Search found 57 matches
- Fri Oct 20, 2017 8:29 pm
- Forum: Demos
- Topic: Adventure of Lolo
- Replies: 14
- Views: 19676
Re: Adventure of Lolo
I would be grateful for 35 more plays!!! Thats whats its all about! Make a ball of an enemy, push him into the water and ride to get pass. I dont know if I can get the game to be more different, since its a port. Maybe instruction on every level in plan window. Level design also have to be stolen......
- Fri Oct 20, 2017 10:20 am
- Forum: Demos
- Topic: Adventure of Lolo
- Replies: 14
- Views: 19676
Re: Adventure of Lolo
Thanks, but I never had the intention of releaseing a cartidge. I would like to se my rom float around the web. I can remove any pokemon sprites. I cannot remove The Lolo name, because then I miss the target audience (35-year olds that played this before). When I started this i Didnt think anyone wo...
- Tue Oct 17, 2017 5:31 am
- Forum: Demos
- Topic: Adventure of Lolo
- Replies: 14
- Views: 19676
Re: Adventure of Lolo
Yes I did. Dont know if sgdk had on itself but I did. It was alirrle easier than a normal game though because the character can only move 12 pixels at the time.
- Sun Oct 15, 2017 5:27 pm
- Forum: Demos
- Topic: Adventure of Lolo
- Replies: 14
- Views: 19676
Re: Adventure of Lolo
Yeah I kind of know...
However I thought that if I could make a better version of an existing game, some people would play it.
However I thought that if I could make a better version of an existing game, some people would play it.
Lolo demo
Hello all SGDK fans!
Just wanted to say Hi, and that I released a demo in the demos section.
Thought I should write it here, since Ive been hanging here the most!
Just wanted to say Hi, and that I released a demo in the demos section.
Thought I should write it here, since Ive been hanging here the most!
- Sat Oct 14, 2017 10:30 am
- Forum: Demos
- Topic: Adventure of Lolo
- Replies: 14
- Views: 19676
Adventure of Lolo
I have a five level demo available. Its yet completly silent. I would really like to see some feedback as to if you understand what to do in this game, without instructions. How far can you get in my demo, if the only thing I tell you is that you have to collect all the hearts, the Treasure and then...
- Fri Sep 29, 2017 1:03 pm
- Forum: Blabla
- Topic: Very Interested
- Replies: 7
- Views: 12675
Re: Very Interested
Thats it. Now I have nothing to look forward too.... ever.
- Thu Sep 28, 2017 7:15 am
- Forum: SGDK
- Topic: Sprite engine
- Replies: 1
- Views: 2905
Re: Sprite engine
I hade a lot of problems loading my first sprite. In my case it was that you had to have the sprite saved as a perfect png image, with indexed colors. This means that paint is impossible, so I use gimp. Perhaps this isnt your problem, but worth mensioning Good Luck!
- Thu Sep 28, 2017 7:12 am
- Forum: SGDK
- Topic: Sprite animations and static frames
- Replies: 2
- Views: 3706
Re: Sprite animations and static frames
I dont know if there is a certain way of doing this in sgdk, but in my game I set the frames manually and have a counter when its time to change them. For an example I change from first to second frame when counter reach 20, but from second to third when the counter reach 60 and so on. Thats how I d...
- Wed Sep 20, 2017 12:19 pm
- Forum: Announcement
- Topic: Chaos Emeralds Party - Streaming Demo Party
- Replies: 7
- Views: 12837
Re: SegaCon 1(2017): Chaos Emeralds Party
Not interest in this? Thats to bad. I would have went if it wasnt for the Wife/Children thing. Many people in the same situation I guess. Hope this doesnt stop you from having more great Ideas Mat! I think its a little bit boring that the genesis community is not as alive as the C64 community. They ...
- Wed Sep 20, 2017 10:48 am
- Forum: Demos
- Topic: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany
- Replies: 17
- Views: 16732
- Wed Sep 20, 2017 10:43 am
- Forum: SGDK
- Topic: SGDK and Visual Studio Code template
- Replies: 13
- Views: 12072
Re: SGDK and Visual Studio Code template
If you by this means that you can type for an example "VDP_" and get a list of all avaialable commands that starts that way, then yes! You can also right click on a command and choose "goto definition", where there is a little explanation of the function.
- Tue Sep 12, 2017 7:35 am
- Forum: Blabla
- Topic: Very Interested
- Replies: 7
- Views: 12675
Very Interested
It seems like Very Interested is the highest rank in the forum.
Wouldnt it be cool to have more "Ranks" so that you have something to look forward too
The freemasons have at least 10 grades.
I also wonder what happend to my avatar image.
Wouldnt it be cool to have more "Ranks" so that you have something to look forward too
The freemasons have at least 10 grades.
I also wonder what happend to my avatar image.
- Tue Sep 12, 2017 7:16 am
- Forum: Exodus
- Topic: I'm still alive!
- Replies: 14
- Views: 22595
Re: I'm still alive!
*poking with stick to see if alive*
- Thu Sep 07, 2017 1:10 pm
- Forum: Exodus
- Topic: User defined layer
- Replies: 6
- Views: 10626
Re: User defined layer
Well, just a thought.... Guess you have to get the emulator to be 100% compatible first before you give something like that a serious shot.