Search found 94 matches

by Mixail
Mon Sep 04, 2017 1:14 pm
Forum: Demos
Topic: Game similar to Resident Evil
Replies: 6
Views: 607

Game similar to Resident Evil

http://pscd.ru/uploads/posts/2017-09/1504515060_re-md-demo-0.png http://pscd.ru/uploads/posts/2017-09/1504515056_re-md-demo-5.png http://pscd.ru/uploads/posts/2017-09/1504515096_re-md-demo-3.png http://pscd.ru/uploads/posts/2017-09/1504515091_re-md-demo-7.png Hi all. This is a demo game. This is Su...
by Mixail
Tue Jul 18, 2017 2:48 pm
Forum: SGDK
Topic: How use PLAN_WINDOW for sgdk
Replies: 8
Views: 405

Re: How use PLAN_WINDOW for sgdk

Ok. Many thanks.
by Mixail
Tue Jul 18, 2017 1:55 pm
Forum: SGDK
Topic: How use PLAN_WINDOW for sgdk
Replies: 8
Views: 405

Re: How use PLAN_WINDOW for sgdk

You can show a simple example where you would simultaneously use PLAN_A, PLAN_B and PLAN_WINDOWS
by Mixail
Tue Jul 18, 2017 7:19 am
Forum: SGDK
Topic: How use PLAN_WINDOW for sgdk
Replies: 8
Views: 405

How use PLAN_WINDOW for sgdk

How use PLAN_WINDOW for sgdk?

VDP_drawTextBG (PLAN_WINDOW, "AAAAAA", 1, 1); - Does not work. Black screen.

VDP_drawTextBG (PLAN_B, "AAAAAA", 1, 1); Working. Displays an inscription "AAAAAA".
by Mixail
Wed May 24, 2017 11:06 am
Forum: SGDK
Topic: Does not work "VDP_resetSprites ()"
Replies: 2
Views: 373

Re: Does not work "VDP_resetSprites ()"

if(x==5){ VDP_setSpriteFull(num++, 20+x, 20+x, SPRITE_SIZE(4, 4), TILE_ATTR(1, 0, 0, 0) | 3, num+1); VDP_updateSprites(4, 1); } The fourth sprite displayed on the screen. How do I reset it? What would be displayed three sprite. How to organize the correct cycle of output of sprites on the screen?
by Mixail
Tue May 23, 2017 6:36 pm
Forum: SGDK
Topic: Does not work "VDP_resetSprites ()"
Replies: 2
Views: 373

Does not work "VDP_resetSprites ()"

int num=0; int x=0; for (;;){ num=0; VDP_resetSprites (); VDP_setSpriteFull(num++, 50+x, 50, SPRITE_SIZE(4, 4), TILE_ATTR(1, 0, 0, 0) | 3, num+1); VDP_setSpriteFull(num++, 50+x, 150, SPRITE_SIZE(4, 4), TILE_ATTR(1, 0, 0, 0) | 0, num+1); VDP_setSpriteFull(num++, 20+x, 50, SPRITE_SIZE(4, 4), TILE_ATT...
by Mixail
Tue Apr 05, 2016 8:01 am
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 350
Views: 91838

Re: wolfenstein demo for sega genesis

gasega68k, When release Wolf 3D?
by Mixail
Wed Dec 30, 2015 12:25 pm
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 350
Views: 91838

Re: wolfenstein demo for sega genesis

gasega68k, How progress?
by Mixail
Tue Dec 08, 2015 7:09 am
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 350
Views: 91838

Re: wolfenstein demo for sega genesis

When release Wolf 3D?
by Mixail
Thu Dec 03, 2015 9:45 am
Forum: Demos
Topic: Emulator Chip-8 for SMD
Replies: 8
Views: 1515

Re: Emulator Chip-8 for SMD

Linkuei wrote:Tested some games like pong, space invaders and Tetris here.
You need change the speed emulation in some some games because some games runs faster and others slower.
Nice job man!
The options have a speed setting.
Image
by Mixail
Fri Oct 30, 2015 5:58 am
Forum: Demos
Topic: Emulator Chip-8 for SMD
Replies: 8
Views: 1515

Re: Emulator Chip-8 for SMD

In development of Super CHIP-8
Image
by Mixail
Tue Oct 27, 2015 10:18 am
Forum: Demos
Topic: Emulator Chip-8 for SMD
Replies: 8
Views: 1515

Emulator Chip-8 for SMD

ImageImage
Emulator Chip-8 for SMD by PSCD.ru
by Mixail
Mon Sep 21, 2015 8:08 am
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 350
Views: 91838

Re: wolfenstein demo for sega genesis

gasega68k, How progress?
by Mixail
Wed Apr 08, 2015 12:32 pm
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 350
Views: 91838

gasega68k, How progress?