Search found 57 matches

by Staffan
Fri Oct 20, 2017 8:29 pm
Forum: Demos
Topic: Adventure of Lolo
Replies: 14
Views: 711

Re: Adventure of Lolo

I would be grateful for 35 more plays!!! Thats whats its all about! Make a ball of an enemy, push him into the water and ride to get pass. I dont know if I can get the game to be more different, since its a port. Maybe instruction on every level in plan window. Level design also have to be stolen......
by Staffan
Fri Oct 20, 2017 10:20 am
Forum: Demos
Topic: Adventure of Lolo
Replies: 14
Views: 711

Re: Adventure of Lolo

Thanks, but I never had the intention of releaseing a cartidge. I would like to se my rom float around the web. I can remove any pokemon sprites. I cannot remove The Lolo name, because then I miss the target audience (35-year olds that played this before). When I started this i Didnt think anyone wo...
by Staffan
Tue Oct 17, 2017 5:31 am
Forum: Demos
Topic: Adventure of Lolo
Replies: 14
Views: 711

Re: Adventure of Lolo

Yes I did. Dont know if sgdk had on itself but I did. It was alirrle easier than a normal game though because the character can only move 12 pixels at the time.
by Staffan
Sun Oct 15, 2017 5:27 pm
Forum: Demos
Topic: Adventure of Lolo
Replies: 14
Views: 711

Re: Adventure of Lolo

Yeah I kind of know...

However I thought that if I could make a better version of an existing game, some people would play it.
by Staffan
Sat Oct 14, 2017 10:31 am
Forum: SGDK
Topic: Lolo demo
Replies: 0
Views: 143

Lolo demo

Hello all SGDK fans!
Just wanted to say Hi, and that I released a demo in the demos section.

Thought I should write it here, since Ive been hanging here the most!
by Staffan
Sat Oct 14, 2017 10:30 am
Forum: Demos
Topic: Adventure of Lolo
Replies: 14
Views: 711

Adventure of Lolo

I have a five level demo available. Its yet completly silent. I would really like to see some feedback as to if you understand what to do in this game, without instructions. How far can you get in my demo, if the only thing I tell you is that you have to collect all the hearts, the Treasure and then...
by Staffan
Fri Sep 29, 2017 1:03 pm
Forum: Blabla
Topic: Very Interested
Replies: 7
Views: 494

Re: Very Interested

Thats it. Now I have nothing to look forward too.... ever. :)
by Staffan
Thu Sep 28, 2017 7:15 am
Forum: SGDK
Topic: Sprite engine
Replies: 1
Views: 180

Re: Sprite engine

I hade a lot of problems loading my first sprite. In my case it was that you had to have the sprite saved as a perfect png image, with indexed colors. This means that paint is impossible, so I use gimp. Perhaps this isnt your problem, but worth mensioning :) Good Luck!
by Staffan
Thu Sep 28, 2017 7:12 am
Forum: SGDK
Topic: Sprite animations and static frames
Replies: 2
Views: 244

Re: Sprite animations and static frames

I dont know if there is a certain way of doing this in sgdk, but in my game I set the frames manually and have a counter when its time to change them. For an example I change from first to second frame when counter reach 20, but from second to third when the counter reach 60 and so on. Thats how I d...
by Staffan
Wed Sep 20, 2017 12:19 pm
Forum: Announcement
Topic: Chaos Emeralds Party - Streaming Demo Party
Replies: 7
Views: 808

Re: SegaCon 1(2017): Chaos Emeralds Party

Not interest in this? Thats to bad. I would have went if it wasnt for the Wife/Children thing. Many people in the same situation I guess. Hope this doesnt stop you from having more great Ideas Mat! I think its a little bit boring that the genesis community is not as alive as the C64 community. They ...
by Staffan
Wed Sep 20, 2017 10:43 am
Forum: SGDK
Topic: SGDK and Visual Studio Code template
Replies: 13
Views: 1200

Re: SGDK and Visual Studio Code template

If you by this means that you can type for an example "VDP_" and get a list of all avaialable commands that starts that way, then yes! You can also right click on a command and choose "goto definition", where there is a little explanation of the function.
by Staffan
Tue Sep 12, 2017 7:35 am
Forum: Blabla
Topic: Very Interested
Replies: 7
Views: 494

Very Interested

It seems like Very Interested is the highest rank in the forum.
Wouldnt it be cool to have more "Ranks" so that you have something to look forward too :)

The freemasons have at least 10 grades.

I also wonder what happend to my avatar image.
by Staffan
Tue Sep 12, 2017 7:16 am
Forum: Exodus
Topic: I'm still alive!
Replies: 13
Views: 4989

Re: I'm still alive!

*poking with stick to see if alive*
by Staffan
Thu Sep 07, 2017 1:10 pm
Forum: Exodus
Topic: User defined layer
Replies: 6
Views: 310

Re: User defined layer

Well, just a thought.... :) Guess you have to get the emulator to be 100% compatible first before you give something like that a serious shot.