Search found 9 matches

by Mairtrus
Tue Jul 10, 2012 4:56 pm
Forum: Demos
Topic: Releasing all my NES/MD related stuff
Replies: 3
Views: 5736

Releasing all my NES/MD related stuff

So, here is everything... First, the translator: http://www.fileden.com/files/2007/11/30/1616239/Mos2Mot.zip It comes with (kind-of) detailed instructions about how to convert a NES game into a MD game, and don't perish in the attempt. The only part that isn't covered is the music/sfx stuff, but tha...
by Mairtrus
Thu Jun 28, 2012 10:55 pm
Forum: Demos
Topic: I want to try run NES on Sega
Replies: 16
Views: 26797

This reminds me that I need to clean-up and release all my tools and code, as I have been promising during the last two years. :oops: Hello Mairtrus, what's time you will release some tool or experience to here? :lol: That will be very usefull help for everybody interested I have two finals in the ...
by Mairtrus
Sat Jun 23, 2012 4:22 pm
Forum: Demos
Topic: I want to try run NES on Sega
Replies: 16
Views: 26797

This reminds me that I need to clean-up and release all my tools and code, as I have been promising during the last two years. :oops: By the way, is not that difficult to port a NES game over the MD. I tried to port some other disassembled games, but the only who worked was Nuts & Milk, and that's o...
by Mairtrus
Sun Oct 23, 2011 12:41 am
Forum: Megadrive/Genesis
Topic: Modding a clone?
Replies: 1
Views: 2377

Modding a clone?

Title says it almost all... Some time ago, I got a MD1 clone who works pretty much like an original one (my LAKABAJO works perfectly with it, for example), but obviously the internal structure is organized way different, and the JP1-4 switchs aren't there. The motherboard seems to be "inspired" in a...
by Mairtrus
Fri Aug 13, 2010 1:23 pm
Forum: Megadrive/Genesis
Topic: See Assembly in BasiEgaXorz?
Replies: 2
Views: 2908

Press F7, go to the tab "Compiler Options" and here check the option "Output asembly Source". A basic.s file will be created in the same folder that you have BEX...
by Mairtrus
Sun Jul 11, 2010 4:10 am
Forum: Demos
Topic: Super Mario Bros on the Genesis
Replies: 58
Views: 51611

check the first post on the Devster forums, guys. I released a new version. Now it should works in real hardware...
by Mairtrus
Sat Jul 10, 2010 12:16 am
Forum: Demos
Topic: Super Mario Bros on the Genesis
Replies: 58
Views: 51611

I'm interested too in know what you did this time. I'm ready to release a new version, but I will wait until your explanation.
by Mairtrus
Tue Jul 06, 2010 9:34 pm
Forum: Demos
Topic: Super Mario Bros on the Genesis
Replies: 58
Views: 51611

hey guys, you don't need to patch my game, I can do it by myself :D But, seriously, I have a revision ready to be launched who SHOULD works on the real thing: it fix some bugs, now initialize the controlers, the H40 cheat is gone(useless adition) but now you can set the interlace mode (as requested ...
by Mairtrus
Wed May 05, 2010 1:11 am
Forum: Megadrive/Genesis
Topic: How many ticks per instruction...?
Replies: 8
Views: 6155

How many ticks per instruction...?

Hi guys, first post here :D , and this is something that was in my head by the lastest few days: Right now, I'm working on a project that is partially finished (just a few tweaks here and there and it's done), and as a personal achievement, I want to keep all under the 64KB, but I'm currently having...