Search found 10 matches

by AnthonyPython
Tue Nov 15, 2016 1:24 am
Forum: Announcement
Topic: Tanglewood - now on Kickstarter!
Replies: 19
Views: 8086

Re: Tanglewood - now on Kickstarter!

I fully support you buddy! and I did on kickstarter, twitted it too, to help you out.
by AnthonyPython
Wed Nov 09, 2016 6:11 pm
Forum: Megadrive/Genesis
Topic: Tileset's?
Replies: 6
Views: 1699

Re: Tileset's?

Alright, Thanks a bunch stef!
by AnthonyPython
Wed Nov 09, 2016 3:41 am
Forum: Megadrive/Genesis
Topic: Tileset's?
Replies: 6
Views: 1699

Re: Tileset's?

Do you want to know Tileset use or Map use ?? In fact an Image internally contains a TileSet and a Map structure. You can directly load Image in SGDK without worrying about TileSet or Map with these methods : u16 VDP_drawImage(VDPPlan plan, const Image *image, u16 x, u16 y); u16 VDP_drawImageEx(VDP...
by AnthonyPython
Tue Nov 08, 2016 7:14 pm
Forum: Megadrive/Genesis
Topic: Collision Help Please...
Replies: 12
Views: 3600

Re: Collision Help Please...

In a few hours I'm going to fully answering you, now I'm going to sleep, but meanwhile if you can answer those it will help: ¿What kind of platformer are you designing? ¿Do you plan to do a level editor? ¿Have you thought a structure for you levels? ¿What kind of information do you need to perform ...
by AnthonyPython
Tue Nov 08, 2016 7:57 am
Forum: Megadrive/Genesis
Topic: Collision Help Please...
Replies: 12
Views: 3600

Re: Collision Help Please...

To work out B you set a few strategic points surrounding the sprite and check if they are inside a solid or hollow tile. An algorithm for this last one depends very much on how you structured your levels, it could be as easy as: bool solid = level[ player.x / 8 ][ player.y / 8 ]; About collision re...
by AnthonyPython
Tue Nov 08, 2016 4:05 am
Forum: Megadrive/Genesis
Topic: Tileset's?
Replies: 6
Views: 1699

Tileset's?

Heya, guys, I understand how to load tiles and such, and this seems like a dumb question, but how do I use Tileset map's in sgdk? :?
by AnthonyPython
Sat Nov 05, 2016 10:36 am
Forum: Megadrive/Genesis
Topic: Collision Help Please...
Replies: 12
Views: 3600

Re: Collision Help Please...

Thanks a bunch guys, got sprite collision working, now I just need Tile collision. I'll get back with you guys when I get some real tiles made and put in the game, and not use that bitmap of a sonic level. Glad to finally make some progress, I was pulling my hair out over this for days. I'll be sure...
by AnthonyPython
Fri Nov 04, 2016 11:01 pm
Forum: Announcement
Topic: Where is the WIKI?
Replies: 2
Views: 6265

Re: Where is the WIKI?

I made a new wiki on my site for it, only people whom has created an account, and confirms their email can edit pages.

http://mdwiki.virtualpython.com
by AnthonyPython
Fri Nov 04, 2016 6:40 pm
Forum: Megadrive/Genesis
Topic: Collision Help Please...
Replies: 12
Views: 3600

Re: Collision Help Please...

First of all collision means detecting if two sprites/objects/entities are overlapping, since you question is that general perhaps you are adding other issues. Usually in 16bits you have two types of collisions: A) one sprite with another sprite B) one sprite with the ground (tiles) To solve A you ...
by AnthonyPython
Fri Nov 04, 2016 12:18 am
Forum: Megadrive/Genesis
Topic: Collision Help Please...
Replies: 12
Views: 3600

Collision Help Please...

Hi, I'm pretty new when it comes to programming the collision's for the Sega genesis, all I want to do is make a platformer, with a few specific sprites/ platform tiles, that when you overlap them or collide with x will happen, like an enemy killing you or walking in front of a door sprite and press...