Very Nice Stef!
Thank You!
Search found 77 matches
- Mon Apr 05, 2010 6:20 pm
- Forum: SGDK
- Topic: Need a Tut with images for the Stef Dev Kit ...
- Replies: 26
- Views: 17324
- Mon Apr 05, 2010 6:18 pm
- Forum: Megadrive/Genesis
- Topic: Advice on the Art of Genesis level Building
- Replies: 30
- Views: 19351
- Sun Mar 28, 2010 1:37 pm
- Forum: Megadrive/Genesis
- Topic: Devega site rip?
- Replies: 11
- Views: 11902
- Sat Mar 27, 2010 5:55 am
- Forum: Megadrive/Genesis
- Topic: Official Sega Documentation, More is required?
- Replies: 11
- Views: 8593
First off, I'm not sure if "programming documents" would include source code. With that... I suspect it's not really worth it. The development docs for the Sega CD and 32X got leaked quite a while ago and the Megadrive/Genesis is a pretty well understood beast these days. The kinds of details that ...
- Sat Mar 27, 2010 5:47 am
- Forum: Video Display Processor
- Topic: V & H interrupt problem
- Replies: 8
- Views: 6433
It's so that you don't have to actively wait for the line counter to reach a specific value, but can do other things in the meantime. H interrupts let you know when a specific number of lines have passed, so that you can change something. For example, in Sonic, the H interrupt handler changes the p...
- Sat Mar 27, 2010 5:45 am
- Forum: Video Display Processor
- Topic: Undocumented VDP commands
- Replies: 11
- Views: 9294
- Sat Mar 27, 2010 5:28 am
- Forum: Megadrive/Genesis
- Topic: Advice on the Art of Genesis level Building
- Replies: 30
- Views: 19351
(A short reply due to lack of time at the moment) HINT and VINT - horisontal and vertical interrupt, realy work well on genny, in contrast to pc cga/ega/vga hell :) Sonic3 and many other games use hint for water. Regarding reprogramming - challenge is everything! :D To have large, interesting level...
- Sat Mar 27, 2010 3:55 am
- Forum: Megadrive/Genesis
- Topic: Devega site rip?
- Replies: 11
- Views: 11902
- Mon Mar 22, 2010 11:05 am
- Forum: Video Display Processor
- Topic: V & H interrupt problem
- Replies: 8
- Views: 6433
- Mon Mar 15, 2010 5:14 pm
- Forum: Megadrive/Genesis
- Topic: Advice on the Art of Genesis level Building
- Replies: 30
- Views: 19351
>>the remaining colors for protagonists and antagonists Wow this sentence alone tells me I'm in the presence of a very intelligent and eloquent person. >>Actually, if you do things right, you are unlikely to reach that limit, unless background is white noise that needs to be preserved losslessly. Hm...
- Fri Mar 12, 2010 3:55 pm
- Forum: SGDK
- Topic: Need a Tut with images for the Stef Dev Kit ...
- Replies: 26
- Views: 17324
I took your advice downloaded Dev C++ and installed it's dev pack allegro library. Darn easy to use! :) I tried Geany ... how ever I am having this error when I execute a build Example: #include <iostream> using namespace std; void main() { cout << "Hello World!" << endl; cout << "Welcome to C++ Pro...
- Wed Mar 10, 2010 3:44 pm
- Forum: SGDK
- Topic: Need a Tut with images for the Stef Dev Kit ...
- Replies: 26
- Views: 17324
Chilly! Hmmmm ... I understand Library is for calls to functions on the Library mkaing a programmer's life easier [Understood] Chilly, I am wanting to use Geany with allegro like so .... http://wiki.allegro.cc/index.php?title=Geany Not for Genesis stuff but Windows game programming. What do you thin...
- Wed Mar 10, 2010 3:39 pm
- Forum: Megadrive/Genesis
- Topic: Neo Myth Menu beta
- Replies: 36
- Views: 21436
>>If you can get a good deal on a GP2X or a PSP with custom firmware, those will do a better job of emulating the Genesis than the current bunch of emulated systems like the Blaze or RetroGen or GenMobile. >>Flash carts are for REAL SEGA hardware, like the Genesis model 1/2/3, Nomad, or the CDX. 'I ...
- Wed Mar 10, 2010 2:35 pm
- Forum: Megadrive/Genesis
- Topic: Advice on the Art of Genesis level Building
- Replies: 30
- Views: 19351
>>Each sprite/tile is mapped to one of the 4 palettes, so each tile can have up to 15 colors (or 16 if you care transparent one*), and each sprite up to 15 colors. 'Ok! >>so I recommend to start first drawing them (or may be some composition of them), and then compose the background. 'Yes ... You kn...
- Wed Mar 10, 2010 5:31 am
- Forum: Megadrive/Genesis
- Topic: Advice on the Art of Genesis level Building
- Replies: 30
- Views: 19351