Hi guy I send a update after long time… sorry
So I discontinued Gens KMod++ for a couple of reason. The first reason is my time is limited in this world. So I need to be efficient in my development speed. And doing the entire GUI in Win32 Classic was really long for nothing and don’t give any real ...
Search found 11 matches
- Tue Jul 17, 2012 5:00 am
- Forum: Tools
- Topic: Troubles with Gens KMod++ in Virtual Box
- Replies: 1
- Views: 3473
Sorry, the reason that crash on your VBox or on PC with a low-end video card. Is linked to the fact, I create the fasted texture surface I can have for the emulation and I don’t really check for compatibility. I fix all this in my new emulator. Of course I already show you ^^ But if other people get ...
- Tue Oct 04, 2011 7:11 am
- Forum: Tools
- Topic: Gens KMod++
- Replies: 33
- Views: 42654
A news update !
Sorry if that take so much time for show you all this.
The DWARF debug information was a hard thing to do and the fact I get a beta key of Diablo 3 (That slow me a little bit)
A video for show you the refactoring of the watch system and the source debugger in action.
http://www.youtube.com/watch ...
The DWARF debug information was a hard thing to do and the fact I get a beta key of Diablo 3 (That slow me a little bit)
A video for show you the refactoring of the watch system and the source debugger in action.
http://www.youtube.com/watch ...
- Wed Sep 21, 2011 5:34 am
- Forum: Tools
- Topic: Gens KMod++
- Replies: 33
- Views: 42654
DWARF unleash
Hi ! So a little bit news from my cell phone :D
I start to analyse the DWARF debugging standard. The SGDK gcc use the version 2. Personnaly I realy find this file format is a good pain in the ass...
But, I find the way to know the local variable from a fonction and the fonction enter types and ...
I start to analyse the DWARF debugging standard. The SGDK gcc use the version 2. Personnaly I realy find this file format is a good pain in the ass...
But, I find the way to know the local variable from a fonction and the fonction enter types and ...
- Mon Sep 19, 2011 3:54 pm
- Forum: Tools
- Topic: Gens KMod++
- Replies: 33
- Views: 42654
- Sun Sep 18, 2011 7:08 pm
- Forum: Tools
- Topic: Gens KMod++
- Replies: 33
- Views: 42654
- Fri Sep 16, 2011 1:08 pm
- Forum: Tools
- Topic: Gens KMod++
- Replies: 33
- Views: 42654
- Thu Sep 15, 2011 3:54 pm
- Forum: Tools
- Topic: Gens KMod++
- Replies: 33
- Views: 42654
- Thu Sep 15, 2011 3:02 pm
- Forum: Tools
- Topic: Gens KMod++
- Replies: 33
- Views: 42654
This version only have the new VDP Tile Viewer and the Render system write in DirectX9 and some bug fixe.
The all cool features are not release. For the simple reason it is not finish. Currently I have a lot of GUI to do for finish. The current version all work with Hotkey ^^ F10, F11, Shift-F11, G ...
The all cool features are not release. For the simple reason it is not finish. Currently I have a lot of GUI to do for finish. The current version all work with Hotkey ^^ F10, F11, Shift-F11, G ...
- Thu Sep 15, 2011 2:03 pm
- Forum: Tools
- Topic: Gens KMod++
- Replies: 33
- Views: 42654
- Thu Sep 15, 2011 6:10 am
- Forum: Tools
- Topic: Gens KMod++
- Replies: 33
- Views: 42654
Gens KMod++
My french writing skill suck and I really think my english skill are not better. Shame on me... Because I lived 2 years with a girlfriend that only speak english. But write correctly, it is a other story. So sorry I will write all the “my story stuff” in French. Because I want go sleep soon and don ...