Search found 111 matches
- Mon Nov 26, 2012 6:16 pm
- Forum: Megadrive/Genesis
- Topic: well fuck
- Replies: 11
- Views: 7321
well fuck
I'm not sure why my everdrive cart isn't working anymore. It boots the menu but doesn't seem to write the flash right. I cannot run anything with it. This is totally lame, has anyone else had their cart spontaneously stop working? Looking at the thing all the chips seem in place and no components ar...
- Thu Aug 30, 2012 7:51 pm
- Forum: Sound
- Topic: z80 vgm player
- Replies: 34
- Views: 51284
- Sun Aug 19, 2012 2:09 am
- Forum: Sound
- Topic: z80 vgm player
- Replies: 34
- Views: 51284
- Sat Aug 18, 2012 6:42 pm
- Forum: Sound
- Topic: z80 vgm player
- Replies: 34
- Views: 51284
I've never used sgdk so I don't know. as far as I know sgdk is just a gcc library so yeah. you could #include it or .incbin it. vgm2zgm just makes all the vgm instructions the same size. that's to promise the same number of z80 clocks per instruction. aside from samples it should work on any sega ge...
- Fri Aug 17, 2012 4:49 pm
- Forum: Sound
- Topic: z80 vgm player
- Replies: 34
- Views: 51284
Wow, that seems to be what I am looking for. Now I just have to figure out how to incorporate it into a running example. BTW, what is bin2head? Google only seems to show window EXE, is there something more *nix friendly? bin2head coverts a binary onto a c header file. basically I #include the firwa...
- Sat Aug 11, 2012 12:49 am
- Forum: Blabla
- Topic: Show us your genesis/mega-drive!
- Replies: 21
- Views: 14860
- Sat Aug 11, 2012 12:04 am
- Forum: Blabla
- Topic: Show us your genesis/mega-drive!
- Replies: 21
- Views: 14860
Show us your genesis/mega-drive!
here's mine:
notice my everdrive cart
notice my everdrive cart
- Fri Aug 10, 2012 11:45 pm
- Forum: Pico
- Topic: Sega Beena
- Replies: 2
- Views: 16474
- Sun Aug 05, 2012 7:44 pm
- Forum: Demos
- Topic: polygon demo
- Replies: 11
- Views: 8211
Thanks, I'll add sigflup in it, as well. I'm using only sgdk without megadrive features (framebuffer only, kind of underground...), so I guess we are not on the same board, seams really better to have different prods coming up ! Nice to see the non-existing-megadrive-demoscene is kind of reviving !...
- Sun Aug 05, 2012 7:03 pm
- Forum: Demos
- Topic: polygon demo
- Replies: 11
- Views: 8211
- Sun Aug 05, 2012 7:00 pm
- Forum: Demos
- Topic: polygon demo
- Replies: 11
- Views: 8211
- Sun Aug 05, 2012 6:59 pm
- Forum: Demos
- Topic: polygon demo
- Replies: 11
- Views: 8211
Re: polygon demo
Rom's a little big because my unreleased demo is hiding inside. This is one effect. Download here https://devio.us/~sigflup/qrom.bin tell me what you think I really wish I didn't blow my chances in 2011... this is amazing. *sniff* Oh by the way, do you have a source of information and techiques on ...
- Sat Aug 04, 2012 11:46 pm
- Forum: Demos
- Topic: polygon demo
- Replies: 11
- Views: 8211
polygon demo
Rom's a little big because my unreleased demo is hiding inside. This is one effect.
Download here https://devio.us/~sigflup/qrom.bin
tell me what you think
Download here https://devio.us/~sigflup/qrom.bin
tell me what you think
- Sat Aug 04, 2012 11:34 pm
- Forum: Tools
- Topic: mega happy sprite version 1 is out!
- Replies: 28
- Views: 20944
ported to windows!!!! get it here https://devio.us/~sigflup/mega/
- Sat Aug 04, 2012 11:18 pm
- Forum: Sound
- Topic: z80 vgm player
- Replies: 34
- Views: 51284
z80 vgm player
This is my vgm player for the z80. Works on real hardware. This assumes that the vgm starts at 0x8000 in the rom. Doesn't play samples as of yet. You have to pre-process the vgm with vgm2zgm in the tarball. This compiles with a slightly modified sdcc. prog.c tells you what's modified. I'll also supp...