I can't access Eidolons from my work, but yes that's the datasheet I (and others) used for SegaCD emulation.KanedaFr wrote:I think you talk about the datasheet about the SAA7380 with a very interesting feature LC89510 compatible with ATAPI interface (make it possible to use a standard CD Drive ?!)
Search found 16 matches
- Tue Aug 31, 2010 12:20 pm
- Forum: Hardware
- Topic: HDD (or flash) instead of a CD, questions...
- Replies: 140
- Views: 170967
- Tue Aug 31, 2010 11:27 am
- Forum: Hardware
- Topic: HDD (or flash) instead of a CD, questions...
- Replies: 140
- Views: 170967
There *should* be a datasheet on Eidolons-Inn that covers the CD controller IC (LC89510). It's a datasheet of a hardware compatible controller (the first 16 or so registers are the ones if interrest). I've uploaded it a long time ago and is way better then the other LC89510 sheets floating around th...
- Thu Oct 29, 2009 12:08 pm
- Forum: Video Display Processor
- Topic: That wavy effect
- Replies: 10
- Views: 7880
- Tue Mar 31, 2009 10:55 am
- Forum: Megadrive/Genesis
- Topic: GoldenAxe missing magic blue bottle and palette corruption
- Replies: 11
- Views: 8016
A bit more info: From debugging I can see the bottle graphics being downloaded into cram instead of vram. (this would explain the missing bottle, and the corrupt palette). Can you spot anything wrong with my code register update? This is the only function where I update it: I don't have any source ...
- Wed Mar 25, 2009 1:40 pm
- Forum: Blabla
- Topic: Patent numbers
- Replies: 5
- Views: 6316
There are also some patents regarding Comix Zone, which describes the technique used to create the comics look. I can't find it right now, but I've seen it in the past. It's very interresting because it seems you would get the source of this game if you bought the patent. Edit: Patent number: 6010405
- Tue Jan 27, 2009 1:22 pm
- Forum: Sound
- Topic: I want to emulate the Genesis Sound System.
- Replies: 8
- Views: 8493
- Tue Jan 13, 2009 7:25 am
- Forum: Blabla
- Topic: Intrinsic functions
- Replies: 6
- Views: 6721
Ummm.....why not write completely in ASM? :P Because I have to write a different version for each platform. You can't just simply re-compile your 32-bits ASM into a 64-bits object ;) That's why I switched to C/C++ only. With some small #ifdefs and a simple recompile I can have a x86 and x64 binary ...
- Mon Jan 12, 2009 8:56 am
- Forum: Blabla
- Topic: Sharing technical information
- Replies: 16
- Views: 13394
Sharing technical information
Ok, I wanted to move this to a seperate thread to not polute the Kega thread: About sharing technical information. What about setting up a some sort of Wiki were we all can submit technical information about various Sega systems ? That would give all of us a good knowledge base without the need for ...
- Mon Jan 12, 2009 8:41 am
- Forum: Blabla
- Topic: Intrinsic functions
- Replies: 6
- Views: 6721
Intrinsic functions
Since you are not allowed to use inline ASM in the VC++ compilers for x64 platforms, I was surfing on MSDN and came acros this: http://msdn.microsoft.com/en-us/library/aa983406.aspx Has anyone actually tried this in a CPU emulator ? I wasn't aware of this intrinsic function, but this could surely sp...
- Fri Jan 09, 2009 9:52 am
- Forum: Tools
- Topic: Kega Fusion v3.61
- Replies: 44
- Views: 40396
- Thu Dec 18, 2008 12:09 pm
- Forum: Hardware
- Topic: ROM Emulation
- Replies: 86
- Views: 66988
- Thu Nov 06, 2008 10:19 am
- Forum: Regen
- Topic: Regen 0.93 Beta 4 + new Debuggers
- Replies: 171
- Views: 140232
- Wed Oct 01, 2008 8:01 pm
- Forum: Regen
- Topic: Regen 0.93 Beta 4 + new Debuggers
- Replies: 171
- Views: 140232
On a sidenote, I've been trying to add full localization support (menus, dialgos and prehaps maybe the emu messages as well). Currently the most best way to do this is to create satellite DLLs. This requires the translator to have Visual Studio compilers and follow very long steps to successfully c...
- Tue May 01, 2007 6:43 pm
- Forum: Sound
- Topic: Simple 4-channel sample player
- Replies: 45
- Views: 60024
- Fri Jan 26, 2007 12:54 am
- Forum: Mega/SegaCD
- Topic: CDROM reading speed
- Replies: 24
- Views: 26571
Hi Stef :D Hehe no.. I will stick to emulation dev for now, but I'm very interested to see how the homebrew genny scene is coming along. It's good to see that a lot of people still are making things for those good old consoles, that motivates me . I had that datasheet floating around for a few years...