Search found 54 matches
- Mon Sep 07, 2020 12:17 am
- Forum: Announcement
- Topic: Spritesmind is back
- Replies: 6
- Views: 30442
Re: Spritesmind is back
Hi Kaneda! Is there anything we can do to help?
- Mon May 11, 2020 10:22 am
- Forum: SGDK
- Topic: Need some help with moving levels maps (SGDK)
- Replies: 1
- Views: 4723
Need some help with moving levels maps (SGDK)
Hi Guys! So im slowly working my way through my projects but I'm having some creation issues. I need some help from those who have already completed or finished a large proportion of their games design. Im having trouble understanding how to load levels and move to the next one. For example: My curr...
- Fri Apr 03, 2020 1:57 pm
- Forum: Hardware
- Topic: Genesis/Mega Drive rebuild project
- Replies: 17
- Views: 31412
Re: Genesis/Mega Drive rebuild project
Sorry for resurrecting a 7 year old post, did you ever get any further with this? I'm currently breadboarding a genesis and would love to hear your own ideas!
Cheers!
Cheers!
- Wed Sep 04, 2019 8:16 pm
- Forum: Cartridge
- Topic: Add feature to a cart
- Replies: 12
- Views: 25875
Re: Add feature to a cart
Sorry to necro this but wanted to explore this YM2017 cartridge I found the creator https://catskullelectronics.com/YM2017 Now this is fascinating, I dropped him an email to see if he could send me a pinout or schematic of this as I am interested to get some idea on how this is mapped Anyone have an...
- Wed Mar 06, 2019 1:23 pm
- Forum: SGDK
- Topic: Palette corruption help
- Replies: 2
- Views: 4617
Palette corruption help
Hi Guys! Another noob question :) Its my understanding that we are limited to 4 color palettes? For some reason, Im loading different PNG's as backgrounds (TMSS, intro screen, title screen, first animation) however when loading my foreground on PLANA and BG on PLANB, my FG seems to load perfectly ho...
- Mon Feb 18, 2019 9:45 am
- Forum: Hardware
- Topic: Sega Scorpion XVI
- Replies: 0
- Views: 108641
Sega Scorpion XVI
Hey Guys!! Just wanted to share something!! A lot of people wont remember these bad boys but for sale on ebay right now is one hell of a rare console. https://www.ebay.co.uk/itm/264155945239 A Scorpion XVI!! History wise, this was an amazingly solid clone of the megadrive that retailed in UK stores ...
- Thu Jan 31, 2019 1:32 am
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1212688
Re: Sega Genesis Dev Kit (SGDK)
Hi Stef!!
Random question but have you any plans to incorporate bank switching within SGDK??
Would be mighty helpful!!
Glad to see you are still active!!
Joe
Random question but have you any plans to incorporate bank switching within SGDK??
Would be mighty helpful!!
Glad to see you are still active!!
Joe
- Thu Oct 04, 2018 5:11 am
- Forum: Hardware
- Topic: Second Dimension PCB's
- Replies: 6
- Views: 13835
Re: Second Dimension PCB's
Good to see youre still around Tiido! Thanks for your replies, I'm trying to keep flash carts away from this project. Similarly to recent projects, I would like something permanent. I have 50 on hand and ordered a batch of 500 to begin with. While I wait i am currently blanking 15 eproms at a time. ...
- Tue Oct 02, 2018 10:18 am
- Forum: Hardware
- Topic: Second Dimension PCB's
- Replies: 6
- Views: 13835
Second Dimension PCB's
Hey guys, As per current development of a game that im working on using SGDK (based on a popular japanese anime movie, WITH trademark and copyright permission gained from a world famous japanese art studio...all will be revealed in a few months) I bought these PCB's that support M27C160 & 322's. Jus...
- Thu Sep 13, 2018 10:31 pm
- Forum: SGDK
- Topic: HELP! game structure using case's [SOLVED]
- Replies: 2
- Views: 4877
Re: HELP! game structure using case's
[UPDATE] Solved it!
- Thu Sep 13, 2018 11:11 am
- Forum: SGDK
- Topic: HELP! game structure using case's [SOLVED]
- Replies: 2
- Views: 4877
Re: HELP! game structure using case's
Heres a link to the rom.bin incase anyone needs to look
https://www.dropbox.com/s/89a050pgpb3ibuw/rom.bin?dl=0
cheers!!
https://www.dropbox.com/s/89a050pgpb3ibuw/rom.bin?dl=0
cheers!!
- Thu Sep 13, 2018 10:46 am
- Forum: SGDK
- Topic: HELP! game structure using case's [SOLVED]
- Replies: 2
- Views: 4877
HELP! game structure using case's [SOLVED]
Hi Guys, Apologies for repeated posts but i'm slowly learning my way SGDK & C. I'm doing as much legwork as I can but I do need help with a few things. I've structured my game (early WIP) by using cases however I'm having issues with it waiting for a joypad instruction. Here is the code so far: ////...
- Wed Sep 12, 2018 10:57 am
- Forum: SGDK
- Topic: Basic syntax issue with VDP_drawImageEx();
- Replies: 7
- Views: 7808
Re: Basic syntax issue with VDP_drawImageEx();
Thanks for the reply. I wonder if its due to my OS? Running Windows 10 x64 16gb DDR4. Noticed a few issues occasionally with make.exe. Cannot quote directly as replying from mobile as not at home but something along the lines of "-child died waiting for...." resource is currently unavailable. I assu...
- Mon Sep 10, 2018 9:27 pm
- Forum: SGDK
- Topic: C relative header files vs resource files
- Replies: 0
- Views: 101572
C relative header files vs resource files
Hi guys! Just a generic question relating SGDK & C language. Does SGDK use resource files & headers specifically through choice in order to compile in the right output or because of C language standards?? Relating to my other thread viewtopic.php?f=19&t=2911 I seem to have an issue where Code::Block...
- Mon Sep 10, 2018 5:08 pm
- Forum: SGDK
- Topic: Basic syntax issue with VDP_drawImageEx();
- Replies: 7
- Views: 7808
Re: Basic syntax issue with VDP_drawImageEx();
Apologies for the repeated posts but I think ResComp seems to have an issue with compiling. If I change anything from within .res files for instances (s1_jump.wav) to (s2_jump.wav) & ResComp it, then recompile the whole build, it causes them become undefined even though the context hasnt changed, on...