Search found 21 matches
- Sun Dec 23, 2018 3:01 pm
- Forum: Megadrive/Genesis
- Topic: Add another SEGA logo into Wonder Boy V/MW III
- Replies: 7
- Views: 8836
Re: Need help with tile-generator-script in Wonder Boy V/MW III
Hey guys, I've been struggeling with a thing and hopefully one of you has an idea how to solve this: Since I changed the gfx for the original SEGA logo to a custom "MW 30th Anniversary" logo, I wanted to add a standalone SEGA logo back into the ROM with some effort.. Here's what I came up with: I us...
- Sun Dec 23, 2018 2:21 pm
- Forum: Megadrive/Genesis
- Topic: Wonder Boy System1 to Mega Drive port
- Replies: 4
- Views: 8422
Re: Wonder Boy System1 to Mega Drive port
So what you are planning is to develop a tool that translates Z80 code to 68K code, is that correct? Are you trying to make everything automated? I'd rather automate all the assets, targeting but not limited to gfx and sound data. I think the better approach would be to do the code conversion manua...
- Sat Dec 15, 2018 1:44 pm
- Forum: Megadrive/Genesis
- Topic: Wonder Boy System1 to Mega Drive port
- Replies: 4
- Views: 8422
Wonder Boy System1 to Mega Drive port
Hey guys, I'd like to create a project page for something I wanted to do for a long time. After messing around with Monster World 3 and 4 and successfully finished my translation-hacks, I'd like to try and make a complete game for the MD/Genesis. https://circuit-board.de/forum/index.php/Attachment/1...
- Sat Dec 15, 2018 1:02 pm
- Forum: Megadrive/Genesis
- Topic: Add another SEGA logo into Wonder Boy V/MW III
- Replies: 7
- Views: 8836
Re: Need help with tile-generator-script in Wonder Boy V/MW III
I just wanted to leave a feedback, with some help we managed to overcome the problems I had rebuilding the tiles for the title-screen. Also the pointer-table-base for the menu items was extended to 8 instead of 6 chars, while relocating the whole table plus strings. The only thing left to figure out...
- Wed Dec 05, 2018 5:12 pm
- Forum: Megadrive/Genesis
- Topic: Add another SEGA logo into Wonder Boy V/MW III
- Replies: 7
- Views: 8836
- Wed Dec 05, 2018 12:31 am
- Forum: Megadrive/Genesis
- Topic: Add another SEGA logo into Wonder Boy V/MW III
- Replies: 7
- Views: 8836
Re: Need help with tile-generator-script in Wonder Boy V/MW III
I'm not an expert, I just try to get along with Gens ShellMod, Exodus and very little IDA. What I see is something similar how the text engine works so I thought it kinda make sense..
I could use a hint or two to understand how the logo is being displayed.
I could use a hint or two to understand how the logo is being displayed.
- Tue Dec 04, 2018 12:02 pm
- Forum: Megadrive/Genesis
- Topic: Add another SEGA logo into Wonder Boy V/MW III
- Replies: 7
- Views: 8836
Add another SEGA logo into Wonder Boy V/MW III
Hi guys, I started my take on a translation for Wonder Boy V / Monster World III and no problems so far. This is my latest build: https://www.dropbox.com/s/zj6dlzvoyrzaomx/v20181203-1745.bin?dl=1 My perception of the logo in the title screen is that it doesn't represent the MW identity, so I took th...
- Thu Nov 15, 2018 1:53 pm
- Forum: Megadrive/Genesis
- Topic: Monster World IV [T-de]
- Replies: 25
- Views: 24174
Re: Monster World IV [T-de]
Far from dead... Sorry, it's been a long time without any progress or updates. I got married in the meantime ;-) I'm all set on the software-side. Right now I'm ordering the final PCBs, the manuals, labels and some nice gimmicks like postcards and posters... I'll try to keep you informed as soon as ...
- Mon Jun 26, 2017 11:55 am
- Forum: Megadrive/Genesis
- Topic: Monster World IV [T-de]
- Replies: 25
- Views: 24174
Re: Monster World IV [T-de]
Thank You! Prototypes and parts have been ordered. The translation is in its final phase now. If all goes smoothly I expect to reach the goal within this summer :) My translation-sytem is not limited to one language - if anybody is interested in other languages and capable of correct grammar and goo...
- Mon Jun 19, 2017 12:00 pm
- Forum: Megadrive/Genesis
- Topic: Monster World IV [T-de]
- Replies: 25
- Views: 24174
Re: Monster World IV [T-de]
I made a dedicated pcb for my release, based on Sonic 3 with FRAM, no battery required.
It features 16 save-slots through DIP switch setting.
It features 16 save-slots through DIP switch setting.
- Tue Jun 13, 2017 8:24 pm
- Forum: Megadrive/Genesis
- Topic: Monster World IV [T-de]
- Replies: 25
- Views: 24174
Re: Monster World IV [T-de]
Fixed the Animation Speed in the intro by modifying the table that starts at 0x02C760, thanks to Furrtek for pointing me in the right direction.
- Thu Jun 08, 2017 5:40 pm
- Forum: Megadrive/Genesis
- Topic: Monster World IV [T-de]
- Replies: 25
- Views: 24174
Re: Monster World IV [T-de]
BTW.
Did you ever see the wip-spritesheet photos of Maki Ohzora on Twitter?
https://twitter.com/maki_ohzora/status/ ... 9941906432
Also check out her twitter-banner
Did you ever see the wip-spritesheet photos of Maki Ohzora on Twitter?
https://twitter.com/maki_ohzora/status/ ... 9941906432
Also check out her twitter-banner
- Thu Jun 08, 2017 2:47 pm
- Forum: Megadrive/Genesis
- Topic: Monster World IV [T-de]
- Replies: 25
- Views: 24174
Re: Monster World IV [T-de]
I've solved the problem with the CREDITS in the meantime 8) Stipid mistake - My strings were longer and overwriting the area from 0x034E8E (0x05EF) which is where the <SPACE> char comes from. Found out in the plane-viewer in GENS. Now I write my strings into blank space and recalculate the correspon...
- Wed Jun 07, 2017 8:29 pm
- Forum: Megadrive/Genesis
- Topic: Monster World IV [T-de]
- Replies: 25
- Views: 24174
Re: Monster World IV [T-de]
This is absolutely cool. I just love how you know all that stuff. I've been trying to dig into this game for appx half a year now and I really appreciate all the info. Thank you so much for it! While playing with your Lua script, I made a Monster-Wiki, writing down how many hitpoints an enemy has. I...
- Wed Jun 07, 2017 9:46 am
- Forum: Megadrive/Genesis
- Topic: Monster World IV [T-de]
- Replies: 25
- Views: 24174
Re: Monster World IV [T-de]
It works like a charm, except for the pepe-tab: it won't reactivate once you hide it ;) I have some questions about the gamesystem: Is there a difference on taking damage when wearing different armors or are armors just affecting the amount of red hearts? Are Shields just for defense agains certain ...