TR...
by cloudstrifer
Wed Feb 06, 2019 9:48 pm
Forum: SGDK
Topic: Circular Transparency
Replies: 5
Views: 196

Re: Circular Transparency

Nice, good ideas.

Thank you!
by cloudstrifer
Wed Feb 06, 2019 2:08 am
Forum: SGDK
Topic: Circular Transparency
Replies: 5
Views: 196

Re: Circular Transparency

Yes, I made it, and to be a little smooth i used 8 images moving circle 1 pixel to right.
But the big problem will be the second player, I will try it latter.

https://www.youtube.com/watch?v=sVottsqwtyc

Image


Thank you!
by cloudstrifer
Tue Feb 05, 2019 7:59 pm
Forum: SGDK
Topic: Circular Transparency
Replies: 5
Views: 196

Circular Transparency

Hi! I want to create a circular transparency, like Goofy Troop. My idea is not bad, but it not will work for two players. https://www.youtube.com/watch?v=oJ_lcxGRb0I I use a full black background and this tileset to simulate light. light.png Somebody can help me, to make a 2 player solution? Thank y...
by cloudstrifer
Mon Feb 04, 2019 1:11 pm
Forum: Cartridge
Topic: Sega Genesis > Arduino Comunication
Replies: 3
Views: 273

Re: Sega Genesis > Arduino Comunication

I dont know where start.

Thank you for reply.
by cloudstrifer
Sat Feb 02, 2019 2:38 pm
Forum: Cartridge
Topic: Sega Genesis > Arduino Comunication
Replies: 3
Views: 273

Sega Genesis > Arduino Comunication

Hi! I want to use an Arduino to interact with Sega Genesis cartridge, is it possible? Arduino will be read only, access 8 or 16bit of information. I will set a value in game and Arduino will read that and generate a bip or show something in a display. My idea is a game that will interact with extern...
by cloudstrifer
Thu Dec 13, 2018 9:21 pm
Forum: SGDK
Topic: SGDK Tests (Goof Troop)
Replies: 2
Views: 274

SGDK Tests (Goof Troop)

All done using C, there is a lot of work to do.

https://www.youtube.com/watch?v=kEiWyrl ... e=youtu.be

Image
by cloudstrifer
Tue May 22, 2018 1:10 pm
Forum: SGDK
Topic: MegaAtoms - Made with SGDK
Replies: 4
Views: 1089

Re: MegaAtoms - Made with SGDK

Nice!
by cloudstrifer
Fri May 18, 2018 5:31 pm
Forum: SGDK
Topic: Animation Sample
Replies: 9
Views: 1322

Re: Animation Sample

Thank you!
by cloudstrifer
Thu May 17, 2018 3:57 pm
Forum: SGDK
Topic: Animation Sample
Replies: 9
Views: 1322

Re: Animation Sample

Is there a way to customize frame animation like Construct 2?

For example:

Frame 1: 2 Frames
Frame 2: 5 Frames
Frame 3 : 1 Frame

If animation will loop or not and if it is ping-pong.

Image
by cloudstrifer
Thu May 17, 2018 3:15 pm
Forum: SGDK
Topic: Pathfiding grid 16x16
Replies: 6
Views: 914

Re: Pathfiding grid 16x16

I will try to use your code Sik.

Chilly Willy, thank you for advices.
Stef, the SGDK is so good, thank you.

Thank you for your big help.
by cloudstrifer
Wed May 16, 2018 9:31 pm
Forum: SGDK
Topic: Pathfiding grid 16x16
Replies: 6
Views: 914

Pathfiding grid 16x16

Hi, my demo use a pathfinding algorithm "converted" from C++ to C ( https://www.geeksforgeeks.org/a-search-algorithm/ ). I don't know how to optimize it to MD, it takes 0.5 sec to create the path (20 x 14 grid). I have to generate a partial path or improve speed. I need a timeout parameter, the code...
by cloudstrifer
Mon Apr 30, 2018 8:25 pm
Forum: SGDK
Topic: Show 30 Sprites or more [solved]
Replies: 11
Views: 1348

Re: Show 30 Sprites or more

:shock: So dumb!

Code: Select all

SPR_init(80, 256, 256);

Thank you!