Search found 42 matches

by letoulousain
Fri Mar 20, 2015 9:54 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1105141

Stef wrote:As Google Code is closing doors, i moved SGDK on GitHub.
You should find almost everything on GitHub now, i just need to rewrite the tutorials now =)
Thanks ! Et bon courage pour les tuto !
:D
by letoulousain
Thu Mar 19, 2015 1:39 am
Forum: Demos
Topic: Papi Commando - Megadrive Edition - PROJECT DONE !
Replies: 60
Views: 41705

Re: New engine Map in the Project.

Very nice demo !
:D
by letoulousain
Sat Dec 06, 2014 11:09 pm
Forum: Demos
Topic: Pingouin Bleu + Source
Replies: 15
Views: 19101

But how did you find the time X'D ?? Honestly it's a shame the game is not any longer as it gets really fun to play ! I'm really impressed and i just got a look on the code, everything in done in C, very well done :) The code is also really well organized, it doesn't require much to have a full gam...
by letoulousain
Wed Nov 26, 2014 12:25 am
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1105141

Stef wrote:I just released SGDK 1.00 :)
I was tired of version 0.9x so i jump to 1.00, also this version bring the new XGM driver which should really help when playing with music and sound =)
As usual you can find that on the SGDK project page :
https://code.google.com/p/sgdk/
Thanks !
:D
by letoulousain
Tue Nov 11, 2014 10:52 pm
Forum: Cartridge
Topic: custom co-processor chips like the SVP?
Replies: 94
Views: 106680

Sgdk doesn't support any of these, but it would be easy enough to make a plain gcc cross-compiler for ARM. You need more than just a chip to make a cart like this... just look at the UMDK cart to get an idea of what it takes to make a cart like we talk about in this thread. As far as clocking the c...
by letoulousain
Sun Nov 09, 2014 9:58 pm
Forum: Cartridge
Topic: custom co-processor chips like the SVP?
Replies: 94
Views: 106680

Given the state of ARM compilers and the (low) cost of ARM microcontrollers, that is probably the best bet for a low-cost accelerator cart of the Genesis. You could have it decoding mp3/aac/ogg audio and playing it through PWM Your solutions are interesting. Before ordering prototyping, I want to b...
by letoulousain
Sun Nov 09, 2014 12:20 am
Forum: Cartridge
Topic: custom co-processor chips like the SVP?
Replies: 94
Views: 106680

I have a lot of experience developing systems with Texas Instruments DSPs, both fixed and floating point. Unfortunately, I'm almost new to Megadrive scene and I have near to no spare time. But definitely, I'd love to develop a DSP enabled cartridge if someone was willing to use it. BTW, does the Me...
by letoulousain
Thu May 29, 2014 3:25 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1105141

Stef wrote:New version released !
As usual, you can download it and get changelog on the SGDK download page
Thanks !
:D
by letoulousain
Sat Nov 09, 2013 11:27 pm
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 364
Views: 452369

gasega68k wrote:New version of the rom available.:D
It's really impressive !
:D
by letoulousain
Wed Apr 03, 2013 1:45 am
Forum: Sound
Topic: FMDrive VST / YM2612 + Extended Vsti (Some News!)
Replies: 35
Views: 40611

Very Nice. :D
by letoulousain
Sat Sep 22, 2012 3:11 pm
Forum: Demos
Topic: Get your MD/GG/SMS/32x game released for real
Replies: 6
Views: 10976

Re: Get your MD/GG/SMS/32x game released for real

Hi Guys, Long time I've not been around. With the release of Pier Solar I didn't have a single second and now, guess what, making more megadrive games through the Magical Game Factory. Just wanted to say we are open to manufacture & publish anyone's work from simple & addictive game to full super p...
by letoulousain
Sat Sep 22, 2012 2:44 pm
Forum: Blabla
Topic: Show us your genesis/mega-drive!
Replies: 21
Views: 14146

Hi,
Megadrive switché 50/60Hz and ang/jap + everdriveMD
http://www.mirari.fr/000M
by letoulousain
Sun Jul 15, 2012 6:42 pm
Forum: Demos
Topic: Goplanes
Replies: 194
Views: 120941

Re: Goplanes

djcouchycouch wrote: It's another on a long line of remakes/conversions of a game I made a long time ago, called Goplanes.
DJCC
Beautiful ! Great job, your game is very fluid moving freely it's cool :D
by letoulousain
Sun Jul 15, 2012 5:53 pm
Forum: Video Display Processor
Topic: Getting the WINDOW plane to work?
Replies: 7
Views: 6807

I spoke without actually checking! Not the first time. I opened up Gens and took a look.The UI is actually the back layer with a priority set to be in front of the front layer. When it rains, you can see the flicker between the rain and the background/ui. I use Rengen v0.97D emulator Tool/VDP Layer...
by letoulousain
Sun Jul 15, 2012 3:10 pm
Forum: Video Display Processor
Topic: Getting the WINDOW plane to work?
Replies: 7
Views: 6807

Where there is Windows there is no A. Granularity is tile based and if you got empty holes in the window there won't be anything but B shining through them I see. Then I don't think it'll be useful in my case. I was hoping to use it for a transparent UI overlay. Thanks! But Ghouls'N Ghosts game is ...