Search found 4 matches

by GrayLight
Mon Mar 05, 2007 12:49 pm
Forum: Tools
Topic: [GensKMod] version 0.7 is out
Replies: 15
Views: 14730

Great! Thanks! ...About VRAM addressing representation: Maybe just to add checkbox (or radio-button) ("VRAM address" / "Tile index").. Of course, it is not very hard to calculate one from another, but the button would be easier :) And also can be added an arrow to the left side (the same way as at C...
by GrayLight
Mon Feb 05, 2007 4:46 pm
Forum: Tools
Topic: [GensKMod] version 0.6 is out
Replies: 22
Views: 19675

I have some wishes for later Kmod releases :) [I hope, I've post it in right place] 1. To Add 5th (or maybe 5..7th) "rom-independed" color palette, which could be used (if selected) by default instead of VDP palettes 0..3, making possible to view VRAM data even if VDP palettes not initialized yet (a...
by GrayLight
Tue Jan 30, 2007 5:29 pm
Forum: Tools
Topic: Bugs ?
Replies: 26
Views: 55090

I've used this roms:
Phantasy_Star_II_(UE)_(REV_02)_[!]
Landstalker_-_The_Treasures_of_King_Nole_(U)_[!]

..With KMod_05 layers debug works fine..
by GrayLight
Sat Jan 27, 2007 10:57 pm
Forum: Tools
Topic: Bugs ?
Replies: 26
Views: 55090

Tool & version : GensKMod 0.6
Windows version : XP SP 2 ru
Country settings : J,U,E
Description : Debug->Layers "Show Layer B" checkbox switches ALL layers (even Sprites), uncheck makes all invisible or, sometimes, leaves some "garbage"..
p.s. Sorry, if my english is not well... )