Search found 17 matches

by Muzzy
Sun Apr 21, 2019 2:03 pm
Forum: Video Display Processor
Topic: show a 256 colors picture in MD
Replies: 21
Views: 8958

Re: show a 256 colors picture in MD

Does anyone still have this BITMAP.zip file with source code by Oerg866 ?
by Muzzy
Sat Apr 20, 2019 2:15 pm
Forum: SGDK
Topic: My SGDK Tutorials (Spanish)
Replies: 2
Views: 308

Re: My SGDK Tutorials (Spanish)

Very useful reading material for the beginners like me :D Although google translate do their job, but some places - like code comment - not fully translated, and there is some tricks with SPACES too (in chapter 4: Cloning and Errors - code examples #include <genesis.h> looks identical in online tran...
by Muzzy
Fri Apr 12, 2019 3:54 pm
Forum: Tools
Topic: Update your Genesis/32X Toolchain!
Replies: 108
Views: 40850

Re: Update your Genesis/32X Toolchain!

Chilly Willy wrote:
Fri Apr 12, 2019 12:31 pm
It seems like you would do better with something more turnkey, like SGDK pre-compiled.
You are definitely right. But I didn't find so far such solution for 32X. Anyway, thanks for clarification.
by Muzzy
Thu Apr 11, 2019 6:48 pm
Forum: Tools
Topic: Update your Genesis/32X Toolchain!
Replies: 108
Views: 40850

Re: Update your Genesis/32X Toolchain!

There isn't a binary arc of a pre-built version of this toolchain (I don't think there is) Maybe this is the one ? - http://gendev.spritesmind.net/forum/viewtopic.php?p=12875#p12875 So I need only set the environment variables in Codeblocks? And this variables I can get from env.bat file from power...
by Muzzy
Thu Apr 11, 2019 5:25 pm
Forum: Tools
Topic: Update your Genesis/32X Toolchain!
Replies: 108
Views: 40850

Re: Update your Genesis/32X Toolchain!

I guess if I can't stand how to get ROM file from code examples by using this toolchain folders/files - this is not my level of knowledge... :oops: But for "getting started" purposes - this toolchain can be used through Code Blocks (Windows7/10), like showed in this video - https://www.youtube.com/w...
by Muzzy
Wed Feb 27, 2019 4:40 pm
Forum: Video Display Processor
Topic: Question about 512 colors in TITAN demo
Replies: 3
Views: 721

Re: Question about 512 colors in TITAN demo

Sik, Miquel - thanks for clarification. Guess I need dig into forum-reading at this topic more deeper.
by Muzzy
Tue Feb 26, 2019 6:17 pm
Forum: Video Display Processor
Topic: Question about 512 colors in TITAN demo
Replies: 3
Views: 721

Question about 512 colors in TITAN demo

I guess it was discussed not once, but I can't find the answer in simple enough terms for the noob :oops: https://i.imgur.com/6p0Ha90.png So the question is - are this 512 "forever colors" in TITAN demo can be chosen from standard+light+dark palettes (around 1408 colors in total), or it only one of ...
by Muzzy
Tue Jan 30, 2018 5:57 pm
Forum: Super 32X
Topic: VN32X - A tool to make visual novels for the 32X
Replies: 37
Views: 8934

Re: VN32X - A tool to make visual novels for the 32X

Here is the example - https://mega.nz/#!is8GyJxS!whJJMNgWwpN7 ... vbF3qsF8oI
-------------------------------input-----------------------------\----------------------------output------------------------------
ImageImage
by Muzzy
Sat Jan 27, 2018 1:52 pm
Forum: Super 32X
Topic: VN32X - A tool to make visual novels for the 32X
Replies: 37
Views: 8934

Re: VN32X - A tool to make visual novels for the 32X

One more question from me. How to get compatible "portrait" images :?: In some images the transparent background turns to black or white on the output. If I save those "portrait" files from PhotoShop they show this kind effect. If I re-save them from GIMP - some files works fine on the output, but n...
by Muzzy
Tue Jan 09, 2018 5:19 pm
Forum: Super 32X
Topic: VN32X - A tool to make visual novels for the 32X
Replies: 37
Views: 8934

Re: VN32X - A tool to make visual novels for the 32X

haroldoop wrote:
Mon Jan 08, 2018 10:55 pm
multicolored fonts
- that would be very helpful to manage in game content/characters.
by Muzzy
Mon Jan 08, 2018 9:20 am
Forum: Super 32X
Topic: VN32X - A tool to make visual novels for the 32X
Replies: 37
Views: 8934

Re: VN32X - A tool to make visual novels for the 32X

Thanks for help, haroldoop . Compilation now running fine. Although I noticed that symbols like "-" or "[]" in file names are not welcomed. And more question from me - how can I get 32K colors (15-bit) image on the output? I feed in 320x202 32483colors image and on the output i got only 245 colors :...
by Muzzy
Fri Jan 05, 2018 10:23 am
Forum: Super 32X
Topic: VN32X - A tool to make visual novels for the 32X
Replies: 37
Views: 8934

Re: VN32X - A tool to make visual novels for the 32X

choose any TrueType font and then generate a PNG file containing the font converted into a raster image, plus a FNT file Well, I don't have TrueType font. I made it pixel by pixel in PhotoShop - so I have raster file. White letters with black borders - https://i.imgur.com/7fg06FY.png ______________...
by Muzzy
Thu Jan 04, 2018 10:54 am
Forum: Super 32X
Topic: VN32X - A tool to make visual novels for the 32X
Replies: 37
Views: 8934

Re: VN32X - A tool to make visual novels for the 32X

It is possible to add the custom (2 colors) font from the raster image file?
by Muzzy
Sun Nov 05, 2017 1:55 pm
Forum: Super 32X
Topic: "The Question" ported to 32X
Replies: 19
Views: 3262

Re: "The Question" ported to 32X

I'm using Mega Everdrive X7 and it's work even with CD addon.
ImageImageImage
by Muzzy
Thu Oct 19, 2017 6:20 pm
Forum: Super 32X
Topic: VN32X - A tool to make visual novels for the 32X
Replies: 37
Views: 8934

Re: VN32X - A tool to make visual novels for the 32X

too bad the target machine is the 32X, a system than almost nobody is interested for :-/
Well, this tool is meant to change this situation :)