Search found 8 matches

by MERLiX
Fri Jun 22, 2012 8:30 pm
Forum: Hardware
Topic: Memory Chip Design
Replies: 1
Views: 1930

Memory Chip Design

So I have weird ideas from time to time. I was thinking wouldn't be cool to have hardware compression on the genesis. Question is what is the bus speed, and how fast would a chip need to feed data? This chip pretty much would act as a memory controller, the 1st Mega Byte would just pass through regu...
by MERLiX
Fri Jun 01, 2007 10:20 pm
Forum: Megadrive/Genesis
Topic: Discovery...
Replies: 33
Views: 12570

Dont know if this is ideal for what your doing, but how about using z80 ram for 2 buffers?, it means you have to use 68k to move it though, thats what I did for my adpcm demo.
by MERLiX
Tue May 08, 2007 11:49 pm
Forum: Blabla
Topic: Home Built RGB Monitor
Replies: 5
Views: 3133

I could kick myself for this. I left this pc back in England, when I moved to the USA. So in England I had the megapc, it was basically a 386 motherboard, with an isa card which contained an adlib card/megadrive unit, with a cartridge slot on the front. The monitor that came with it had a special mo...
by MERLiX
Thu Mar 15, 2007 3:45 am
Forum: Announcement
Topic: Your IRL
Replies: 14
Views: 11691

27 (hail from the UK but living in the US), Work as server watcher and web page lackey (color/fonts/data needs to be changed etc..)

Do some development work in what ever language of the day it is.
by MERLiX
Thu Mar 15, 2007 3:40 am
Forum: Megadrive/Genesis
Topic: Operating System
Replies: 27
Views: 9820

Operating System

So I'm thinking about another project that I will never write, but since its still in my head and formulating other ideas with it I figured I post it just to what the scene thinks. (maybe someone can use this and since I've typed it hopefully my brain will go back to thinking about other matters) So...
by MERLiX
Thu Feb 15, 2007 12:52 am
Forum: Mega/SegaCD
Topic: How hard would be to code a NES/SMS emulator
Replies: 31
Views: 23577

Checkout this guide. http://www.6502.org/tutorials/6502opcodes.html It outlines the opcodes and is quite informative with regards to possible gotchas when coding a cpu emu. Zero page being the obvious one. I would think the emu would want to have both an interpreted mode as well as a dynamic mode, t...
by MERLiX
Wed Feb 14, 2007 1:44 am
Forum: Megadrive/Genesis
Topic: Compression Library
Replies: 7
Views: 3699

Compression Library

I was working on a huffman based compression library a few years back (Which I never got around to finishing *gasp surprise*) And was wonder if anyone would like it? (Plus that would give me motivation to actually finish it.) It uses 3 trees one for the uncompressed literals, one for the lengths and...
by MERLiX
Wed Feb 14, 2007 1:36 am
Forum: Mega/SegaCD
Topic: How hard would be to code a NES/SMS emulator
Replies: 31
Views: 23577

Its funny you mention making a nes|sms emulator because I was thinking something similar just the other day, maybe even a gameboy emulator? For the CPU emulation, perhaps doing some kind of dynamic re-compilation?? as that would definitely help with the speed plus you could utilize the 68k flags. (t...