Search found 70 matches

by commodorejohn
Fri Mar 08, 2013 3:36 am
Forum: Sound
Topic: YM2612 / TX81Z Patch Compatibility
Replies: 7
Views: 2996

Any progress on this? I just got a TX81Z myself, and I'd love to try out some Genesis tunes on it :)
by commodorejohn
Sat Feb 02, 2008 5:39 pm
Forum: Announcement
Topic: Tavern RPG Official Launch
Replies: 30
Views: 17568

The new site looks great - I can't wait to see how this turns out. Is there anything like a progress report for this project?
by commodorejohn
Wed Jan 09, 2008 12:12 am
Forum: Super 32X
Topic: 32X overclocking
Replies: 8
Views: 7037

Oh yikes. A full DOOM colormap is 8.5 KB, so it's a good bet that's in the SDRAM, but yeah, the textures are far too huge to fit in the SDRAM, even for a single level. (Why, oh why could they not have outfitted the 32X with more RAM?) So would this overclocking project speed up the 68K as well? If i...
by commodorejohn
Tue Jan 08, 2008 4:53 pm
Forum: Super 32X
Topic: 32X overclocking
Replies: 8
Views: 7037

From what people have said elsewhere on the boards, 32X DOOM 's principle problem is poor division of labor - all the rendering is handled by one SH-2, while the other handles the sound mixing that the 68K could be doing. So I'm not sure overclocking would actually help that much, at least not nearl...
by commodorejohn
Mon Dec 31, 2007 4:06 am
Forum: Tools
Topic: TFM Music Maker
Replies: 278
Views: 188441

Well, still no samples, but a lot of nice interface improvements. Very cool!
by commodorejohn
Thu Dec 27, 2007 5:40 pm
Forum: Demos
Topic: TFMMusicMaker showrom
Replies: 9
Views: 6764

I guess they didn't want to take the time to write a better player or try to make it sound good when they could make it simply good enough (if even that.) There's really only a few kinds of sounds you can't do very well on FM if you try, but a lot of Genesis games don't even go that far (*cough* 32X...
by commodorejohn
Thu Dec 27, 2007 4:18 pm
Forum: Demos
Topic: TFMMusicMaker showrom
Replies: 9
Views: 6764

Yet another proof of concept to show that a game's music could've been way better if the coders knew how to work an FM chip: "Grabbag," the Duke Nukem 3D theme. Compare this to the Tec-Toy port.
by commodorejohn
Thu Dec 27, 2007 4:10 pm
Forum: Demos
Topic: Small X-mas demo
Replies: 17
Views: 14786

Hey, for a rushed production, it was pretty good - I liked the music, though it could've been a little longer/more elaborate.
by commodorejohn
Fri Dec 21, 2007 3:06 am
Forum: Announcement
Topic: Tavern RPG Official Launch
Replies: 30
Views: 17568

That looks pretty darn good, especially for a homebrew game. Very cool. Is the music original as well? Also, the YouTube page mentions both Genesis and Sega CD versions - what will be added to the SCD version?
by commodorejohn
Fri Dec 07, 2007 2:55 am
Forum: Demos
Topic: TFMMusicMaker showrom
Replies: 9
Views: 6764

Heh, what the heck.

http://www.2shared.com/file/2578611/f1b ... ejohn.html

I think I may have uploaded some of these before.
by commodorejohn
Sun Dec 02, 2007 5:23 am
Forum: Super 32X
Topic: 32x Demoscene
Replies: 7
Views: 6215

Speaking of the Zyrinx demo, does anyone know whether there was ever a ROM dump for that obtained, or where I could contact any former members of Zyrinx to find out? I want to run that on an emulator, since the video quality of the Youtube clip is so iffy.
by commodorejohn
Mon Nov 05, 2007 9:14 pm
Forum: Blabla
Topic: 5 best Genny.MD characters ?
Replies: 10
Views: 5656

She's not someone you hear of and think "oh, Sega," but Talon from Revengers Of Vengeance is too awesome to not mention: http://img155.imageshack.us/img155/3998/talonkr5.png http://img463.imageshack.us/img463/6578/talon2dl9.png http://img88.imageshack.us/img88/5484/talon3lh3.png http://img88.imagesh...
by commodorejohn
Thu Sep 13, 2007 3:08 pm
Forum: Mega/SegaCD
Topic: How hard would be to code a NES/SMS emulator
Replies: 31
Views: 21205

I don't think you could use the square-wave channels to do the NES's pulse channels for two reasons: one, the NES has adjustable pulse width where the Genesis's chip does not, and two, the Genesis's chip, in the grand Yamaha tradition, uses logarithmic volume levels where everybody else, NES include...
by commodorejohn
Mon Sep 10, 2007 12:21 am
Forum: Blabla
Topic: Your gaming setup
Replies: 6
Views: 5273

Here's my gaming setup: http://img480.imageshack.us/img480/9112/monitorts6.png My monitor, an old chroma-luma/RGBI combo I got with my Commodore 128, which provides pretty nice composite video. http://img67.imageshack.us/img67/8168/nintendovr3.png To the left of the monitor, my Nintendo, modified to...
by commodorejohn
Tue Aug 21, 2007 5:58 pm
Forum: Tools
Topic: TFM Music Maker
Replies: 278
Views: 188441

Resampling would be CPU-heavy, but looping isn't very complicated...then again, when you're running the whole player on a 4MHz Z80, I suppose you can only pull off so much at once.