Search found 135 matches
- Sun Dec 05, 2021 11:03 pm
- Forum: SGDK
- Topic: help with black screen
- Replies: 8
- Views: 13467
Re: help with black screen
Reset was last option. First attempt was just end game (just finishing game or player dead), and then start main loop but no way so I try to reset. Very very strange. I think my C is rusty, because I think all variable all properly initialized. Will do a second check but... if there is some "crazy" ...
- Sat Dec 04, 2021 11:22 pm
- Forum: SGDK
- Topic: help with black screen
- Replies: 8
- Views: 13467
Re: help with black screen
I will say it's probably an issue with variable initialization / initialized state. But why just don't do a "hard reset" on completion ? so you're sure to restart in a perfect initialized state :) Thanks, I will check every variable. I can do hard reset, but I want to save high score. Also want to ...
- Sat Dec 04, 2021 11:21 pm
- Forum: SGDK
- Topic: help with black screen
- Replies: 8
- Views: 13467
Re: help with black screen
Thanks for your help, also use GensKmod. No need to Teamviewer, just wanna some clue to solve by myself.cloudstrifer wrote: ↑Fri Dec 03, 2021 7:50 pmIts not easy.
I'm using Gens Kmod for debugging.
I can try to help you using Teamviewer or AnyDesk.
- Thu Dec 02, 2021 11:25 am
- Forum: SGDK
- Topic: help with black screen
- Replies: 8
- Views: 13467
help with black screen
Hi there I'm currently developing my own game. Every stage is already done and I can start game from beginning and finish it (I call this "first game loop"). But then when I start again to play ( "2nd game loop"), sooner or later, I found a black screen, with no sprites loaded in VRAM (but backgroun...
- Wed Dec 01, 2021 4:57 pm
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1227167
Re: Sega Genesis Dev Kit (SGDK)
Hi there This is a question about Tilesets. If I have one background... RES file -> IMAGE background "background.png" BEST Then in code I use to do this: Map *mymap = unpackMap(background.map, NULL); VDP_loadTileSet(background.tileset, TILE_USERINDEX , DMA); //later VDP_setMapEx(PLAN_A, mymap, TILE_...
- Mon Sep 27, 2021 1:26 am
- Forum: Megadrive/Genesis
- Topic: Sega Virtua Processor Research
- Replies: 7
- Views: 17089
Re: Sega Virtua Processor Research
Necrobump! A while ago, I made a Python plugin for Blender that enabled SVP model support + a rendering engine. It's not fully complete, as I never figured out how it handled Z-sorting (there's some kind of flag for each polygon in the model data that messes with it), and the rendering engine is no...
- Sat Sep 25, 2021 11:01 pm
- Forum: Demos
- Topic: Mode 7 demo for Genesis/MD
- Replies: 63
- Views: 238030
Re: Mode 7 demo for Genesis/MD
Nice to read you again here in Spritesmind Gasega68k!
Hope more demos to come in the future
Hope more demos to come in the future
- Thu Jun 03, 2021 6:18 pm
- Forum: Demos
- Topic: Release Mega Marble World 2 for Sega MD / Genesis
- Replies: 13
- Views: 29189
Re: WIP Mega Marble World 2 for Sega MD / Genesis
Nice cover, hope would be sold out soon
Good luck!;
Good luck!;
- Wed May 12, 2021 10:13 pm
- Forum: Demos
- Topic: MREGA-MD for Sega MD / Genesis
- Replies: 2
- Views: 8804
Re: MREGA-MD for Sega MD / Genesis
Nice graphics.
Maybe you can use black zone to put track graphic and player's position.
Maybe you can use black zone to put track graphic and player's position.
- Fri Mar 19, 2021 11:51 pm
- Forum: Demos
- Topic: Release Mega Marble World 2 for Sega MD / Genesis
- Replies: 13
- Views: 29189
Re: WIP Mega Marble World 2 for Sega MD / Genesis
Nice cover and nice game.
- Tue Feb 23, 2021 9:36 pm
- Forum: Megadrive/Genesis
- Topic: Problem Expanding Super Monaco GP
- Replies: 9
- Views: 17239
Re: Problem Expanding Super Monaco GP
Don't trust in emulators. I use KFusion and GensKmod every day, but they are just for "play", use Blast'em (more "real") or just test in Real Hardware.
- Tue Feb 16, 2021 12:32 am
- Forum: SGDK
- Topic: Raster Effect with Gendev ( SGDK)
- Replies: 33
- Views: 38212
Re: Raster Effect with Gendev ( SGDK)
Thanks again for explanation, already playing with this trick, very nice, even sometimes unstable in real megadrive/genesis. Is there any way to "wide" horizontal lines? I mean, want to do something like this: test.png But I think is not possible with raster. I mean, like Adventures of Batman and Ro...
- Mon Feb 08, 2021 6:54 pm
- Forum: SGDK
- Topic: Raster Effect with Gendev ( SGDK)
- Replies: 33
- Views: 38212
Re: Raster Effect with Gendev ( SGDK)
[JUST DELETE LAST POST] Ok So I'm working on it and get some answers, but better to ask to people know about HW hehe I understand that using VDP_setVerticalScroll() in "normal" way just draws full plane, but using it each HInt just draw a line (if fired every HInt). Is that right? I just simplify co...
- Tue Feb 02, 2021 10:43 pm
- Forum: SGDK
- Topic: Raster Effect with Gendev ( SGDK)
- Replies: 33
- Views: 38212
Re: Raster Effect with Gendev ( SGDK)
WoW! Nice explanation, many thanks.
Tomorrow morning I will try, still see these tricks like magic.
Tomorrow morning I will try, still see these tricks like magic.
- Tue Feb 02, 2021 1:13 pm
- Forum: SGDK
- Topic: Raster Effect with Gendev ( SGDK)
- Replies: 33
- Views: 38212
Re: Raster Effect with Gendev ( SGDK)
Would you be so kind to provide an example? I'm trying to strech and scroll a plane (not sprites) I want to use a plane to show a path, like sonic 3d bonus path or similar. This is SGDK old version. Trying with no success :( This is my code, something is missed I think, nothing happens (?) #include ...