That did get sprites on-screen, however, the arrangement of them seems all messed-up.
glitchi.PNG
For reference, here's the updated code:
void segaLogo() {
//SYS_disableInts();
//VDP_setEnable(0);
SegaLetter s = {NULL, 0, 0};
SegaLetter e = {NULL, 4, 0};
SegaLetter g = {NULL, 8, 0 ...
Search found 2 matches
- Tue Jan 09, 2018 10:19 pm
- Forum: SGDK
- Topic: Can't Seem to Display Sprites to the Screen
- Replies: 3
- Views: 4315
- Tue Jan 09, 2018 8:12 am
- Forum: SGDK
- Topic: Can't Seem to Display Sprites to the Screen
- Replies: 3
- Views: 4315
Can't Seem to Display Sprites to the Screen
Hello,
Recently, I've begun developing for the Sega Genesis/Mega Drive using SGDK. However, one thing I seem to be having trouble with is creating tiles and sprites to use in my programs. I'm not sure if this is because of my coding, because of how I edit the image in GIMP, or a combination of both ...
Recently, I've begun developing for the Sega Genesis/Mega Drive using SGDK. However, one thing I seem to be having trouble with is creating tiles and sprites to use in my programs. I'm not sure if this is because of my coding, because of how I edit the image in GIMP, or a combination of both ...