Search found 41 matches

by Jaklub
Fri Dec 30, 2016 9:55 pm
Forum: Demos
Topic: Mega Q*bert [Full game]
Replies: 12
Views: 15457

Re: Mega Q*bert [Full game]

Sorry about the wait, but 1.2 version is now up. It has some fixes that reduces the noise issue in most problematic places and some big difficulty tweaks for Arcade mode. 1.2: https://dl.dropboxusercontent.com/u/42115509/megaqbert/Mega%20Qbert.bin 1.2 for less rough PAL play: https://dl.dropboxuserc...
by Jaklub
Fri Sep 16, 2016 9:16 pm
Forum: Demos
Topic: Mega Q*bert [Full game]
Replies: 12
Views: 15457

Re: Mega Q*bert [Full game]

Hey, really cool port. I have one of the Everdrives (whichever one is older), and tested it out, seems to run okay! There's a tiny bit of white noise near the top of the screen on the title screen, and during the victory animation, but it's not bad. Haven't noticed anything else. Thanks for testing...
by Jaklub
Fri Jun 10, 2016 9:29 am
Forum: Demos
Topic: Mega Q*bert [Full game]
Replies: 12
Views: 15457

Re: Mega Q*bert [Full game]

I can imagine the possibilities but more over I know the work too. Even the assets could not be simply dropped in place and very little of the code can be re-used so you would need teams for each of the platforms. Sadly, that is a fair amount of work in any case and as the creator mentioned it took...
by Jaklub
Thu Jun 09, 2016 4:09 pm
Forum: Demos
Topic: Mega Q*bert [Full game]
Replies: 12
Views: 15457

Re: Mega Q*bert [Full game]

Thanks for posting. Uploaded a quick updated version 1.1 with important bugfix, some level alterations (for sake of difficulty) and additional tweaks in PAL version. I like that for dedication and I am glad that you stuck at it and saw it to completion. The project has been laying dead for quite a b...
by Jaklub
Wed Jun 08, 2016 8:10 pm
Forum: Demos
Topic: Mega Q*bert [Full game]
Replies: 12
Views: 15457

Mega Q*bert [Full game]

Hi. Almost 6 years ago, I have released a prototype of a game called "Mega Q*bert", but I never finished it due to massive amount of problems with the game's structure. Lately I decided to rewrite it from scratch and it's now done. Mega Q*bert is a fan adaptation of the popular arcade title for the ...
by Jaklub
Sun Aug 14, 2011 10:02 am
Forum: Blabla
Topic: Sega Genesis Spriting
Replies: 18
Views: 14669

As it was mentioned:
TmEE co.(TM) wrote:You can use these values on the RGB channels : 0, 36, 72, 108, 144, 180, 216, 255

For shadow you got these values : 0, 18, 36, 54, 72, 90, 108, 126
Highlight values are : 126, 144, 162, 180, 198, 216, 234, 255
by Jaklub
Sun Jan 30, 2011 9:06 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1124346

It will be awesome to know how to do stuff the proper way.

I approve this tutorial.
by Jaklub
Sat Aug 14, 2010 9:07 pm
Forum: Mega/SegaCD
Topic: C programming
Replies: 7
Views: 8489

I guess it's not as easy as it seemed to. Don't want to use loaders and I don't have much of technical knowledge. Gotta stick to the Frog Feast source code.
Thanks for your posts, but I don't mind if somebody has something to add.
by Jaklub
Sat Aug 14, 2010 6:19 pm
Forum: Mega/SegaCD
Topic: C programming
Replies: 7
Views: 8489

mic_ wrote:

Code: Select all

  ds.b   262143-(__end_segacd-__initialize_reset_start) 
  dc.b   0
That's just padding the output to 256 kB.
Well, I don't know a single bit of ASM. That's nice to know.
by Jaklub
Sat Aug 14, 2010 6:06 pm
Forum: Mega/SegaCD
Topic: C programming
Replies: 7
Views: 8489

I would imagine that you could use mostly the same tools that you use for your Genesis projects, except that you'll need to create an ISO image before burning your game to a disc (I have no idea about the image layout, but there's a tool for it at the rastersoft page apparently). I compared the out...
by Jaklub
Sat Aug 14, 2010 4:08 pm
Forum: Mega/SegaCD
Topic: C programming
Replies: 7
Views: 8489

C programming

I'm planning moving my project from Sega Genesis to Sega CD (it's easier to burn a CD than buying a flashcart, as I may be getting a Sega Mega Drive with Mega CD soon). Is there any solution similiar to Stef's MiniDevkit? I compiled Frog Feast ( http://frogfeast.rastersoft.net/SegaCDSrc.html ), but ...
by Jaklub
Wed Aug 04, 2010 9:50 am
Forum: Video Display Processor
Topic: My scrolling routine is bad
Replies: 5
Views: 5569

Thank you, now I have a single loop. Problem solved.
by Jaklub
Tue Aug 03, 2010 9:40 pm
Forum: Video Display Processor
Topic: My scrolling routine is bad
Replies: 5
Views: 5569

After your post I realised *pl indeed can be set once and then only modified, but because I suck at using binary operators (I never could really understand them), I'll have hard time trying to make a good loop. Thanks for your post.
by Jaklub
Tue Aug 03, 2010 7:40 pm
Forum: Video Display Processor
Topic: My scrolling routine is bad
Replies: 5
Views: 5569

My scrolling routine is bad

I've got another problem I'm trying to solve without good results. I want to create an illusion of 2 layers of background using only 1 plane. Horizontal scrolling per single line is used. Here's my C code: volatile u16 *pw; volatile u32 *pl; pw = (u16 *) GFX_DATA_PORT; pl = (u32 *) GFX_CTRL_PORT; s1...
by Jaklub
Fri Jul 16, 2010 1:35 pm
Forum: Demos
Topic: Mega Q*Bert [demo]
Replies: 11
Views: 29463

Releasing the fixed version of demo. - Password option doesn't glitch after Game Over screen. - Music is muted before Game Over screen. - Q*bert doesn't swear when playing the game after Game Over screen. - No enemies on screen when starting the game after Game Over screen. - Massive rebuild of leve...