Search found 56 matches

by MG
Tue Feb 05, 2008 6:49 am
Forum: Collaboration
Topic: Guitar Hero clone brainstorming
Replies: 12
Views: 21016

Yop ! Protocole between PSX (Console) and PAD is similar to the SPI protocole, and Chilly Willy is ok, we can't put directly the PSX pad in the MD. If we want to respect the electronique from the MD we must insert a microcontrolor between PAD and MD. I have an idea about the "how to.." http://www.bl...
by MG
Mon Jan 28, 2008 10:02 am
Forum: Tools
Topic: MD Developer Studio 2005 released
Replies: 19
Views: 24011

Good tools !

It's functionnal under Vista.
A+
by MG
Wed Jan 09, 2008 9:15 am
Forum: Tools
Topic: Tile Extractor 2.5 from retrospec
Replies: 6
Views: 9005

I found another way to do the same things... 1/ I make an empty file with mappy, (for example FILESAVE.FMP) i save it. 2/ I make a little soft wich put the indices of the tiles in the last empty file (filesave.fmp) at the beginning of the offset of the tiles indexs. 3/ I run the soft. 4/ i can work ...
by MG
Wed Dec 12, 2007 8:41 am
Forum: Demos
Topic: SEGA GENESIS VGM PLAYER
Replies: 48
Views: 52758

I had downloaded all of your demos.
Good job guy !

For the moment, i prefer this : "Z80MUS.BIN", lot of zics in the same rom, great idea !

Very funny and good stuff !

A+
by MG
Tue Oct 30, 2007 10:49 am
Forum: Blabla
Topic: Abandonware Revues.
Replies: 3
Views: 11814

Abandonware Revues.

Yop !

Here, we can found lot of olds magazines from SEGA MD games and lot of things.

Unfortunatly, these magazines are in french :oops:

Sorry for people who can't read this.

A+
by MG
Tue Oct 30, 2007 6:51 am
Forum: Announcement
Topic: Tavern RPG Official Launch
Replies: 30
Views: 52688

The video looks very good, and the sprites animation seem to be excelent, good job guy ! :D
by MG
Fri Oct 26, 2007 5:14 am
Forum: Tools
Topic: TFM Music Maker
Replies: 278
Views: 334658

Shiru wrote: (in C version music data can be placed anywhere in ROM).
Cool news, this was a little bit a bad feature, glad to see this change.
by MG
Wed Oct 24, 2007 7:12 pm
Forum: Blabla
Topic: SEGA Logos.
Replies: 2
Views: 5092

SEGA Logos.

by MG
Thu Oct 18, 2007 8:09 am
Forum: Demos
Topic: TµEE co.(TM) Music & Sound Engine 0.3 WiP DEMO
Replies: 23
Views: 23646

Good job !

Your demo sounds good, i like the drums.
Continue ! :wink:
by MG
Sat Sep 29, 2007 8:46 pm
Forum: Hardware
Topic: MD2 EU TV+AUDIO connector description
Replies: 4
Views: 5680

http://members.optushome.com.au/eviltim ... escart.htm ?
or http://pinouts.ru/Game/sega2_pinout.shtml

It's an answer to your question or not ?
because english and me, we are 2 and we are staying 2.
by MG
Thu Sep 27, 2007 12:21 pm
Forum: Sound
Topic: Official GEMS development kit + an unreleased game
Replies: 49
Views: 52564

zinger wrote:Earthworm Jim hints that it should be somewhat capable: http://www.soundshock.se/dump/level5.mp3 I'd like to see if there are better sound examples
Ripping examples are here :
Click The Link !
Click The Other Link !

Source code and all the soft tools for the rip included.

Enjoy !
by MG
Wed Sep 26, 2007 5:26 am
Forum: Sound
Topic: Official GEMS development kit + an unreleased game
Replies: 49
Views: 52564

Bah, yeap ! May be this is not the best way to get better sound, but, all informations are welcome ! Because we don't have any officials things, and now, with these, we could begin to have an idea on "how to"... I don't know if it's clear in english, but thancks again to drx for this. " If somebody ...
by MG
Tue Sep 25, 2007 12:58 pm
Forum: Sound
Topic: Official GEMS development kit + an unreleased game
Replies: 49
Views: 52564

Well, it seems to be a great tools ! I have made a little example (derived from SHIP example source code) and the results are impressive... Thancks you to share these docs and dump. Example using the mini genesis dev kit from Stef. Click Here ! exemple_demo.bin is the result. Sources code included. A+
by MG
Thu Sep 06, 2007 7:36 am
Forum: SGDK
Topic: help for sprite in stef mini dev kit
Replies: 5
Views: 6360

Yop !

In this thread you have all the things to begin the development for MD.

http://www.spritesmind.net/_GenDev/foru ... c.php?t=53

Lot of examples.
But for sprites you can convert bmp pictures with some Kaneda tools.

(http://www.spritesmind.net)

A+
by MG
Tue Aug 28, 2007 5:55 am
Forum: Tools
Topic: Code::Blocks.
Replies: 25
Views: 23434

Thanks for the tutorial, Stef. Good job :) Edit : Hue ?! At office i can't install another version of code::blocks different than V1.0-RC2. grrrrrrr... because i'm working under Windows ME. :/ Therefore at office, the development for genesis is under Dev-Cpp and, at home, if i can, the development w...