Search found 4 matches
- Mon May 27, 2019 6:54 pm
- Forum: Demos
- Topic: Battle City Crossover
- Replies: 1
- Views: 8388
Battle City Crossover
Hi folks. I decided to share a small modification based on the Krikzz's Battle City MD, which already quite a while we have done in co-op with a Sharpnull (comrade from emu-land.net). In this modification, was been fixed bugs and added some game modes - Battle City, Tank 1990 and Mad Mode (with chan...
- Tue Mar 06, 2018 1:33 pm
- Forum: SGDK
- Topic: wavtoraw crash on build 4 bit 22050 hz wav file
- Replies: 3
- Views: 3272
Re: wavtoraw crash on build 4 bit 22050 hz wav file
Thanks for the tip Stef
- Tue Mar 06, 2018 11:43 am
- Forum: SGDK
- Topic: wavtoraw crash on build 4 bit 22050 hz wav file
- Replies: 3
- Views: 3272
Re: wavtoraw crash on build 4 bit 22050 hz wav file
it seems I understood, there is no need to pre-convert the sound, rescomp itself converts. everything works
- Tue Mar 06, 2018 8:50 am
- Forum: SGDK
- Topic: wavtoraw crash on build 4 bit 22050 hz wav file
- Replies: 3
- Views: 3272
wavtoraw crash on build 4 bit 22050 hz wav file
Hi there. I recently started to deal with SGDK. There was a task, to receive the most high-quality PCM sound, decided to try SND_startPlay_2ADPCM with 22050 hz. Maybe I'm doing something wrong, but how to properly prepare ADPCM 4 bit 22050 hz wav file for playing sound with SND_startPlay_2ADPCM? I t...