Search found 30 matches

by koilazka
Sun Aug 15, 2010 11:10 pm
Forum: Megadrive/Genesis
Topic: Noob, nub, however you want to pronounce it
Replies: 98
Views: 48333

i used blender once to generate animated legs. it made the animation process quicker. they sucked though so i went over them in paint. guess GraphicsGale using stickmen would be alot faster for testing animations. http://img138.imageshack.us/img138/8417/legsv.png Jedite01, i thought the sliced orang...
by koilazka
Wed Aug 04, 2010 2:06 am
Forum: Megadrive/Genesis
Topic: Noob, nub, however you want to pronounce it
Replies: 98
Views: 48333

awesome. i suck at game design. megadrive, mushroom, saturn mmmm search the forums and other websites. mostly done in programming languges, can take alot of work. i saw a mushroom demo with a 3d cube somewhere. was awesome. anycase unless someones made a raster/3d engine, it takes alot of work progr...
by koilazka
Wed Aug 04, 2010 12:53 am
Forum: Megadrive/Genesis
Topic: Noob, nub, however you want to pronounce it
Replies: 98
Views: 48333

i understand, seems like yor doing the work of a raster engine manually.
that must take some time :D

so what do you want todo, make textures for raster/3d games?
by koilazka
Tue Aug 03, 2010 11:30 pm
Forum: Megadrive/Genesis
Topic: Noob, nub, however you want to pronounce it
Replies: 98
Views: 48333

(sorry about picutes) k so you have 4 colours on the image. http://img835.imageshack.us/img835/33/p00.png select the colour you want to replace, with the left mouse click. select the colour you want to replace it it with, with the right mouse click. then hold right mouse click down, and drag over th...
by koilazka
Tue Aug 03, 2010 10:54 pm
Forum: Megadrive/Genesis
Topic: Noob, nub, however you want to pronounce it
Replies: 98
Views: 48333

dude you got all the time.. just have fun. so you know, we are not one big team, people here are very sub divided. some people mabey after 2d art for demos or games, others mabey working on hardware or something else. anyway.. i love making md art in paint. do you know about the remove_colour_with_r...
by koilazka
Tue Aug 03, 2010 4:10 am
Forum: Megadrive/Genesis
Topic: Noob, nub, however you want to pronounce it
Replies: 98
Views: 48333

cool.. what programming languages do you know, or are willing to learn?
by koilazka
Thu Jul 15, 2010 3:42 pm
Forum: Megadrive/Genesis
Topic: Strange cart on eBay
Replies: 23
Views: 19436

No chance it being an old dev cart.. Game with wrong label, UV erase?

I dont know these things, just wondering..

I would buy it if i had an ebay account, looks funny.. Wouldnt pay too much for it though :?
by koilazka
Sun Jun 20, 2010 9:55 am
Forum: Sound
Topic: New Documentation: An authoritative reference on the YM2612
Replies: 865
Views: 2151604

Image
That is awesome.
by koilazka
Sat Jun 19, 2010 5:25 am
Forum: Sound
Topic: New Documentation: An authoritative reference on the YM2612
Replies: 865
Views: 2151604

dtech, what would 400 be for, decap and pictures for one chip, or 2 or?

Ive never heard of this before, would the pictures be pictures of the silicon slide?

If so, can you guys here translate them into schematics?

Sorry for silly questions, sounds like an awesome thing to do.
by koilazka
Thu Jun 17, 2010 11:17 pm
Forum: Blabla
Topic: Go OOPL
Replies: 8
Views: 7322

Go OOPL

Err yeah, i found on youtube this video about a new programming language, a sub team of googles been working on. Its called "Go", they want it for system programming, they said they wanted it to be more flexible and fun to use. Its really fast at compiling code.. I guess its cool that googles making...
by koilazka
Fri Jun 11, 2010 1:44 am
Forum: Tools
Topic: BMP to MD file converter
Replies: 14
Views: 9973

I wrote some notes down how to write one layer convertor, but im too busy at the moment, it would be complicated to write. This would be straight forward conversion, no compression unless needed. Find the tile that uses the most colours in one, if > 15 colours do a tile compression. Complete as many...
by koilazka
Mon Jun 07, 2010 2:19 pm
Forum: Tools
Topic: BMP to MD file converter
Replies: 14
Views: 9973

It can be done as long as the bmp image uses 1 pallet for each 8x8 pattern. 1 pattern or sprite can only use 1 pallet at a time, unless you do some magic with 2 backgrounds or something. As long as all the 8x8 patterns on the image use 1 of the 4 pallets (or 2 with 2 backgrounds) it should be ok. It...
by koilazka
Wed Apr 28, 2010 12:25 pm
Forum: Sound
Topic: PCM -> FM worth trying?
Replies: 9
Views: 7113

I was just trying to explain what i was blabbering about, if we can change frequency at any rate thats awesome, dying robots ftw :(

ill read the wiki topics.
by koilazka
Wed Apr 28, 2010 11:41 am
Forum: Sound
Topic: PCM -> FM worth trying?
Replies: 9
Views: 7113

The convertor would convert the PCM.wav into one dominant frequency. You would write a frequency decoder in the convertor, it would use the peeks of the waveform to determine the frequency. http://img11.imageshack.us/img11/8930/wava.png 14 Hz reads in 20 ms, divide the reads by 20 = the average freq...
by koilazka
Wed Apr 28, 2010 10:59 am
Forum: Sound
Topic: PCM -> FM worth trying?
Replies: 9
Views: 7113

Me try again :/ So say this is a PCM.wav file, the pixels represent each pulse. http://img188.imageshack.us/img188/8577/pcma.png Say you make the convertor program split the PCM.wav into 50 frequencies per second. http://img63.imageshack.us/img63/6206/pcmb.png So, every 20 miliseconds on the mega dr...