Thanks ! Et bon courage pour les tuto !Stef wrote:As Google Code is closing doors, i moved SGDK on GitHub.
You should find almost everything on GitHub now, i just need to rewrite the tutorials now =)
Search found 42 matches
- Fri Mar 20, 2015 9:54 pm
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1105141
- Thu Mar 19, 2015 1:39 am
- Forum: Demos
- Topic: Papi Commando - Megadrive Edition - PROJECT DONE !
- Replies: 60
- Views: 41705
Re: New engine Map in the Project.
Very nice demo !
- Sat Dec 06, 2014 11:09 pm
- Forum: Demos
- Topic: Pingouin Bleu + Source
- Replies: 15
- Views: 19101
But how did you find the time X'D ?? Honestly it's a shame the game is not any longer as it gets really fun to play ! I'm really impressed and i just got a look on the code, everything in done in C, very well done :) The code is also really well organized, it doesn't require much to have a full gam...
- Wed Nov 26, 2014 12:25 am
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1105141
Thanks !Stef wrote:I just released SGDK 1.00
I was tired of version 0.9x so i jump to 1.00, also this version bring the new XGM driver which should really help when playing with music and sound =)
As usual you can find that on the SGDK project page :
https://code.google.com/p/sgdk/
- Tue Nov 11, 2014 10:52 pm
- Forum: Cartridge
- Topic: custom co-processor chips like the SVP?
- Replies: 94
- Views: 106680
Sgdk doesn't support any of these, but it would be easy enough to make a plain gcc cross-compiler for ARM. You need more than just a chip to make a cart like this... just look at the UMDK cart to get an idea of what it takes to make a cart like we talk about in this thread. As far as clocking the c...
- Sun Nov 09, 2014 9:58 pm
- Forum: Cartridge
- Topic: custom co-processor chips like the SVP?
- Replies: 94
- Views: 106680
Given the state of ARM compilers and the (low) cost of ARM microcontrollers, that is probably the best bet for a low-cost accelerator cart of the Genesis. You could have it decoding mp3/aac/ogg audio and playing it through PWM Your solutions are interesting. Before ordering prototyping, I want to b...
- Sun Nov 09, 2014 12:20 am
- Forum: Cartridge
- Topic: custom co-processor chips like the SVP?
- Replies: 94
- Views: 106680
I have a lot of experience developing systems with Texas Instruments DSPs, both fixed and floating point. Unfortunately, I'm almost new to Megadrive scene and I have near to no spare time. But definitely, I'd love to develop a DSP enabled cartridge if someone was willing to use it. BTW, does the Me...
- Thu May 29, 2014 3:25 pm
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1105141
Thanks !Stef wrote:New version released !
As usual, you can download it and get changelog on the SGDK download page
- Sat Nov 09, 2013 11:27 pm
- Forum: Demos
- Topic: wolfenstein demo for sega genesis
- Replies: 364
- Views: 452369
- Wed Apr 03, 2013 1:45 am
- Forum: Sound
- Topic: FMDrive VST / YM2612 + Extended Vsti (Some News!)
- Replies: 35
- Views: 40611
- Sat Sep 22, 2012 3:11 pm
- Forum: Demos
- Topic: Get your MD/GG/SMS/32x game released for real
- Replies: 6
- Views: 10976
Re: Get your MD/GG/SMS/32x game released for real
Hi Guys, Long time I've not been around. With the release of Pier Solar I didn't have a single second and now, guess what, making more megadrive games through the Magical Game Factory. Just wanted to say we are open to manufacture & publish anyone's work from simple & addictive game to full super p...
- Sat Sep 22, 2012 2:44 pm
- Forum: Blabla
- Topic: Show us your genesis/mega-drive!
- Replies: 21
- Views: 14146
Re: Goplanes
Beautiful ! Great job, your game is very fluid moving freely it's cooldjcouchycouch wrote: It's another on a long line of remakes/conversions of a game I made a long time ago, called Goplanes.
DJCC
- Sun Jul 15, 2012 5:53 pm
- Forum: Video Display Processor
- Topic: Getting the WINDOW plane to work?
- Replies: 7
- Views: 6807
I spoke without actually checking! Not the first time. I opened up Gens and took a look.The UI is actually the back layer with a priority set to be in front of the front layer. When it rains, you can see the flicker between the rain and the background/ui. I use Rengen v0.97D emulator Tool/VDP Layer...
- Sun Jul 15, 2012 3:10 pm
- Forum: Video Display Processor
- Topic: Getting the WINDOW plane to work?
- Replies: 7
- Views: 6807
Where there is Windows there is no A. Granularity is tile based and if you got empty holes in the window there won't be anything but B shining through them I see. Then I don't think it'll be useful in my case. I was hoping to use it for a transparent UI overlay. Thanks! But Ghouls'N Ghosts game is ...