Search found 8 matches
- Fri Jun 22, 2012 8:30 pm
- Forum: Hardware
- Topic: Memory Chip Design
- Replies: 1
- Views: 5777
Memory Chip Design
So I have weird ideas from time to time. I was thinking wouldn't be cool to have hardware compression on the genesis. Question is what is the bus speed, and how fast would a chip need to feed data? This chip pretty much would act as a memory controller, the 1st Mega Byte would just pass through regu...
- Fri Jun 01, 2007 10:20 pm
- Forum: Megadrive/Genesis
- Topic: Discovery...
- Replies: 33
- Views: 24611
- Tue May 08, 2007 11:49 pm
- Forum: Blabla
- Topic: Home Built RGB Monitor
- Replies: 5
- Views: 5745
I could kick myself for this. I left this pc back in England, when I moved to the USA. So in England I had the megapc, it was basically a 386 motherboard, with an isa card which contained an adlib card/megadrive unit, with a cartridge slot on the front. The monitor that came with it had a special mo...
- Thu Mar 15, 2007 3:45 am
- Forum: Announcement
- Topic: Your IRL
- Replies: 14
- Views: 18296
- Thu Mar 15, 2007 3:40 am
- Forum: Megadrive/Genesis
- Topic: Operating System
- Replies: 27
- Views: 19815
Operating System
So I'm thinking about another project that I will never write, but since its still in my head and formulating other ideas with it I figured I post it just to what the scene thinks. (maybe someone can use this and since I've typed it hopefully my brain will go back to thinking about other matters) So...
- Thu Feb 15, 2007 12:52 am
- Forum: Mega/SegaCD
- Topic: How hard would be to code a NES/SMS emulator
- Replies: 31
- Views: 39334
Checkout this guide. http://www.6502.org/tutorials/6502opcodes.html It outlines the opcodes and is quite informative with regards to possible gotchas when coding a cpu emu. Zero page being the obvious one. I would think the emu would want to have both an interpreted mode as well as a dynamic mode, t...
- Wed Feb 14, 2007 1:44 am
- Forum: Megadrive/Genesis
- Topic: Compression Library
- Replies: 7
- Views: 7065
Compression Library
I was working on a huffman based compression library a few years back (Which I never got around to finishing *gasp surprise*) And was wonder if anyone would like it? (Plus that would give me motivation to actually finish it.) It uses 3 trees one for the uncompressed literals, one for the lengths and...
- Wed Feb 14, 2007 1:36 am
- Forum: Mega/SegaCD
- Topic: How hard would be to code a NES/SMS emulator
- Replies: 31
- Views: 39334
Its funny you mention making a nes|sms emulator because I was thinking something similar just the other day, maybe even a gameboy emulator? For the CPU emulation, perhaps doing some kind of dynamic re-compilation?? as that would definitely help with the speed plus you could utilize the 68k flags. (t...