Search found 69 matches
- Fri Jun 13, 2025 7:52 am
- Forum: Demos
- Topic: Mode 7 demo for Genesis/MD
- Replies: 64
- Views: 285934
Re: Mode 7 demo for Genesis/MD
I wonder, can the gasega's raycast engine be used for a light-gun actions with a mechanics, specific for Virtual Cop and later generations, but a downgraded graphics?
- Fri Jun 13, 2025 7:30 am
- Forum: Tools
- Topic: Who's ordered an expansion ASMX architectural base? :)
- Replies: 13
- Views: 10885
Re: Who's ordered an expansion ASMX architectural base? :)
Thank you! I look for this moment.Chilly Willy wrote: Thu Jun 12, 2025 8:45 pm That wasn't the only place with that error. I was just pointing out the first instance and that anything like it would need to be fixed. I'll go through it and find the others and check against the test code.
- Wed Jun 11, 2025 2:38 am
- Forum: Tools
- Topic: Who's ordered an expansion ASMX architectural base? :)
- Replies: 13
- Views: 10885
Re: Who's ordered an expansion ASMX architectural base? :)
The first block of quoted code correctly checks strings. The second quoted code is the problem code that is trying to pass integers to a string function.
I replaced the code from second quote with a code from first, and all the same getting a same error. Here is a test source for the each ASM ...
- Tue Jun 10, 2025 12:50 pm
- Forum: Tools
- Topic: Who's ordered an expansion ASMX architectural base? :)
- Replies: 13
- Views: 10885
Re: Who's ordered an expansion ASMX architectural base? :)
How should I to detect an o or . postfix instead?Chilly Willy wrote: Sun Jun 08, 2025 3:14 pm Any word on the PPC support? Or do you need more help finding issues?
- Fri Apr 11, 2025 10:24 am
- Forum: Tools
- Topic: Who's ordered an expansion ASMX architectural base? :)
- Replies: 13
- Views: 10885
Re: Who's ordered an expansion ASMX architectural base? :)
Thanks. Knowing the syntax asmx uses for SH will allow us 32X/Saturn/DC folks to modify our code to work for cases where we want to use asmx instead of gas or shasm.
Now I'm trying to add the PowerPC - the heart of Sega Model 3 arcade hardware - architecture support (this arch assembly module ...
- Thu Apr 03, 2025 8:19 am
- Forum: Tools
- Topic: Who's ordered an expansion ASMX architectural base? :)
- Replies: 13
- Views: 10885
Re: Who's ordered an expansion ASMX architectural base? :)
sh2_fixed.s - an example of gas format
https://pastebin.com/RhrBM7bB
int_m.src - hitachi assembler format (most SEGA's libs for 32X and Saturn are in this format)
https://pastebin.com/1tuKMYHw
In the case of GAS source file:
[*]ASMX uses a ; as a mark of commentary instead of ! , /* and ...
- Sun Mar 30, 2025 8:02 am
- Forum: Tools
- Topic: Who's ordered an expansion ASMX architectural base? :)
- Replies: 13
- Views: 10885
Re: Who's ordered an expansion ASMX architectural base? :)
Can I see the peace of code you try to "feed" an ASMX?
- Thu Feb 13, 2025 2:26 pm
- Forum: Tools
- Topic: Who's ordered an expansion ASMX architectural base? :)
- Replies: 13
- Views: 10885
Who's ordered an expansion ASMX architectural base? :)
I hope it may some help for 32X, Saturn, and perspectively - maybe, even the Dreamcast devs.
The best place to download an ASMX sources is here.
To fully integrate a newly-downloaded asmsh.c source file in ASMX, just add the line to arches list in asmx.c file.
The best place to download an ASMX sources is here.
To fully integrate a newly-downloaded asmsh.c source file in ASMX, just add the
Code: Select all
ASSEMBLER(SH);
- Tue Jun 11, 2024 12:05 pm
- Forum: Blabla
- Topic: 68000 Arcade systems programming
- Replies: 15
- Views: 53593
Re: 68000 Arcade systems programming
Few days ago I sketched a simple slideshow demo for Metal Savior hardware, and I'd like to ask about manual conversion of colour from 8 bit per channel to 4.
- Sun May 12, 2024 3:32 pm
- Forum: Demos
- Topic: Everlasting Summer: Samantha (WIP)
- Replies: 2
- Views: 4879
- Sun May 12, 2024 3:31 pm
- Forum: Demos
- Topic: Everlasting Summer: Samantha (WIP)
- Replies: 2
- Views: 4879
Re: Everlasting Summer: Samantha (WIP)
The SDK I use for creation is BasiEgaXorz. For now I trying to unify the background draw subroutine, but it's look like that this ASM code plug doesn't work. Why can it be?
Declare Asm Sub DrawBG(a1 as long)
move.l $c0000000,$c00004.l
move.b #$f, d0
move.w #$0, $c00000.l
dc.l $51c8fff6 'dbra D0 ...
Declare Asm Sub DrawBG(a1 as long)
move.l $c0000000,$c00004.l
move.b #$f, d0
move.w #$0, $c00000.l
dc.l $51c8fff6 'dbra D0 ...
- Sun May 12, 2024 3:14 pm
- Forum: Demos
- Topic: Everlasting Summer: Samantha (WIP)
- Replies: 2
- Views: 4879
Everlasting Summer: Samantha (WIP)
This is a port of one of Everlasting Summer mods . For now 1st "day" is completed (taking Russian version only into account). If the game would turn out to be too big for single cartridge, I planning to split it by "volumes" which can use a common saves through a password.
0000.png
0005.png ...
0000.png
0005.png ...
- Sun Apr 14, 2024 5:08 am
- Forum: Tools
- Topic: ASMX by Bruce Tomlin (responsible for final stage of compilation in BasiEgaXorz)
- Replies: 0
- Views: 6569
ASMX by Bruce Tomlin (responsible for final stage of compilation in BasiEgaXorz)
What can be the reason of "Unable to open INCLUDE file 'core\tech.s'" during the build of attached sketch program?
- Tue Dec 13, 2022 11:55 am
- Forum: Tools
- Topic: choice4genesis - a ChoiceScript clone for the Sega Genesis
- Replies: 31
- Views: 86655
Re: choice4genesis - a ChoiceScript clone for the Sega Genesis
I heard about "extreme" MegaDrive VDP modes , when VDP acquires an ability to generate an 8-, 9-, or even 12-bit images thanks to some programming tricks.
Do the tools you use for choice4genesis development allow an opportunity of such tricks? Many visual novel developers for SMD would like to use ...
Do the tools you use for choice4genesis development allow an opportunity of such tricks? Many visual novel developers for SMD would like to use ...
- Sat Dec 03, 2022 12:28 pm
- Forum: Demos
- Topic: The Question - ported to Sega Genesis / Mega Drive
- Replies: 3
- Views: 11804
Re: The Question - ported to Sega Genesis / Mega Drive
Where should I put the sources to if I want to build the rom?