Search found 21 matches

by Cristiano Sword
Sat May 03, 2025 5:17 am
Forum: Regen
Topic: Launch Regen 0.97D with VDP Debbugers actives?
Replies: 3
Views: 19504

Re: Launch Regen 0.97D with VDP Debbugers actives?

Forgive me for taking so long to respond, I only saw this now.

I expressed myself poorly above, when I say "active", I mean already opening the program with the "VDP debug" window open. In other words, already opening the program with some debug windows open.
by Cristiano Sword
Wed Sep 11, 2024 12:12 am
Forum: Regen
Topic: Launch Regen 0.97D with VDP Debbugers actives?
Replies: 3
Views: 19504

Launch Regen 0.97D with VDP Debbugers actives?

Hello everyone,
I'm trying unsuccessfully to start regen 0.97D with "VDP debugger" and "VDP layer select".
Does anyone know if this is possible?
In the "regen.ini" file there are several options to start the program, I even noticed that each tag is related to a menu item, such as [video], [misc] and ...
by Cristiano Sword
Wed Sep 04, 2019 4:23 pm
Forum: SGDK
Topic: Move text on screen
Replies: 2
Views: 7269

Move text on screen

Hello guys, I have a problem.
I need the text that appears on the screen to move in pixels, not tiles. The goal is to show the damage dealt to an enemy and make the damage number move up in pixels.
I can't understand yet how sgdk treats strings, but by VDP_drawtext () I can only draw with parameters ...
by Cristiano Sword
Thu Jun 06, 2019 5:55 pm
Forum: SGDK
Topic: Assembly inline C - example
Replies: 6
Views: 9937

Re: Assembly inline C - example

I managed to compile stef ^^
Thanks to all who helped me, it was a great help to me. :D :mrgreen:
by Cristiano Sword
Wed Jun 05, 2019 2:52 pm
Forum: SGDK
Topic: Assembly inline C - example
Replies: 6
Views: 9937

Re: Assembly inline C - example


Did you had a look on this :
https://github.com/0xAX/linux-insides/blob/master/Theory/linux-theory-3.md

Also what is the error message you got ?


Hi stef,
follows the errors below, remembering that sgdk compiles normally when programmed only in C

Code:
#include <genesis.h>

void chamar1 ...
by Cristiano Sword
Tue Jun 04, 2019 5:54 pm
Forum: SGDK
Topic: Assembly inline C - example
Replies: 6
Views: 9937

Assembly inline C - example

Hello guys,

I have some code here in asm that I made in bex, and I'm trying to port them to sgdk, but I can not compile at all, if you can help me reu thanks, because I saw code I know the assembly is with the correct syntax, I already I looked for assemlby inline, but even so do not compile, who ...
by Cristiano Sword
Thu Jan 17, 2019 5:47 pm
Forum: Video Display Processor
Topic: Help scale and rotation sega genesis
Replies: 33
Views: 73103

Re: Help scale and rotation sega genesis


You could do it in software, but it's slow as hell (hence "Mega Drive can't do scaling/rotation") so you need to find ways to cheat :​O)

If we're talking about sprites that don't take up the full screen (and you have some bandwidth to spare) these techniques could be useful:
https://plutiedev.com ...
by Cristiano Sword
Wed Jan 16, 2019 1:08 pm
Forum: Video Display Processor
Topic: Help scale and rotation sega genesis
Replies: 33
Views: 73103

Help scale and rotation sega genesis

Hello guys, could anyone point me to any site or link, that can study scale and rotation of tiles in sega genesis?
if anyone here has any example of a tile, would appreciate it very much :D
I'm trying to do via asm inline by sgdk, unsuccessfully :(
Because of the little that I've been studying ...
by Cristiano Sword
Fri Jan 11, 2019 8:06 pm
Forum: Demos
Topic: Hyrule in Megadrive/Genesis
Replies: 12
Views: 22748

Re: Hyrule in Megadrive/Genesis

It was incredible!
Make the video of the map editor, I really want to see how it was, if possible explain how you did.
by Cristiano Sword
Fri Dec 21, 2018 11:14 am
Forum: SGDK
Topic: Simple Scale Map - Mode7
Replies: 1
Views: 3462

Simple Scale Map - Mode7

Finally I managed to scale Mode7 on Mega Drive ^^
I'm feeling so happy
I know that for many this is nothing, but for me it is a lot :D
Done at C / SGDK
What did you think?

https://www.youtube.com/watch?time_continue=15&v=KhFBsJmp-_Y

Can I do spin effect on sgdk? or do I have to leave pro assembly?
by Cristiano Sword
Fri Dec 14, 2018 9:34 pm
Forum: SGDK
Topic: SGDK Tests (Goof Troop)
Replies: 2
Views: 4046

Re: SGDK Tests (Goof Troop)

It's getting very good. :D
by Cristiano Sword
Wed Dec 05, 2018 7:52 pm
Forum: Blabla
Topic: I *WANT* to be a game developer
Replies: 2
Views: 17288

Re: I *WANT* to be a game developer

This is very common in the indie gaming market in general. I often often feel the "imposter syndrome" :(
I always think I do not know enough. But then I see that I have walked a little on my journey and I feel better. :)
by Cristiano Sword
Thu Nov 22, 2018 7:47 pm
Forum: SGDK
Topic: Collision sprites help
Replies: 4
Views: 5219

Re: Collision sprites help

OK. I understand, so I'm putting the structure and it does not work ........ kkkk
Thank you for answer Stef :D
by Cristiano Sword
Thu Nov 22, 2018 3:07 pm
Forum: Demos
Topic: My journey learning Sega Genesis/Mega Drive programing
Replies: 16
Views: 29766

Re: My journey learning Sega Genesis/Mega Drive programing


Probably worth noting that a big factor in Kung Fu UFO's campaign failure was that, um, to put it bluntly that demo was extremely flawed (both in terms of bugs and game design). People don't want to risk ending up again with another situation like what happened with Coffee Crisis. And yeah ...
by Cristiano Sword
Thu Nov 22, 2018 2:25 pm
Forum: SGDK
Topic: Collision sprites help
Replies: 4
Views: 5219

Collision sprites help

Hi guys! It's all good :D
I'm having difficulty using the SGDK collision :(
From what I read in the documentation and I understand it's a Union, but I do not quite understand how to apply it in the code.
Can anybody help me ?
I just want to understand how 2 sprites can collide using this sgdk ...