Search found 77 matches

by Alex Khan
Mon Apr 05, 2010 6:20 pm
Forum: SGDK
Topic: Need a Tut with images for the Stef Dev Kit ...
Replies: 26
Views: 17324

Very Nice Stef!

Thank You! :)
by Alex Khan
Mon Apr 05, 2010 6:18 pm
Forum: Megadrive/Genesis
Topic: Advice on the Art of Genesis level Building
Replies: 30
Views: 19351

Woah!

Thanks you guys Eteream Gigasoft Tiido ...

I'm going to have to start going through this.

The Kid Icraus for the Nes look interesting too.

Thanks again really appreciate it.
by Alex Khan
Sun Mar 28, 2010 1:37 pm
Forum: Megadrive/Genesis
Topic: Devega site rip?
Replies: 11
Views: 11902

Hey you guys anybody can help me out and give me some links to Andre Lamothe books?

Especially on building a console on scratch and his 1993 book of game programming DOS.

Anybody help a brother out here ?
by Alex Khan
Sat Mar 27, 2010 5:55 am
Forum: Megadrive/Genesis
Topic: Official Sega Documentation, More is required?
Replies: 11
Views: 8593

First off, I'm not sure if "programming documents" would include source code. With that... I suspect it's not really worth it. The development docs for the Sega CD and 32X got leaked quite a while ago and the Megadrive/Genesis is a pretty well understood beast these days. The kinds of details that ...
by Alex Khan
Sat Mar 27, 2010 5:47 am
Forum: Video Display Processor
Topic: V & H interrupt problem
Replies: 8
Views: 6433

It's so that you don't have to actively wait for the line counter to reach a specific value, but can do other things in the meantime. H interrupts let you know when a specific number of lines have passed, so that you can change something. For example, in Sonic, the H interrupt handler changes the p...
by Alex Khan
Sat Mar 27, 2010 5:45 am
Forum: Video Display Processor
Topic: Undocumented VDP commands
Replies: 11
Views: 9294

Hello,

Where can a Noob like me learn more about VDP commands such as producing special effects and stuff.

How much ASM do I have to know to understand these VDP effects?
by Alex Khan
Sat Mar 27, 2010 5:28 am
Forum: Megadrive/Genesis
Topic: Advice on the Art of Genesis level Building
Replies: 30
Views: 19351

(A short reply due to lack of time at the moment) HINT and VINT - horisontal and vertical interrupt, realy work well on genny, in contrast to pc cga/ega/vga hell :) Sonic3 and many other games use hint for water. Regarding reprogramming - challenge is everything! :D To have large, interesting level...
by Alex Khan
Sat Mar 27, 2010 3:55 am
Forum: Megadrive/Genesis
Topic: Devega site rip?
Replies: 11
Views: 11902

zinger wrote:Haha okej. :)
Zinger you Rock man thanks! :)
by Alex Khan
Mon Mar 22, 2010 11:05 am
Forum: Video Display Processor
Topic: V & H interrupt problem
Replies: 8
Views: 6433

Chilly what are the advantages of using v and h interrupts?

Noob question I know.
by Alex Khan
Mon Mar 15, 2010 5:14 pm
Forum: Megadrive/Genesis
Topic: Advice on the Art of Genesis level Building
Replies: 30
Views: 19351

>>the remaining colors for protagonists and antagonists Wow this sentence alone tells me I'm in the presence of a very intelligent and eloquent person. >>Actually, if you do things right, you are unlikely to reach that limit, unless background is white noise that needs to be preserved losslessly. Hm...
by Alex Khan
Fri Mar 12, 2010 3:55 pm
Forum: SGDK
Topic: Need a Tut with images for the Stef Dev Kit ...
Replies: 26
Views: 17324

I took your advice downloaded Dev C++ and installed it's dev pack allegro library. Darn easy to use! :) I tried Geany ... how ever I am having this error when I execute a build Example: #include <iostream> using namespace std; void main() { cout << "Hello World!" << endl; cout << "Welcome to C++ Pro...
by Alex Khan
Wed Mar 10, 2010 3:44 pm
Forum: SGDK
Topic: Need a Tut with images for the Stef Dev Kit ...
Replies: 26
Views: 17324

Chilly! Hmmmm ... I understand Library is for calls to functions on the Library mkaing a programmer's life easier [Understood] Chilly, I am wanting to use Geany with allegro like so .... http://wiki.allegro.cc/index.php?title=Geany Not for Genesis stuff but Windows game programming. What do you thin...
by Alex Khan
Wed Mar 10, 2010 3:39 pm
Forum: Megadrive/Genesis
Topic: Neo Myth Menu beta
Replies: 36
Views: 21436

>>If you can get a good deal on a GP2X or a PSP with custom firmware, those will do a better job of emulating the Genesis than the current bunch of emulated systems like the Blaze or RetroGen or GenMobile. >>Flash carts are for REAL SEGA hardware, like the Genesis model 1/2/3, Nomad, or the CDX. 'I ...
by Alex Khan
Wed Mar 10, 2010 2:35 pm
Forum: Megadrive/Genesis
Topic: Advice on the Art of Genesis level Building
Replies: 30
Views: 19351

>>Each sprite/tile is mapped to one of the 4 palettes, so each tile can have up to 15 colors (or 16 if you care transparent one*), and each sprite up to 15 colors. 'Ok! >>so I recommend to start first drawing them (or may be some composition of them), and then compose the background. 'Yes ... You kn...
by Alex Khan
Wed Mar 10, 2010 5:31 am
Forum: Megadrive/Genesis
Topic: Advice on the Art of Genesis level Building
Replies: 30
Views: 19351

Hi,

Thanks ... that helped lift the dark cloud of confusion I had over level building.

I think my approach to level building is flawed.

Sent you a Pm please read it.