Search found 40 matches
- Mon Sep 13, 2010 1:20 am
- Forum: Megadrive/Genesis
- Topic: Help with Copier RAM Test
- Replies: 16
- Views: 17265
Yes that may well work for testing RAM, but the problem here was the RAM is emulating ROM. Meaning your test program cannot actually write to this memory. So all tests would have to just fix some known data in ROM and perform some sort of checksum or other test or have a serious of such tests to try ...
- Thu Sep 09, 2010 6:49 pm
- Forum: Megadrive/Genesis
- Topic: Help with Copier RAM Test
- Replies: 16
- Views: 17265
I realize this topic is a bit old now but I thought I'd post what may be the conclusion to this issue. I found out from someone that deals in hardware like this that my DPF apparently has a regular 40pin Pro Fighter RAM board in it, not the Double Pro Fighter RAM board which is I think 50pins. So it ...
- Tue Aug 24, 2010 2:30 am
- Forum: Hardware
- Topic: SEGA Genesis/Megadrive clone in a FPGA
- Replies: 30
- Views: 47200
- Thu Apr 08, 2010 11:00 pm
- Forum: Video Display Processor
- Topic: Understanding the VDP's scrolling capabilities.
- Replies: 67
- Views: 133825
- Sat Apr 03, 2010 6:28 pm
- Forum: Video Display Processor
- Topic: Understanding the VDP's scrolling capabilities.
- Replies: 67
- Views: 133825
What do you mean stick to modes available? And what do you mean "Mode" system for backgrounds? I don't think you understand what the "Mode" means.
The SNES PPU has drastically different behavior depending on which graphics mode is used. Mode 0 has 4 background layers that are all using 2bpp tiles ...
The SNES PPU has drastically different behavior depending on which graphics mode is used. Mode 0 has 4 background layers that are all using 2bpp tiles ...
- Sat Apr 03, 2010 6:35 am
- Forum: Video Display Processor
- Topic: Understanding the VDP's scrolling capabilities.
- Replies: 67
- Views: 133825
- Fri Apr 02, 2010 7:05 pm
- Forum: Video Display Processor
- Topic: Understanding the VDP's scrolling capabilities.
- Replies: 67
- Views: 133825
That mention of "every row" which sounds to me like every 8x8 pixel unit, makes the use of the effect seem much less intense than every line. If this is the case, then I don't see using the effect nearly as costly on CPU time. But when you do every line, it seems you'll spend a considerable amount ...
- Thu Apr 01, 2010 8:34 pm
- Forum: Video Display Processor
- Topic: Understanding the VDP's scrolling capabilities.
- Replies: 67
- Views: 133825
- Thu Apr 01, 2010 7:53 pm
- Forum: Video Display Processor
- Topic: Understanding the VDP's scrolling capabilities.
- Replies: 67
- Views: 133825
Sheath, I took a look at a few of the examples you gave. Lightening Force, Batman, and MUSHA. I'm not convinced that the SNES is incapable of the different layer scrolling effects in some of these games. HDMA is very effective and as I recall was even in the GBA. You could probably pull off these ...
- Wed Mar 31, 2010 7:14 pm
- Forum: Video Display Processor
- Topic: Understanding the VDP's scrolling capabilities.
- Replies: 67
- Views: 133825
SNES had tile priority too. It wasn't somehow less capable than the MD.
If you are talking about background effects where in strips going left to right, different sections scroll at different rates, this is hardly something to brag about as even NES games did that. By that logic, Ninja Gaiden 3 in ...
If you are talking about background effects where in strips going left to right, different sections scroll at different rates, this is hardly something to brag about as even NES games did that. By that logic, Ninja Gaiden 3 in ...
- Sat Mar 27, 2010 6:55 pm
- Forum: Megadrive/Genesis
- Topic: Unreleased Megadrive game from Digital Illusions demoed
- Replies: 7
- Views: 11240
- Fri Mar 19, 2010 8:25 pm
- Forum: Megadrive/Genesis
- Topic: Advice on the Art of Genesis level Building
- Replies: 30
- Views: 25590
- Tue Mar 16, 2010 6:30 pm
- Forum: Megadrive/Genesis
- Topic: Advice on the Art of Genesis level Building
- Replies: 30
- Views: 25590
- Wed Mar 03, 2010 4:16 am
- Forum: Megadrive/Genesis
- Topic: Neo Myth Menu beta
- Replies: 36
- Views: 26239
- Fri Feb 26, 2010 10:27 pm
- Forum: Megadrive/Genesis
- Topic: How I can count the FPS of my game?
- Replies: 4
- Views: 5432