Search found 94 matches

by cloudstrifer
Wed Jun 24, 2020 6:18 pm
Forum: SGDK
Topic: KLog with mega-usb (Mega Everdrive X7) is possible?
Replies: 3
Views: 451

Re: KLog with mega-usb (Mega Everdrive X7) is possible?

I will try to use that address and tell you the results.
Address used by Klog don't exists in real hardware.

Thank you!
by cloudstrifer
Wed Jun 24, 2020 6:14 pm
Forum: SGDK
Topic: Use Bitmap MD and SGDK
Replies: 3
Views: 207

Re: Use Bitmap MD and SGDK

I wan't to do the same ASM do with SGDK, but I don't know how to load a BIN into VDP, VRAM or CRAM.

If it is possible, can you show a sample code?

Thank you!
by cloudstrifer
Sun Jun 21, 2020 6:27 pm
Forum: SGDK
Topic: Use Bitmap MD and SGDK
Replies: 3
Views: 207

Use Bitmap MD and SGDK

Hi. I want to use a Bitmap MD generated VRAM, CRAM and VDP BIN files with SGDK, i've tried to use ASM but I don't know how to do this correctly. Someone can help me? Thank you! Bitmap MD (by MarkeyJester) Video / Download https://www.youtube.com/watch?v=BcRDfi2XVMk Bitmap MD ASM dc.l $00000000, $000...
by cloudstrifer
Sat Jun 20, 2020 1:52 pm
Forum: SGDK
Topic: KLog with mega-usb (Mega Everdrive X7) is possible?
Replies: 3
Views: 451

KLog with mega-usb (Mega Everdrive X7) is possible?

Hi! Can you tell me the address where message is stored? //Message Log TEST KLOG asm("move.w #0x9E69, 0xC00004");//i asm("move.w #0x9E70, 0xC00004");//p asm("move.w #0x9E71, 0xC00004");//q //asm("move.w #0x9E00, 0xC00004");//display I found this code by Notaz to read data from cartridge, is possible...
by cloudstrifer
Tue Jun 09, 2020 10:51 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 819
Views: 439251

Re: Sega Genesis Dev Kit (SGDK)

Thank you!
by cloudstrifer
Mon Jun 08, 2020 4:16 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 819
Views: 439251

Re: Sega Genesis Dev Kit (SGDK)

Hi. fill = 128 not work for me, only work's with default value. Not Good BIN fruit3_sfx "sfx/fruit3.pcm" 256 256 128 XGM stage1 "music/sonic1.vgm" BIN fruit2_sfx "sfx/fruit2.pcm" 256 256 128 BIN fruit_sfx "sfx/fruit.pcm" 256 256 128 Good. BIN fruit3_sfx "sfx/fruit3.pcm" 256 256 XGM stage1 "music/son...
by cloudstrifer
Sun Jun 07, 2020 6:56 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 819
Views: 439251

Re: Sega Genesis Dev Kit (SGDK)

I made a mini test project to replicate your issue without success. I used jump sound form sonic, i both tried to use 2 XGM PCM resources from same WAV file, then tried to use 2 XGM PCM resources using 2 WAV files but with identical data and it worked in both case. If you can provide me a very exam...
by cloudstrifer
Fri Jun 05, 2020 11:09 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 819
Views: 439251

Re: Sega Genesis Dev Kit (SGDK)

Please test this project.

https://www.mediafire.com/file/vfboo7gk ... g.rar/file

Thank you!
by cloudstrifer
Fri Jun 05, 2020 7:46 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 819
Views: 439251

Re: Sega Genesis Dev Kit (SGDK)

Tested with version 1.51 replacing rescomp.jar, replacing BIN folder and replacing entire SGDK by GitHub files.

VIDEO
https://youtu.be/fp6pkZ9joKE

Same results.


Thank you!
by cloudstrifer
Fri Jun 05, 2020 4:44 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 819
Views: 439251

Re: Sega Genesis Dev Kit (SGDK)

@stef Hi. I have a sound corruption in my first sfx, fruit.pcm, fruit2.pcm and fruit3.pcm are same sfx. VIDEO https://youtu.be/fp6pkZ9joKE At 11 seconds you can heard the issue. fruit.pcm = OK fruit2.pcm = OK fruit3.pcm = Sound Corruption sound.res file BIN fruit3_sfx "sfx/fruit3.pcm" XGM stage1 "mu...
by cloudstrifer
Mon Apr 27, 2020 11:12 pm
Forum: SGDK
Topic: Brainstorming a way to hscan colors in SGDK
Replies: 10
Views: 1060

Re: Brainstorming a way to hscan colors in SGDK

With this code I can change the first 2 colors, how can I change the 3rd color for example?

Code: Select all

  asm("move.l #0xC0000000, 0x00C00004");
  asm("move.b #0x00, 0x00C00000");
  asm("move.b #0x00, 0x00C00000");
Thank you.
by cloudstrifer
Mon Apr 27, 2020 7:10 pm
Forum: SGDK
Topic: SRAM read / write
Replies: 27
Views: 5276

Re: SRAM read / write

I think sRamOffSet is the start address used by a sram read or write.

So sRamOffSet can be from 0 to sram size.
by cloudstrifer
Mon Apr 27, 2020 5:56 pm
Forum: SGDK
Topic: SRAM read / write
Replies: 27
Views: 5276

Re: SRAM read / write

Example I don't know if it's the best way to do, but it works. //SAVE SYS_disableInts(); SRAM_enable (); waitMs(1000); u32 sRamOffSet = 0x0000; //Save ID SRAM_writeByte(sRamOffSet, -99); //KLog_S1("sRamOffSet:", sRamOffSet); sRamOffSet ++; for (u8 screenIndex = 0; screenIndex < 150; screenIndex ++) ...
by cloudstrifer
Sun Apr 26, 2020 2:52 pm
Forum: SGDK
Topic: Brainstorming a way to hscan colors in SGDK
Replies: 10
Views: 1060

Re: Brainstorming a way to hscan colors in SGDK

Hi, I'm trying to change colors in palette during hblank, but i got fickering.
Do you found any solution?

Thank you.
by cloudstrifer
Thu Apr 23, 2020 5:18 pm
Forum: SGDK
Topic: Palette change and SYS_setHIntCallback
Replies: 2
Views: 390

Re: Palette change and SYS_setHIntCallback

I don't know how to do it. :oops:

I'm reading about this, trying to understand about palette color change and hblank.
I don't want to ask too much, but can you show me an example?

Thank you.