Search found 35 matches

by Tomahomae
Mon Mar 23, 2020 4:17 pm
Forum: Demos
Topic: Sweet'n'Soft Waffles project.
Replies: 19
Views: 3660

Re: Sweet'n'Soft Waffles project.

Will there be a low attack? The punch is sort of medium, the kick in the air a high attack, but there's no low attack right now (or crouching for that matter). Of course, it will be there for sure. Like a division of attacks into punches and kicks also. In turn, both punch and kick even will have t...
by Tomahomae
Mon Mar 23, 2020 3:35 am
Forum: Demos
Topic: Sweet'n'Soft Waffles project.
Replies: 19
Views: 3660

Re: Sweet'n'Soft Waffles project.

The problem is solved partially, but it's still need to add a gravitation influence to enemy sprite to make it fall from the sky to ground at the game start, like player's sprite.
S&SW v0.5.rar
(125.57 KiB) Downloaded 35 times
by Tomahomae
Sun Mar 22, 2020 2:51 am
Forum: Demos
Topic: Sweet'n'Soft Waffles project.
Replies: 19
Views: 3660

Re: Sweet'n'Soft Waffles project.

What do you think, what's best way to assign the enemy sprite displacement coordinates?
by Tomahomae
Fri Mar 20, 2020 8:13 am
Forum: Demos
Topic: Sweet'n'Soft Waffles project.
Replies: 19
Views: 3660

Re: Sweet'n'Soft Waffles project.

SegaTim wrote:
Thu Mar 19, 2020 4:40 pm
Only ROM, please.
But nobody will be able to find out the reasons of various problems without source then.
by Tomahomae
Thu Mar 19, 2020 4:35 pm
Forum: Demos
Topic: Sweet'n'Soft Waffles project.
Replies: 19
Views: 3660

Re: Sweet'n'Soft Waffles project.

The first enemy sprites is added now. I think, I should to use a separate enemy-specific variables as an X and Y coordinates next to unbind the enemy sprite location from player sprite location.
S&SW v0.4.rar
(125.54 KiB) Downloaded 47 times
by Tomahomae
Wed Mar 18, 2020 12:10 pm
Forum: Demos
Topic: Sweet'n'Soft Waffles project.
Replies: 19
Views: 3660

Re: Sweet'n'Soft Waffles project.

Looks like I have no more free pallets for enemy sprites. What solution will you offer?
by Tomahomae
Wed Mar 18, 2020 1:44 am
Forum: Demos
Topic: Sweet'n'Soft Waffles project.
Replies: 19
Views: 3660

Re: Sweet'n'Soft Waffles project.

Thanks for SegaTim for solving my problem.
S&SW v0.3.rar
(124.44 KiB) Downloaded 35 times
by Tomahomae
Sat Mar 14, 2020 3:46 am
Forum: Demos
Topic: Sweet'n'Soft Waffles project.
Replies: 19
Views: 3660

Re: Sweet'n'Soft Waffles project.

Still got pink frames, though. :D I''ll try to solve this problem later, if I'll able to find its reason. Her reason: crooked hands. The first color in the palette is transparent. Now I understood, why trees strangely shining through the sprite at the top of hero's head. Meanwhile, I made some expe...
by Tomahomae
Wed Mar 11, 2020 3:55 pm
Forum: Demos
Topic: Sweet'n'Soft Waffles project.
Replies: 19
Views: 3660

Re: Sweet'n'Soft Waffles project.

Chilly Willy wrote:
Wed Mar 11, 2020 1:58 pm
Still got pink frames, though. :D
I''ll try to solve this problem later, if I'll able to find its reason.
by Tomahomae
Wed Mar 11, 2020 12:52 pm
Forum: Demos
Topic: Sweet'n'Soft Waffles project.
Replies: 19
Views: 3660

Re: Sweet'n'Soft Waffles project.

The punching sprite finally have proper animation.
S&SW v0.1.rar
(121.21 KiB) Downloaded 45 times
by Tomahomae
Wed Mar 11, 2020 3:31 am
Forum: Demos
Topic: Sweet'n'Soft Waffles project.
Replies: 19
Views: 3660

Re: Sweet'n'Soft Waffles project.

Interesting... the BEX file has some background remaining around the character for some frames. When you stand still or jump, the character is surrounded by pink, but not when moving. I like the SBS character better - it's more cartoony, and fits the current background better than the more realisti...
by Tomahomae
Tue Mar 10, 2020 11:12 am
Forum: Demos
Topic: Sweet'n'Soft Waffles project.
Replies: 19
Views: 3660

Re: Sweet'n'Soft Waffles project.

Thanks for nemezes, I use a newer version of engine now. The new sprite of fist and separate animation for attack in jump will be added later.
S&SW sketch.rar
(121.16 KiB) Downloaded 50 times
by Tomahomae
Mon Mar 09, 2020 5:06 am
Forum: Demos
Topic: Sweet'n'Soft Waffles project.
Replies: 19
Views: 3660

Sweet'n'Soft Waffles project.

For this time I decided to create a South Korean criminal action doramu-themed mix of Mario Bros./Bubble Bobble/Snow Bros. - Nick & Tom/Tumble Pop/ R-Buster Heroes - like single-screen platformer and beat'em-up!, i. e. something like Funky Jet or Metal Savior . The sample I used as a base of my proj...
by Tomahomae
Fri Jun 21, 2019 3:05 pm
Forum: Demos
Topic: WIP Fusion Zelda+Diablo for Sega Genesis
Replies: 3
Views: 3602

Re: WIP Fusion Zelda+Diablo for Sega Genesis

Chilly Willy wrote:
Thu Jun 20, 2019 6:06 pm
Call it - Zeldablo. :D
I suggest Fairix Dungeon name.
by Tomahomae
Thu Mar 14, 2019 2:23 pm
Forum: Blabla
Topic: 68000 Arcade systems programming
Replies: 14
Views: 6177

Re: 68000 Arcade systems programming

Not so long time ago I disassembled Riot City (System 16) using internal disassembler of MAME debugger. But there is a some strange thing in main CPU program code rom disassembly - it remains a real code at least a little bit at the separate sections (003154~0034DE, 0035E2~0036C6, 0037CA~003C78, etc...