Search found 16 matches

by Gerrie
Tue Aug 31, 2010 12:20 pm
Forum: Hardware
Topic: HDD (or flash) instead of a CD, questions...
Replies: 140
Views: 165412

KanedaFr wrote:I think you talk about the datasheet about the SAA7380 with a very interesting feature LC89510 compatible with ATAPI interface (make it possible to use a standard CD Drive ?!)
I can't access Eidolons from my work, but yes that's the datasheet I (and others) used for SegaCD emulation.
by Gerrie
Tue Aug 31, 2010 11:27 am
Forum: Hardware
Topic: HDD (or flash) instead of a CD, questions...
Replies: 140
Views: 165412

There *should* be a datasheet on Eidolons-Inn that covers the CD controller IC (LC89510). It's a datasheet of a hardware compatible controller (the first 16 or so registers are the ones if interrest). I've uploaded it a long time ago and is way better then the other LC89510 sheets floating around th...
by Gerrie
Thu Oct 29, 2009 12:08 pm
Forum: Video Display Processor
Topic: That wavy effect
Replies: 10
Views: 7788

Raster effects ?
by Gerrie
Tue Mar 31, 2009 10:55 am
Forum: Megadrive/Genesis
Topic: GoldenAxe missing magic blue bottle and palette corruption
Replies: 11
Views: 7934

A bit more info: From debugging I can see the bottle graphics being downloaded into cram instead of vram. (this would explain the missing bottle, and the corrupt palette). Can you spot anything wrong with my code register update? This is the only function where I update it: I don't have any source ...
by Gerrie
Wed Mar 25, 2009 1:40 pm
Forum: Blabla
Topic: Patent numbers
Replies: 5
Views: 6246

There are also some patents regarding Comix Zone, which describes the technique used to create the comics look. I can't find it right now, but I've seen it in the past. It's very interresting because it seems you would get the source of this game if you bought the patent. Edit: Patent number: 6010405
by Gerrie
Tue Jan 27, 2009 1:22 pm
Forum: Sound
Topic: I want to emulate the Genesis Sound System.
Replies: 8
Views: 8386

What about Eidolon's Inn ? As I posted in another thread, it would be nice to centralize all the technical information. However, I don't have any spare time at all this month, so I won't be able to show any initiative the coming weeks.
by Gerrie
Tue Jan 13, 2009 7:25 am
Forum: Blabla
Topic: Intrinsic functions
Replies: 6
Views: 6622

Ummm.....why not write completely in ASM? :P Because I have to write a different version for each platform. You can't just simply re-compile your 32-bits ASM into a 64-bits object ;) That's why I switched to C/C++ only. With some small #ifdefs and a simple recompile I can have a x86 and x64 binary ...
by Gerrie
Mon Jan 12, 2009 8:56 am
Forum: Blabla
Topic: Sharing technical information
Replies: 16
Views: 13210

Sharing technical information

Ok, I wanted to move this to a seperate thread to not polute the Kega thread: About sharing technical information. What about setting up a some sort of Wiki were we all can submit technical information about various Sega systems ? That would give all of us a good knowledge base without the need for ...
by Gerrie
Mon Jan 12, 2009 8:41 am
Forum: Blabla
Topic: Intrinsic functions
Replies: 6
Views: 6622

Intrinsic functions

Since you are not allowed to use inline ASM in the VC++ compilers for x64 platforms, I was surfing on MSDN and came acros this: http://msdn.microsoft.com/en-us/library/aa983406.aspx Has anyone actually tried this in a CPU emulator ? I wasn't aware of this intrinsic function, but this could surely sp...
by Gerrie
Fri Jan 09, 2009 9:52 am
Forum: Tools
Topic: Kega Fusion v3.61
Replies: 44
Views: 39661

Sorry for the offtopic:

About sharing technical information. What about setting up a some sort of Wiki were we all can submit technical information about various Sega systems ? That would give all of us a good knowledge base without the need for sharing code.
by Gerrie
Thu Dec 18, 2008 12:09 pm
Forum: Hardware
Topic: ROM Emulation
Replies: 86
Views: 65699

I'm interested as well :) Is it 32X compatible ?

Location: Sas van Gent, The Netherlands
by Gerrie
Thu Nov 06, 2008 10:19 am
Forum: Regen
Topic: Regen 0.93 Beta 4 + new Debuggers
Replies: 171
Views: 138495

You might want to look into the following DWM API calls:

DwmSetDxFrameDuration
DwmSetPresentParameters

I have not done any testing, but it seems these functions will control how the DWM updates its screen.
by Gerrie
Wed Oct 01, 2008 8:01 pm
Forum: Regen
Topic: Regen 0.93 Beta 4 + new Debuggers
Replies: 171
Views: 138495

On a sidenote, I've been trying to add full localization support (menus, dialgos and prehaps maybe the emu messages as well). Currently the most best way to do this is to create satellite DLLs. This requires the translator to have Visual Studio compilers and follow very long steps to successfully c...
by Gerrie
Tue May 01, 2007 6:43 pm
Forum: Sound
Topic: Simple 4-channel sample player
Replies: 45
Views: 58436

Ok, this is very offtopic.. but if you want a MOD player, why not use the SegaCD ??
by Gerrie
Fri Jan 26, 2007 12:54 am
Forum: Mega/SegaCD
Topic: CDROM reading speed
Replies: 24
Views: 26372

Hi Stef :D Hehe no.. I will stick to emulation dev for now, but I'm very interested to see how the homebrew genny scene is coming along. It's good to see that a lot of people still are making things for those good old consoles, that motivates me . I had that datasheet floating around for a few years...