Search found 111 matches

by sigflup
Sat Aug 04, 2012 11:06 pm
Forum: Megadrive/Genesis
Topic: Using redirection vector table to jump interrupts to C func
Replies: 6
Views: 5101

I'm doing the exact same thing in my code. Btw, you don't have to write "vblank_vector = &vblankcallback;" you can just write "vblank_vector=vblankcallback;"
by sigflup
Sat Aug 04, 2012 3:37 pm
Forum: Tools
Topic: mega happy sprite version 1 is out!
Replies: 28
Views: 20941

tristanseifert, I think I fixed the palette issue you were having.
by sigflup
Fri Aug 03, 2012 11:04 pm
Forum: Tools
Topic: mega happy sprite version 1 is out!
Replies: 28
Views: 20941

by sigflup
Fri Aug 03, 2012 8:30 pm
Forum: Tools
Topic: mega happy sprite version 1 is out!
Replies: 28
Views: 20941

Image

preliminary windows build *you can't change directories yet*

download
by sigflup
Fri Aug 03, 2012 6:09 pm
Forum: Tools
Topic: mega happy sprite version 1 is out!
Replies: 28
Views: 20941

tristanseifert wrote:Yep - works awesomely now, besides a few minor graphical glitches. Great job.

Image
Is the palette always like that? can you change colors?
by sigflup
Fri Aug 03, 2012 5:06 pm
Forum: Tools
Topic: mega happy sprite version 1 is out!
Replies: 28
Views: 20941

ok, try it now. The icons might be bluish, I'm not sure if that's my fault or SDL_image
by sigflup
Fri Aug 03, 2012 4:57 pm
Forum: Tools
Topic: mega happy sprite version 1 is out!
Replies: 28
Views: 20941

Yeah - it compiled fine on my Mac after I removed the switches from the Makefiles that force it to compile in 32-bit mode (I compiled libsdl_image from source so it was x86_64) but it doesn't work - I see the window for a split second, after which it goes away and I get a segfault. I uploaded the c...
by sigflup
Fri Aug 03, 2012 4:13 pm
Forum: Tools
Topic: mega happy sprite version 1 is out!
Replies: 28
Views: 20941

Yeah - it compiled fine on my Mac after I removed the switches from the Makefiles that force it to compile in 32-bit mode (I compiled libsdl_image from source so it was x86_64) but it doesn't work - I see the window for a split second, after which it goes away and I get a segfault. I uploaded the c...
by sigflup
Wed Aug 01, 2012 11:05 pm
Forum: Tools
Topic: mega happy sprite version 1 is out!
Replies: 28
Views: 20941

sasuke wrote:Ok. It compiled sucessfully. :D
ossum!!
by sigflup
Wed Aug 01, 2012 9:57 pm
Forum: Tools
Topic: mega happy sprite version 1 is out!
Replies: 28
Views: 20941

Ok. I attempted to compile this and got this error I googled what this message meant and it turns out that the function getdirentries is not supported on OS X Lion and newer, at least when the kernel is 64 bit. Instead, the man page suggested to use opendir and readdir instead. I might try it out a...
by sigflup
Wed Aug 01, 2012 8:38 pm
Forum: Tools
Topic: mega happy sprite version 1 is out!
Replies: 28
Views: 20941

Holy crap! keep me informed if it compiles on OSX. Mind you you also need lex and perl in adition to SDL. Does OSX have the command, "xxd"? if so I can get rid of the perl dependency I can confirm that xxd does exist on OSX from trying it on Terminal.app. I have not tried compiling your app yet, th...
by sigflup
Wed Aug 01, 2012 5:47 pm
Forum: Tools
Topic: mega happy sprite version 1 is out!
Replies: 28
Views: 20941

Holy crap! keep me informed if it compiles on OSX. Mind you you also need lex and perl in adition to SDL. Does OSX have the command, "xxd"? if so I can get rid of the perl dependency Hey, that's very nice. I was gonna write a sprite editor but now it seems I don't have to =P I'm gonna try to see if ...
by sigflup
Wed Aug 01, 2012 3:39 pm
Forum: Tools
Topic: mega happy sprite version 1 is out!
Replies: 28
Views: 20941

Hey Oerg866!! fancy seeing you on here!

Thanks, djcouchycouch!
probably going to stick to my own gui. Porting to windows is a possibility! This forum will be the first to know if that happens.
by sigflup
Wed Aug 01, 2012 11:49 am
Forum: Tools
Topic: mega happy sprite version 1 is out!
Replies: 28
Views: 20941

oh! ./mega -w starts windowed mode. Maybe you're right- I'll change the default to windowed mode

EDIT: ok, the default is now windowed-mode. No saving what your preference is as of yet, I'll do that later
by sigflup
Wed Aug 01, 2012 2:59 am
Forum: Tools
Topic: mega happy sprite version 1 is out!
Replies: 28
Views: 20941

mega happy sprite version 1 is out!

Version one of this:
Image
is out. This is my sprite editor for the sega genesis/mega drive.
Here's the source and binaries for ubuntu and debian. Most importantly here's a tutorial on how to use the darn thing youtube I hope someone finds all my work useful.