Search found 3 matches

by rtcvb32
Mon Sep 28, 2009 7:41 pm
Forum: Tools
Topic: Disassembly
Replies: 12
Views: 15998

As I understood from your 2 posts, you want to fully decompile specified game, right? It's good idea, but unfortunatelly it's very hard to implement.

Also is there a debugger with a tracer in it where you can run the game for a while and then exit and it will say all the lines where it ran ...
by rtcvb32
Mon Sep 28, 2009 5:08 am
Forum: Tools
Topic: Disassembly
Replies: 12
Views: 15998

Yes, M68000 can do this. For example: jsr (a0)

Then C++ code is possible, which could be harder to trace in certain circumstances. (But more often than not it would not be virtual) Thanks

I want to thank everyone for their responses :)

I'm not entirely what I'm doing just yet, however I'll ...
by rtcvb32
Mon Sep 21, 2009 2:34 am
Forum: Tools
Topic: Disassembly
Replies: 12
Views: 15998

Disassembly

I'm interested in the M68000, and i was hoping that i could find a good dissasembler. Can the M68000 do calling through registers (virtual functions in c++) ex: call eax

Also is there a debugger with a tracer in it where you can run the game for a while and then exit and it will say all the lines ...