Search found 54 matches

by Munkyears
Mon Sep 07, 2020 12:17 am
Forum: Announcement
Topic: Spritesmind is back
Replies: 6
Views: 26775

Re: Spritesmind is back

Hi Kaneda! Is there anything we can do to help?
by Munkyears
Mon May 11, 2020 10:22 am
Forum: SGDK
Topic: Need some help with moving levels maps (SGDK)
Replies: 1
Views: 4333

Need some help with moving levels maps (SGDK)

Hi Guys! So im slowly working my way through my projects but I'm having some creation issues. I need some help from those who have already completed or finished a large proportion of their games design. Im having trouble understanding how to load levels and move to the next one. For example: My curr...
by Munkyears
Fri Apr 03, 2020 1:57 pm
Forum: Hardware
Topic: Genesis/Mega Drive rebuild project
Replies: 17
Views: 27996

Re: Genesis/Mega Drive rebuild project

Sorry for resurrecting a 7 year old post, did you ever get any further with this? I'm currently breadboarding a genesis and would love to hear your own ideas!

Cheers!
by Munkyears
Wed Sep 04, 2019 8:16 pm
Forum: Cartridge
Topic: Add feature to a cart
Replies: 12
Views: 22352

Re: Add feature to a cart

Sorry to necro this but wanted to explore this YM2017 cartridge I found the creator https://catskullelectronics.com/YM2017 Now this is fascinating, I dropped him an email to see if he could send me a pinout or schematic of this as I am interested to get some idea on how this is mapped Anyone have an...
by Munkyears
Wed Mar 06, 2019 1:23 pm
Forum: SGDK
Topic: Palette corruption help
Replies: 2
Views: 4309

Palette corruption help

Hi Guys! Another noob question :) Its my understanding that we are limited to 4 color palettes? For some reason, Im loading different PNG's as backgrounds (TMSS, intro screen, title screen, first animation) however when loading my foreground on PLANA and BG on PLANB, my FG seems to load perfectly ho...
by Munkyears
Mon Feb 18, 2019 9:45 am
Forum: Hardware
Topic: Sega Scorpion XVI
Replies: 0
Views: 81768

Sega Scorpion XVI

Hey Guys!! Just wanted to share something!! A lot of people wont remember these bad boys but for sale on ebay right now is one hell of a rare console. https://www.ebay.co.uk/itm/264155945239 A Scorpion XVI!! History wise, this was an amazingly solid clone of the megadrive that retailed in UK stores ...
by Munkyears
Thu Jan 31, 2019 1:32 am
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1123152

Re: Sega Genesis Dev Kit (SGDK)

Hi Stef!!

Random question but have you any plans to incorporate bank switching within SGDK??

Would be mighty helpful!!

Glad to see you are still active!!

Joe
by Munkyears
Thu Oct 04, 2018 5:11 am
Forum: Hardware
Topic: Second Dimension PCB's
Replies: 6
Views: 11610

Re: Second Dimension PCB's

Good to see youre still around Tiido! Thanks for your replies, I'm trying to keep flash carts away from this project. Similarly to recent projects, I would like something permanent. I have 50 on hand and ordered a batch of 500 to begin with. While I wait i am currently blanking 15 eproms at a time. ...
by Munkyears
Tue Oct 02, 2018 10:18 am
Forum: Hardware
Topic: Second Dimension PCB's
Replies: 6
Views: 11610

Second Dimension PCB's

Hey guys, As per current development of a game that im working on using SGDK (based on a popular japanese anime movie, WITH trademark and copyright permission gained from a world famous japanese art studio...all will be revealed in a few months) I bought these PCB's that support M27C160 & 322's. Jus...
by Munkyears
Thu Sep 13, 2018 10:31 pm
Forum: SGDK
Topic: HELP! game structure using case's [SOLVED]
Replies: 2
Views: 4489

Re: HELP! game structure using case's

[UPDATE] Solved it! :)
by Munkyears
Thu Sep 13, 2018 11:11 am
Forum: SGDK
Topic: HELP! game structure using case's [SOLVED]
Replies: 2
Views: 4489

Re: HELP! game structure using case's

Heres a link to the rom.bin incase anyone needs to look
https://www.dropbox.com/s/89a050pgpb3ibuw/rom.bin?dl=0
cheers!!
by Munkyears
Thu Sep 13, 2018 10:46 am
Forum: SGDK
Topic: HELP! game structure using case's [SOLVED]
Replies: 2
Views: 4489

HELP! game structure using case's [SOLVED]

Hi Guys, Apologies for repeated posts but i'm slowly learning my way SGDK & C. I'm doing as much legwork as I can but I do need help with a few things. I've structured my game (early WIP) by using cases however I'm having issues with it waiting for a joypad instruction. Here is the code so far: ////...
by Munkyears
Wed Sep 12, 2018 10:57 am
Forum: SGDK
Topic: Basic syntax issue with VDP_drawImageEx();
Replies: 7
Views: 7337

Re: Basic syntax issue with VDP_drawImageEx();

Thanks for the reply. I wonder if its due to my OS? Running Windows 10 x64 16gb DDR4. Noticed a few issues occasionally with make.exe. Cannot quote directly as replying from mobile as not at home but something along the lines of "-child died waiting for...." resource is currently unavailable. I assu...
by Munkyears
Mon Sep 10, 2018 9:27 pm
Forum: SGDK
Topic: C relative header files vs resource files
Replies: 0
Views: 76606

C relative header files vs resource files

Hi guys! Just a generic question relating SGDK & C language. Does SGDK use resource files & headers specifically through choice in order to compile in the right output or because of C language standards?? Relating to my other thread viewtopic.php?f=19&t=2911 I seem to have an issue where Code::Block...
by Munkyears
Mon Sep 10, 2018 5:08 pm
Forum: SGDK
Topic: Basic syntax issue with VDP_drawImageEx();
Replies: 7
Views: 7337

Re: Basic syntax issue with VDP_drawImageEx();

Apologies for the repeated posts but I think ResComp seems to have an issue with compiling. If I change anything from within .res files for instances (s1_jump.wav) to (s2_jump.wav) & ResComp it, then recompile the whole build, it causes them become undefined even though the context hasnt changed, on...