Search found 52 matches
- Thu May 18, 2017 5:16 pm
- Forum: Demos
- Topic: Escape 2042: demo
- Replies: 4
- Views: 4723
Escape 2042: demo
Escape 2042: The Truth Defenders Discover a futuristic fast-paced platformer game in pixel art, which includes 2 mini-games, and developed for Megadrive, Gameboy and Dreamcast consoles, also available for PC on Steam. The game takes place in three different environments (prison, desert, forest) and ...
- Wed Apr 19, 2017 4:24 pm
- Forum: Mega/SegaCD
- Topic: Question about "Full Graphics Function"
- Replies: 2
- Views: 8986
Re: Question about "Full Graphics Function"
you just have to write data at a specific address on the CD side and read back the "tiled" data on the MD side depending on the way your tile map is set up on the MD side For example, for a 64x16 TileMap Mode (512x128 pixels screen) write your data to WordRAM at $D0000 from CD cpu side and read them...
- Sat Apr 01, 2017 5:14 pm
- Forum: Announcement
- Topic: Escape 2042: The Truth Defenders
- Replies: 4
- Views: 10404
Re: Escape 2042: The Truth Defenders
The game is now available for pre-order on my website !
http://orionsoft.free.fr/
New trailer: https://www.youtube.com/watch?v=ivJFiS76xVY
http://orionsoft.free.fr/
New trailer: https://www.youtube.com/watch?v=ivJFiS76xVY
- Wed Feb 15, 2017 12:42 pm
- Forum: Video Display Processor
- Topic: Sprite disappearing on certain conditions ???
- Replies: 7
- Views: 11500
Sprite disappearing on certain conditions ???
It's been a week that I'm trying to find a bug in my gameplay code about a strange sprite "disappearing" for no reason. I couldn't find any bug in my gameplay code, so I started to try some test on sprite display, and I found that the "bug" is coming from the Megadrive itself, but I can't figure out...
- Wed Jan 11, 2017 4:42 pm
- Forum: Announcement
- Topic: Escape 2042: The Truth Defenders
- Replies: 4
- Views: 10404
Re: Escape 2042: The Truth Defenders
Thank you :) I'm using my own SDK, low level hardware access using asm routines, and C language for Gameplay. (I use VBCC compiler, the asm interface is much more easier than GCC's syntax) I use Tiled for map editing and my own command line tool for conversion (check my website for tools http://orio...
- Mon Jan 09, 2017 2:33 pm
- Forum: Announcement
- Topic: Escape 2042: The Truth Defenders
- Replies: 4
- Views: 10404
Escape 2042: The Truth Defenders
Escape 2042: The Truth Defenders, is a fast paced 2D platformer with 2 mini-games included. The main game features security cameras to avoid, firing enemies, grenades to collect, computer "hacking" to open doors or disable laser protection fields, and level card based locked door in the first prison...
- Wed Feb 17, 2016 12:34 pm
- Forum: Megadrive/Genesis
- Topic: Virtua Racing Test Mode GameGenie Code
- Replies: 3
- Views: 4327
Virtua Racing Test Mode GameGenie Code
While trying to understand the SVP code of Virtua Racing (I wanted to write my own SVP code, but well, no assembler, and too much headaches understanding the svp hardware) I found a way to get access to the Test mode that Notaz is talking about in his SVP doc. It's pretty useless but here is the Gam...
- Sun Feb 07, 2016 2:13 pm
- Forum: Mega/SegaCD
- Topic: ASIC Trace Table Question
- Replies: 5
- Views: 13594
Re: ASIC Trace Table Question
can someone post a source code example on how to use this rotation feature of the mega cd ?
the official sega sdk documentation is not very crystal clear on how to use it, and I didn't find any open source example of this :/
the official sega sdk documentation is not very crystal clear on how to use it, and I didn't find any open source example of this :/
- Wed Apr 22, 2015 7:39 pm
- Forum: Mega/SegaCD
- Topic: SegaCD debugging emulator?
- Replies: 12
- Views: 18968
- Mon Apr 20, 2015 12:33 pm
- Forum: Mega/SegaCD
- Topic: SegaCD debugging emulator?
- Replies: 12
- Views: 18968
can you post the compiled/modified exe ? because I don't have Visual C++ and I can't compile the source :( I had similar problem when trying to debug sega cd code, the only debugger compatible with CD is Gens Kmod, but the word ram have a strange behavior, and doesn't seems to reflect the real word ...
- Fri Jan 02, 2015 4:30 pm
- Forum: Mega/SegaCD
- Topic: MegaCD2 Japan Bios on PAL MegaCD2
- Replies: 23
- Views: 31813
- Thu Jan 01, 2015 4:08 pm
- Forum: Mega/SegaCD
- Topic: MegaCD2 Japan Bios on PAL MegaCD2
- Replies: 23
- Views: 31813
I switched my Megadrive with both 50/60Hz + USA/Jap switch. I start the Megacd 2 Japanese Bios from the Everdrive in 60Hz/JAP mode. And the 3 games that weren't working before (in 50Hz/PAL) still don't work in 60Hz/JAP :/ So, I guess, this might be an everdrive incompatibility. Jap Games not working...
- Wed Oct 15, 2014 10:21 am
- Forum: Mega/SegaCD
- Topic: MegaCD2 Japan Bios on PAL MegaCD2
- Replies: 23
- Views: 31813
- Sun Oct 12, 2014 3:09 pm
- Forum: Mega/SegaCD
- Topic: MegaCD2 Japan Bios on PAL MegaCD2
- Replies: 23
- Views: 31813
MegaCD2 Japan Bios on PAL MegaCD2
I have an Everdrive, and a Megadrive 2 + MegaCD 2, both PAL. I found that I can boot the Japanese MegaCD 2 Bios using the everdrive, so I bought some Japanese games and some are running very well (time gal, ax-101) Unfortunately, some other games aren't :( For example, microcosm and starwars won't b...
- Sat Feb 08, 2014 11:14 am
- Forum: Demos
- Topic: 3D on the Sega Genesis is possible
- Replies: 35
- Views: 32428
I'm really impressed by your starfox demo because, showing a 3D cube is something, but navigating in a 3D world is a whole lot more In all my attempts to do a 3D engine, I never managed to get rid of fixed point overflow when polygons starts to get out of screen how do you manage to do proper 3D cli...