Search found 48 matches
- Sun Aug 23, 2020 7:27 pm
- Forum: SGDK
- Topic: Current state of the art of sound/music tools?
- Replies: 4
- Views: 8684
Re: Current state of the art of sound/music tools?
Nice to see you are back. Your games where one of the main reasons i started developing for sega genesis:D
- Wed Apr 22, 2020 10:53 am
- Forum: SGDK
- Topic: Fast question about HUD and strings
- Replies: 7
- Views: 6661
Re: Fast question about HUD and strings
Do you need to update string every frame? Maybe only when score and values change?
- Thu Mar 26, 2020 8:13 am
- Forum: SGDK
- Topic: RESCOMP and individual nametable entries?
- Replies: 15
- Views: 15123
Re: RESCOMP and individual nametable entries?
In retro dev "not an easy way of doing it" is the norm. SGDK is the one spoiling us with convenience :lol: Anyway, my first instinct was to immediately try to index the colors in aseprite (pixel editor). But rescomp did not appreciate that "pixel at [56,0] reference a different priority." EDIT: oop...
- Sun Mar 22, 2020 2:45 pm
- Forum: SGDK
- Topic: Scroll without wrapping
- Replies: 2
- Views: 5197
Re: Scroll without wrapping
thanks Sik! i was hoping there was a trick I could do. I think ill just make the background bigger and paint transparent some tiles, decompression should help. And will use regular scrolling functions for background as well
- Sat Mar 21, 2020 11:44 am
- Forum: SGDK
- Topic: Scroll without wrapping
- Replies: 2
- Views: 5197
Scroll without wrapping
Hi everyone!
Is there a way to scroll without wrapping tha background image?
The effect that i am looking for is that i have a forest background image and depeding in how far the player goes vertically i wanted only to show the background color while scrolling the forest down.
Thanks
Is there a way to scroll without wrapping tha background image?
The effect that i am looking for is that i have a forest background image and depeding in how far the player goes vertically i wanted only to show the background color while scrolling the forest down.
Thanks
- Tue Mar 17, 2020 2:28 pm
- Forum: SGDK
- Topic: Trying to load big map
- Replies: 3
- Views: 4513
Re: Trying to load big map
You're trying to use a compressed map. Unpacking the map requires a word for every cell of the map. Given the size you mention, this will try to allocate 56KB of ram. Sounds like you don't have that much ram available. If you really need the big maps, maybe leave them uncompressed and use straight ...
- Tue Mar 17, 2020 11:32 am
- Forum: SGDK
- Topic: Trying to load big map
- Replies: 3
- Views: 4513
Trying to load big map
Hello I am trying to load a big map (8192x224) but currently getting a black screen(no erros or anything). Is there a limit on how much you can load? I got it to work trimming to half the size 4096px. I read that there is a limit about unique tiles(1200), but i dont think that limit is even close si...
- Thu Feb 06, 2020 4:40 pm
- Forum: Tools
- Topic: Aseprite Mega Drive Digitizer
- Replies: 19
- Views: 37836
Re: Aseprite Mega Drive Digitizer
Well aseprite is opensource so in theory could be doable still
- Thu Oct 24, 2019 12:31 am
- Forum: Demos
- Topic: Street Fighter Alpha Mockup
- Replies: 19
- Views: 31531
Re: Street Fighter Alpha Mockup
Great port so far!
- Tue Oct 08, 2019 1:11 pm
- Forum: SGDK
- Topic: Help with crash
- Replies: 5
- Views: 6582
Re: Help with crash
thanks to all, i am developing in linux though and dont have access to gens kmod, only gens, but that one doesnt have debug opions afaik. Using addr2line I only got garbage values like ??:??, maybe some transformation to the address is necessary? that looks like a really strange address.. I redid th...
- Sat Oct 05, 2019 11:57 pm
- Forum: SGDK
- Topic: Help with crash
- Replies: 5
- Views: 6582
Help with crash
This crash is ocurring at random times... how can i trace the line code?
I have symbol file, but not sure wich values should i look for (there is nothing related to ADDR in that file)
thanks!
I have symbol file, but not sure wich values should i look for (there is nothing related to ADDR in that file)
thanks!
- Fri Mar 01, 2019 11:05 am
- Forum: SGDK
- Topic: Simple noob Pals/tiles question
- Replies: 13
- Views: 10974
Re: Simple noob Pals/tiles question
Can you inline the code here?
- Sat Feb 23, 2019 7:42 pm
- Forum: Demos
- Topic: Space blasting - now with ROM download 8)
- Replies: 9
- Views: 9922
Re: Space blasting - now with ROM download 8)
I dont have the real hardware. Here in brazil they are selling a "new" version that you can put a sdcard, but Id rather have the real thing. My biggest concern is the everdrive though, since it can get ages to be shipped here. I do have a friend with the console+everdrive but it is hard to know what...
- Sat Feb 23, 2019 6:23 pm
- Forum: Demos
- Topic: Space blasting - now with ROM download 8)
- Replies: 9
- Views: 9922
Re: Space blasting - now with ROM download 8)
Wow that seems a lot of issues. Where are you testing it? Also, is the stage start supposed to keep flying sideways until you press A a second time? After you leave title, there is a introductory screen. Yes, you have to tap A when you are ready. I should put a time limit there EDIT: Yeah, it seems ...
- Sat Feb 23, 2019 11:00 am
- Forum: Demos
- Topic: Space blasting - now with ROM download 8)
- Replies: 9
- Views: 9922
Re: Space blasting - very alpha + source
Update the first topic with the lastest version. First stage is finished. Controls: Directionals to move the ship A - main fire B - secondary fire when your special bar(blue bar) is filled There is 2 kinds of power up for your weapon, and both max at level 3. But if you get a different powerup than ...