Search found 56 matches
- Tue Feb 05, 2008 6:49 am
- Forum: Collaboration
- Topic: Guitar Hero clone brainstorming
- Replies: 12
- Views: 22341
Yop ! Protocole between PSX (Console) and PAD is similar to the SPI protocole, and Chilly Willy is ok, we can't put directly the PSX pad in the MD. If we want to respect the electronique from the MD we must insert a microcontrolor between PAD and MD. I have an idea about the "how to.." http://www.bl...
- Mon Jan 28, 2008 10:02 am
- Forum: Tools
- Topic: MD Developer Studio 2005 released
- Replies: 19
- Views: 24313
- Wed Jan 09, 2008 9:15 am
- Forum: Tools
- Topic: Tile Extractor 2.5 from retrospec
- Replies: 6
- Views: 9107
I found another way to do the same things... 1/ I make an empty file with mappy, (for example FILESAVE.FMP) i save it. 2/ I make a little soft wich put the indices of the tiles in the last empty file (filesave.fmp) at the beginning of the offset of the tiles indexs. 3/ I run the soft. 4/ i can work ...
- Wed Dec 12, 2007 8:41 am
- Forum: Demos
- Topic: SEGA GENESIS VGM PLAYER
- Replies: 48
- Views: 53709
- Tue Oct 30, 2007 10:49 am
- Forum: Blabla
- Topic: Abandonware Revues.
- Replies: 3
- Views: 11905
Abandonware Revues.
Yop !
Here, we can found lot of olds magazines from SEGA MD games and lot of things.
Unfortunatly, these magazines are in french
Sorry for people who can't read this.
A+
Here, we can found lot of olds magazines from SEGA MD games and lot of things.
Unfortunatly, these magazines are in french
Sorry for people who can't read this.
A+
- Tue Oct 30, 2007 6:51 am
- Forum: Announcement
- Topic: Tavern RPG Official Launch
- Replies: 30
- Views: 55583
- Fri Oct 26, 2007 5:14 am
- Forum: Tools
- Topic: TFM Music Maker
- Replies: 278
- Views: 345451
- Wed Oct 24, 2007 7:12 pm
- Forum: Blabla
- Topic: SEGA Logos.
- Replies: 2
- Views: 5160
SEGA Logos.
http://www.gametrailers.com/player/user ... 18329.html
Liste of these logos :
http://infinitecontinues.gametrailers.c ... &id=180042
éh éh, excellent
Liste of these logos :
http://infinitecontinues.gametrailers.c ... &id=180042
éh éh, excellent
- Thu Oct 18, 2007 8:09 am
- Forum: Demos
- Topic: TµEE co.(TM) Music & Sound Engine 0.3 WiP DEMO
- Replies: 23
- Views: 23916
- Sat Sep 29, 2007 8:46 pm
- Forum: Hardware
- Topic: MD2 EU TV+AUDIO connector description
- Replies: 4
- Views: 5792
http://members.optushome.com.au/eviltim ... escart.htm ?
or http://pinouts.ru/Game/sega2_pinout.shtml
It's an answer to your question or not ?
because english and me, we are 2 and we are staying 2.
or http://pinouts.ru/Game/sega2_pinout.shtml
It's an answer to your question or not ?
because english and me, we are 2 and we are staying 2.
- Thu Sep 27, 2007 12:21 pm
- Forum: Sound
- Topic: Official GEMS development kit + an unreleased game
- Replies: 49
- Views: 53650
Ripping examples are here :zinger wrote:Earthworm Jim hints that it should be somewhat capable: http://www.soundshock.se/dump/level5.mp3 I'd like to see if there are better sound examples
Click The Link !
Click The Other Link !
Source code and all the soft tools for the rip included.
Enjoy !
- Wed Sep 26, 2007 5:26 am
- Forum: Sound
- Topic: Official GEMS development kit + an unreleased game
- Replies: 49
- Views: 53650
Bah, yeap ! May be this is not the best way to get better sound, but, all informations are welcome ! Because we don't have any officials things, and now, with these, we could begin to have an idea on "how to"... I don't know if it's clear in english, but thancks again to drx for this. " If somebody ...
- Tue Sep 25, 2007 12:58 pm
- Forum: Sound
- Topic: Official GEMS development kit + an unreleased game
- Replies: 49
- Views: 53650
Well, it seems to be a great tools ! I have made a little example (derived from SHIP example source code) and the results are impressive... Thancks you to share these docs and dump. Example using the mini genesis dev kit from Stef. Click Here ! exemple_demo.bin is the result. Sources code included. A+
- Thu Sep 06, 2007 7:36 am
- Forum: SGDK
- Topic: help for sprite in stef mini dev kit
- Replies: 5
- Views: 6500
Yop !
In this thread you have all the things to begin the development for MD.
http://www.spritesmind.net/_GenDev/foru ... c.php?t=53
Lot of examples.
But for sprites you can convert bmp pictures with some Kaneda tools.
(http://www.spritesmind.net)
A+
In this thread you have all the things to begin the development for MD.
http://www.spritesmind.net/_GenDev/foru ... c.php?t=53
Lot of examples.
But for sprites you can convert bmp pictures with some Kaneda tools.
(http://www.spritesmind.net)
A+
- Tue Aug 28, 2007 5:55 am
- Forum: Tools
- Topic: Code::Blocks.
- Replies: 25
- Views: 23863
Thanks for the tutorial, Stef. Good job :) Edit : Hue ?! At office i can't install another version of code::blocks different than V1.0-RC2. grrrrrrr... because i'm working under Windows ME. :/ Therefore at office, the development for genesis is under Dev-Cpp and, at home, if i can, the development w...