Search found 10 matches

by Cristiano Sword
Wed Dec 05, 2018 7:52 pm
Forum: Blabla
Topic: I *WANT* to be a game developer
Replies: 2
Views: 279

Re: I *WANT* to be a game developer

This is very common in the indie gaming market in general. I often often feel the "imposter syndrome" :(
I always think I do not know enough. But then I see that I have walked a little on my journey and I feel better. :)
by Cristiano Sword
Thu Nov 22, 2018 7:47 pm
Forum: SGDK
Topic: Collision sprites help
Replies: 4
Views: 137

Re: Collision sprites help

OK. I understand, so I'm putting the structure and it does not work ........ kkkk
Thank you for answer Stef :D
by Cristiano Sword
Thu Nov 22, 2018 3:07 pm
Forum: Demos
Topic: My journey learning Sega Genesis/Mega Drive programing
Replies: 14
Views: 862

Re: My journey learning Sega Genesis/Mega Drive programing

Probably worth noting that a big factor in Kung Fu UFO's campaign failure was that, um, to put it bluntly that demo was extremely flawed (both in terms of bugs and game design). People don't want to risk ending up again with another situation like what happened with Coffee Crisis. And yeah, publish...
by Cristiano Sword
Thu Nov 22, 2018 2:25 pm
Forum: SGDK
Topic: Collision sprites help
Replies: 4
Views: 137

Collision sprites help

Hi guys! It's all good :D I'm having difficulty using the SGDK collision :( From what I read in the documentation and I understand it's a Union, but I do not quite understand how to apply it in the code. Can anybody help me ? I just want to understand how 2 sprites can collide using this sgdk featur...
by Cristiano Sword
Tue Jun 19, 2018 11:48 pm
Forum: SGDK
Topic: Pixel,circle,square and line draw
Replies: 8
Views: 885

Re: Pixel,circle,square and line draw

I will try with sprites or a plan, thanks for the information, so I have managed to do post here in the forum :mrgreen:
by Cristiano Sword
Tue Jun 19, 2018 11:41 pm
Forum: SGDK
Topic: How use PLAN_WINDOW for sgdk
Replies: 9
Views: 1306

Re: How use PLAN_WINDOW for sgdk

I found out something interesting with the window plane in SGDK when I was trying to get it to work. I was trying to use the window plane to make a HUD at the bottom of my game screen. I spent an age trying to get it to work, looking through all the examples and tutorials I could find. Tried one th...
by Cristiano Sword
Mon Jun 18, 2018 5:45 pm
Forum: SGDK
Topic: Pixel,circle,square and line draw
Replies: 8
Views: 885

Re: Pixel,circle,square and line draw

I'm doing rain and snow effects for my rpg, I'll analyze if I get more perfomance like this or with tiles.
Although I have already seen that the functions are very different from the "line" of the Amiga and Msx.
by Cristiano Sword
Fri Jun 15, 2018 2:07 am
Forum: SGDK
Topic: Pixel,circle,square and line draw
Replies: 8
Views: 885

Pixel,circle,square and line draw

hello guys, :D
I'm trying to create lines, pixels, circles and squares that appear on screen by sgdk, I know there's a function, but nn I'm getting it, could anyone help me :?: :(
by Cristiano Sword
Thu Nov 09, 2017 12:01 am
Forum: SGDK
Topic: The legend of Leyria - Rpg for Genesis
Replies: 5
Views: 1677

Re: The legend of Leyria - Rpg for Genesis

Thanks for comments guys! :D
About lights and shadowns ,i do in photoshop(with genesis colors) and convert imagenesis in .bin
by Cristiano Sword
Wed Oct 18, 2017 8:10 pm
Forum: SGDK
Topic: The legend of Leyria - Rpg for Genesis
Replies: 5
Views: 1677

The legend of Leyria - Rpg for Genesis

hello guys, this is my first post here in the group :) my name is cristiano, I'm a designer and programmer and I'm creating my own RPG game for Sega Genesis, yhe name is Legend of Leyria.I'm creating a mangá too, this game. Is there any way to put more than 4megabyte in a cartridge? I started with B...