As I understood from your 2 posts, you want to fully decompile specified game, right? It's good idea, but unfortunatelly it's very hard to implement.
Also is there a debugger with a tracer in it where you can run the game for a while and then exit and it will say all the lines where it ran ...
Search found 3 matches
- Mon Sep 28, 2009 5:08 am
- Forum: Tools
- Topic: Disassembly
- Replies: 12
- Views: 15998
- Mon Sep 21, 2009 2:34 am
- Forum: Tools
- Topic: Disassembly
- Replies: 12
- Views: 15998
Disassembly
I'm interested in the M68000, and i was hoping that i could find a good dissasembler. Can the M68000 do calling through registers (virtual functions in c++) ex: call eax
Also is there a debugger with a tracer in it where you can run the game for a while and then exit and it will say all the lines ...
Also is there a debugger with a tracer in it where you can run the game for a while and then exit and it will say all the lines ...