Forgive me for taking so long to respond, I only saw this now.
I expressed myself poorly above, when I say "active", I mean already opening the program with the "VDP debug" window open. In other words, already opening the program with some debug windows open.
Search found 21 matches
- Sat May 03, 2025 5:17 am
- Forum: Regen
- Topic: Launch Regen 0.97D with VDP Debbugers actives?
- Replies: 3
- Views: 19504
- Wed Sep 11, 2024 12:12 am
- Forum: Regen
- Topic: Launch Regen 0.97D with VDP Debbugers actives?
- Replies: 3
- Views: 19504
Launch Regen 0.97D with VDP Debbugers actives?
Hello everyone,
I'm trying unsuccessfully to start regen 0.97D with "VDP debugger" and "VDP layer select".
Does anyone know if this is possible?
In the "regen.ini" file there are several options to start the program, I even noticed that each tag is related to a menu item, such as [video], [misc] and ...
I'm trying unsuccessfully to start regen 0.97D with "VDP debugger" and "VDP layer select".
Does anyone know if this is possible?
In the "regen.ini" file there are several options to start the program, I even noticed that each tag is related to a menu item, such as [video], [misc] and ...
- Wed Sep 04, 2019 4:23 pm
- Forum: SGDK
- Topic: Move text on screen
- Replies: 2
- Views: 7269
Move text on screen
Hello guys, I have a problem.
I need the text that appears on the screen to move in pixels, not tiles. The goal is to show the damage dealt to an enemy and make the damage number move up in pixels.
I can't understand yet how sgdk treats strings, but by VDP_drawtext () I can only draw with parameters ...
I need the text that appears on the screen to move in pixels, not tiles. The goal is to show the damage dealt to an enemy and make the damage number move up in pixels.
I can't understand yet how sgdk treats strings, but by VDP_drawtext () I can only draw with parameters ...
- Thu Jun 06, 2019 5:55 pm
- Forum: SGDK
- Topic: Assembly inline C - example
- Replies: 6
- Views: 9937
Re: Assembly inline C - example
I managed to compile stef ^^
Thanks to all who helped me, it was a great help to me.

Thanks to all who helped me, it was a great help to me.


- Wed Jun 05, 2019 2:52 pm
- Forum: SGDK
- Topic: Assembly inline C - example
- Replies: 6
- Views: 9937
Re: Assembly inline C - example
Did you had a look on this :
https://github.com/0xAX/linux-insides/blob/master/Theory/linux-theory-3.md
Also what is the error message you got ?
Hi stef,
follows the errors below, remembering that sgdk compiles normally when programmed only in C
Code:
#include <genesis.h>
void chamar1 ...
- Tue Jun 04, 2019 5:54 pm
- Forum: SGDK
- Topic: Assembly inline C - example
- Replies: 6
- Views: 9937
Assembly inline C - example
Hello guys,
I have some code here in asm that I made in bex, and I'm trying to port them to sgdk, but I can not compile at all, if you can help me reu thanks, because I saw code I know the assembly is with the correct syntax, I already I looked for assemlby inline, but even so do not compile, who ...
I have some code here in asm that I made in bex, and I'm trying to port them to sgdk, but I can not compile at all, if you can help me reu thanks, because I saw code I know the assembly is with the correct syntax, I already I looked for assemlby inline, but even so do not compile, who ...
- Thu Jan 17, 2019 5:47 pm
- Forum: Video Display Processor
- Topic: Help scale and rotation sega genesis
- Replies: 33
- Views: 73103
Re: Help scale and rotation sega genesis
You could do it in software, but it's slow as hell (hence "Mega Drive can't do scaling/rotation") so you need to find ways to cheat :O)
If we're talking about sprites that don't take up the full screen (and you have some bandwidth to spare) these techniques could be useful:
https://plutiedev.com ...
- Wed Jan 16, 2019 1:08 pm
- Forum: Video Display Processor
- Topic: Help scale and rotation sega genesis
- Replies: 33
- Views: 73103
Help scale and rotation sega genesis
Hello guys, could anyone point me to any site or link, that can study scale and rotation of tiles in sega genesis?
if anyone here has any example of a tile, would appreciate it very much :D
I'm trying to do via asm inline by sgdk, unsuccessfully :(
Because of the little that I've been studying ...
if anyone here has any example of a tile, would appreciate it very much :D
I'm trying to do via asm inline by sgdk, unsuccessfully :(
Because of the little that I've been studying ...
- Fri Jan 11, 2019 8:06 pm
- Forum: Demos
- Topic: Hyrule in Megadrive/Genesis
- Replies: 12
- Views: 22748
Re: Hyrule in Megadrive/Genesis
It was incredible!
Make the video of the map editor, I really want to see how it was, if possible explain how you did.
Make the video of the map editor, I really want to see how it was, if possible explain how you did.
- Fri Dec 21, 2018 11:14 am
- Forum: SGDK
- Topic: Simple Scale Map - Mode7
- Replies: 1
- Views: 3462
Simple Scale Map - Mode7
Finally I managed to scale Mode7 on Mega Drive ^^
I'm feeling so happy
I know that for many this is nothing, but for me it is a lot :D
Done at C / SGDK
What did you think?
https://www.youtube.com/watch?time_continue=15&v=KhFBsJmp-_Y
Can I do spin effect on sgdk? or do I have to leave pro assembly?
I'm feeling so happy
I know that for many this is nothing, but for me it is a lot :D
Done at C / SGDK
What did you think?
https://www.youtube.com/watch?time_continue=15&v=KhFBsJmp-_Y
Can I do spin effect on sgdk? or do I have to leave pro assembly?
- Fri Dec 14, 2018 9:34 pm
- Forum: SGDK
- Topic: SGDK Tests (Goof Troop)
- Replies: 2
- Views: 4046
Re: SGDK Tests (Goof Troop)
It's getting very good. 

- Wed Dec 05, 2018 7:52 pm
- Forum: Blabla
- Topic: I *WANT* to be a game developer
- Replies: 2
- Views: 17288
Re: I *WANT* to be a game developer
This is very common in the indie gaming market in general. I often often feel the "imposter syndrome"
I always think I do not know enough. But then I see that I have walked a little on my journey and I feel better.

I always think I do not know enough. But then I see that I have walked a little on my journey and I feel better.

- Thu Nov 22, 2018 7:47 pm
- Forum: SGDK
- Topic: Collision sprites help
- Replies: 4
- Views: 5219
Re: Collision sprites help
OK. I understand, so I'm putting the structure and it does not work ........ kkkk
Thank you for answer Stef
Thank you for answer Stef

- Thu Nov 22, 2018 3:07 pm
- Forum: Demos
- Topic: My journey learning Sega Genesis/Mega Drive programing
- Replies: 16
- Views: 29766
Re: My journey learning Sega Genesis/Mega Drive programing
Probably worth noting that a big factor in Kung Fu UFO's campaign failure was that, um, to put it bluntly that demo was extremely flawed (both in terms of bugs and game design). People don't want to risk ending up again with another situation like what happened with Coffee Crisis. And yeah ...
- Thu Nov 22, 2018 2:25 pm
- Forum: SGDK
- Topic: Collision sprites help
- Replies: 4
- Views: 5219
Collision sprites help
Hi guys! It's all good :D
I'm having difficulty using the SGDK collision :(
From what I read in the documentation and I understand it's a Union, but I do not quite understand how to apply it in the code.
Can anybody help me ?
I just want to understand how 2 sprites can collide using this sgdk ...
I'm having difficulty using the SGDK collision :(
From what I read in the documentation and I understand it's a Union, but I do not quite understand how to apply it in the code.
Can anybody help me ?
I just want to understand how 2 sprites can collide using this sgdk ...