Search found 50 matches

by Munkyears
Wed Mar 06, 2019 1:23 pm
Forum: SGDK
Topic: Palette corruption help
Replies: 2
Views: 120

Palette corruption help

Hi Guys! Another noob question :) Its my understanding that we are limited to 4 color palettes? For some reason, Im loading different PNG's as backgrounds (TMSS, intro screen, title screen, first animation) however when loading my foreground on PLANA and BG on PLANB, my FG seems to load perfectly ho...
by Munkyears
Mon Feb 18, 2019 9:45 am
Forum: Hardware
Topic: Sega Scorpion XVI
Replies: 0
Views: 325

Sega Scorpion XVI

Hey Guys!! Just wanted to share something!! A lot of people wont remember these bad boys but for sale on ebay right now is one hell of a rare console. https://www.ebay.co.uk/itm/264155945239 A Scorpion XVI!! History wise, this was an amazingly solid clone of the megadrive that retailed in UK stores ...
by Munkyears
Thu Jan 31, 2019 1:32 am
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 771
Views: 327510

Re: Sega Genesis Dev Kit (SGDK)

Hi Stef!!

Random question but have you any plans to incorporate bank switching within SGDK??

Would be mighty helpful!!

Glad to see you are still active!!

Joe
by Munkyears
Thu Oct 04, 2018 5:11 am
Forum: Hardware
Topic: Second Dimension PCB's
Replies: 6
Views: 1512

Re: Second Dimension PCB's

Good to see youre still around Tiido! Thanks for your replies, I'm trying to keep flash carts away from this project. Similarly to recent projects, I would like something permanent. I have 50 on hand and ordered a batch of 500 to begin with. While I wait i am currently blanking 15 eproms at a time. ...
by Munkyears
Tue Oct 02, 2018 10:18 am
Forum: Hardware
Topic: Second Dimension PCB's
Replies: 6
Views: 1512

Second Dimension PCB's

Hey guys, As per current development of a game that im working on using SGDK (based on a popular japanese anime movie, WITH trademark and copyright permission gained from a world famous japanese art studio...all will be revealed in a few months) I bought these PCB's that support M27C160 & 322's. Jus...
by Munkyears
Thu Sep 13, 2018 10:31 pm
Forum: SGDK
Topic: HELP! game structure using case's [SOLVED]
Replies: 2
Views: 491

Re: HELP! game structure using case's

[UPDATE] Solved it! :)
by Munkyears
Thu Sep 13, 2018 11:11 am
Forum: SGDK
Topic: HELP! game structure using case's [SOLVED]
Replies: 2
Views: 491

Re: HELP! game structure using case's

Heres a link to the rom.bin incase anyone needs to look
https://www.dropbox.com/s/89a050pgpb3ibuw/rom.bin?dl=0
cheers!!
by Munkyears
Thu Sep 13, 2018 10:46 am
Forum: SGDK
Topic: HELP! game structure using case's [SOLVED]
Replies: 2
Views: 491

HELP! game structure using case's [SOLVED]

Hi Guys, Apologies for repeated posts but i'm slowly learning my way SGDK & C. I'm doing as much legwork as I can but I do need help with a few things. I've structured my game (early WIP) by using cases however I'm having issues with it waiting for a joypad instruction. Here is the code so far: ////...
by Munkyears
Wed Sep 12, 2018 10:57 am
Forum: SGDK
Topic: Basic syntax issue with VDP_drawImageEx();
Replies: 7
Views: 875

Re: Basic syntax issue with VDP_drawImageEx();

Thanks for the reply. I wonder if its due to my OS? Running Windows 10 x64 16gb DDR4. Noticed a few issues occasionally with make.exe. Cannot quote directly as replying from mobile as not at home but something along the lines of "-child died waiting for...." resource is currently unavailable. I assu...
by Munkyears
Mon Sep 10, 2018 9:27 pm
Forum: SGDK
Topic: C relative header files vs resource files
Replies: 0
Views: 846

C relative header files vs resource files

Hi guys! Just a generic question relating SGDK & C language. Does SGDK use resource files & headers specifically through choice in order to compile in the right output or because of C language standards?? Relating to my other thread viewtopic.php?f=19&t=2911 I seem to have an issue where Code::Block...
by Munkyears
Mon Sep 10, 2018 5:08 pm
Forum: SGDK
Topic: Basic syntax issue with VDP_drawImageEx();
Replies: 7
Views: 875

Re: Basic syntax issue with VDP_drawImageEx();

Apologies for the repeated posts but I think ResComp seems to have an issue with compiling. If I change anything from within .res files for instances (s1_jump.wav) to (s2_jump.wav) & ResComp it, then recompile the whole build, it causes them become undefined even though the context hasnt changed, on...
by Munkyears
Mon Sep 10, 2018 2:59 pm
Forum: SGDK
Topic: Basic syntax issue with VDP_drawImageEx();
Replies: 7
Views: 875

Re: Basic syntax issue with VDP_drawImageEx();

As I noticed you declared, extern const Image in your gfx.res I also changed: #ifndef _C_\SGDK\PONYO\RES_GFX_H_ #define _C_\SGDK\PONYO\RES_GFX_H_ to: #ifndef _RES_GFX_H_ #define _RES_GFX_H_ still to no avail. even if I try to compile your sprite.cbp, It still throws undeclared images, I sense I have...
by Munkyears
Mon Sep 10, 2018 2:27 pm
Forum: SGDK
Topic: Basic syntax issue with VDP_drawImageEx();
Replies: 7
Views: 875

Re: Basic syntax issue with VDP_drawImageEx();

Thanks for your reply! #ifndef _C_\SGDK\PONYO\RES_GFX_H_ #define _C_\SGDK\PONYO\RES_GFX_H_ #endif this is the output from the gfx.res I forwent having multiple res files for SPRITE & IMAGE like your example. I did have to place #endif as it kept throwing errors Now after coming back to this, I canno...
by Munkyears
Mon Sep 10, 2018 3:32 am
Forum: SGDK
Topic: Basic syntax issue with VDP_drawImageEx();
Replies: 7
Views: 875

Basic syntax issue with VDP_drawImageEx();

Hi Guys! So good to see this place is still up and running!! Its been 9 years since I started here, Still struggling with simple syntax errors! Could someone please advise me? Simply trying to draw an image specifically a .PNG file, adequately formatted however Code::Blocks doesnt want to compile to...
by Munkyears
Sun Aug 12, 2012 5:24 pm
Forum: Megadrive/Genesis
Topic: Blaze/ATGames Ultimate Megadrive Handheld... GOAC Cart mod
Replies: 3
Views: 2389

Blaze/ATGames Ultimate Megadrive Handheld... GOAC Cart mod

Hey, Obtained a slightly broken AT Games, handheld... With the 20 built in generic list of a few gems, with the added extra of an SD card slot... Thinking this is exactly the same as everything other handheld, I assume its the same pinout to add the cartridge slot... also, would it not be cheaper to...