Search found 70 matches
- Fri Mar 08, 2013 3:36 am
- Forum: Sound
- Topic: YM2612 / TX81Z Patch Compatibility
- Replies: 7
- Views: 7367
- Sat Feb 02, 2008 5:39 pm
- Forum: Announcement
- Topic: Tavern RPG Official Launch
- Replies: 30
- Views: 55355
- Wed Jan 09, 2008 12:12 am
- Forum: Super 32X
- Topic: 32X overclocking
- Replies: 8
- Views: 12096
Oh yikes. A full DOOM colormap is 8.5 KB, so it's a good bet that's in the SDRAM, but yeah, the textures are far too huge to fit in the SDRAM, even for a single level. (Why, oh why could they not have outfitted the 32X with more RAM?) So would this overclocking project speed up the 68K as well? If i...
- Tue Jan 08, 2008 4:53 pm
- Forum: Super 32X
- Topic: 32X overclocking
- Replies: 8
- Views: 12096
From what people have said elsewhere on the boards, 32X DOOM 's principle problem is poor division of labor - all the rendering is handled by one SH-2, while the other handles the sound mixing that the 68K could be doing. So I'm not sure overclocking would actually help that much, at least not nearl...
- Mon Dec 31, 2007 4:06 am
- Forum: Tools
- Topic: TFM Music Maker
- Replies: 278
- Views: 345219
- Thu Dec 27, 2007 5:40 pm
- Forum: Demos
- Topic: TFMMusicMaker showrom
- Replies: 9
- Views: 12208
I guess they didn't want to take the time to write a better player or try to make it sound good when they could make it simply good enough (if even that.) There's really only a few kinds of sounds you can't do very well on FM if you try, but a lot of Genesis games don't even go that far (*cough* 32X...
- Thu Dec 27, 2007 4:18 pm
- Forum: Demos
- Topic: TFMMusicMaker showrom
- Replies: 9
- Views: 12208
Yet another proof of concept to show that a game's music could've been way better if the coders knew how to work an FM chip: "Grabbag," the Duke Nukem 3D theme. Compare this to the Tec-Toy port.
- Thu Dec 27, 2007 4:10 pm
- Forum: Demos
- Topic: Small X-mas demo
- Replies: 17
- Views: 25599
- Fri Dec 21, 2007 3:06 am
- Forum: Announcement
- Topic: Tavern RPG Official Launch
- Replies: 30
- Views: 55355
- Fri Dec 07, 2007 2:55 am
- Forum: Demos
- Topic: TFMMusicMaker showrom
- Replies: 9
- Views: 12208
Heh, what the heck.
http://www.2shared.com/file/2578611/f1b ... ejohn.html
I think I may have uploaded some of these before.
http://www.2shared.com/file/2578611/f1b ... ejohn.html
I think I may have uploaded some of these before.
- Sun Dec 02, 2007 5:23 am
- Forum: Super 32X
- Topic: 32x Demoscene
- Replies: 7
- Views: 10684
- Mon Nov 05, 2007 9:14 pm
- Forum: Blabla
- Topic: 5 best Genny.MD characters ?
- Replies: 10
- Views: 11097
She's not someone you hear of and think "oh, Sega," but Talon from Revengers Of Vengeance is too awesome to not mention: http://img155.imageshack.us/img155/3998/talonkr5.png http://img463.imageshack.us/img463/6578/talon2dl9.png http://img88.imageshack.us/img88/5484/talon3lh3.png http://img88.imagesh...
- Thu Sep 13, 2007 3:08 pm
- Forum: Mega/SegaCD
- Topic: How hard would be to code a NES/SMS emulator
- Replies: 31
- Views: 39315
I don't think you could use the square-wave channels to do the NES's pulse channels for two reasons: one, the NES has adjustable pulse width where the Genesis's chip does not, and two, the Genesis's chip, in the grand Yamaha tradition, uses logarithmic volume levels where everybody else, NES include...
- Mon Sep 10, 2007 12:21 am
- Forum: Blabla
- Topic: Your gaming setup
- Replies: 6
- Views: 9414
Here's my gaming setup: http://img480.imageshack.us/img480/9112/monitorts6.png My monitor, an old chroma-luma/RGBI combo I got with my Commodore 128, which provides pretty nice composite video. http://img67.imageshack.us/img67/8168/nintendovr3.png To the left of the monitor, my Nintendo, modified to...
- Tue Aug 21, 2007 5:58 pm
- Forum: Tools
- Topic: TFM Music Maker
- Replies: 278
- Views: 345219