Search found 12 matches

by SteveMartin
Wed Oct 12, 2016 4:58 am
Forum: Demos
Topic: Mega Marble World
Replies: 54
Views: 69222

Re: Mega Marble World - Fail!

This looked like a nifty original game, it's sad it's going to be cancelled now since distribution isn't happening. Regarding Piko, I try to think he's not a bad person and give him the benefit of the doubt, regardless of anything I have to say here. For one, if anyone is wondering, and I'm sure it'...
by SteveMartin
Sun Feb 13, 2011 7:25 am
Forum: Blabla
Topic: Games for porting to SMD
Replies: 21
Views: 16566

I wish I noticed this topic sooner :!: Especially since it started with my quote and all :lol: It may be a bit late now, but I may as well share what I had in mind since I'm assuming shiru hasn't found anything yet that interests him. Well, at the moment I can't think of any open source games that s...
by SteveMartin
Mon Feb 07, 2011 11:29 am
Forum: Tools
Topic: [MDPPY] version 0.1 released
Replies: 11
Views: 10728

I'm not looking to export to basic, exporting as a .bin file would be better. I'm not familiar with lua scripting too so I dunno anything about implementing what this stuff :lol: Looks like I'm outta luck. I'm confused why no map programs seem to give the option to load more than one tile set, since...
by SteveMartin
Sun Feb 06, 2011 7:31 am
Forum: Tools
Topic: [MDPPY] version 0.1 released
Replies: 11
Views: 10728

Necrobump. I know this is old and all, but I'm just discovering it and any new questions may as well be in here :) So I want to know a few things. First, I'm trying to make something with BasiEgaXorz. Can I use this program for that? Looks like it only outputs asm, too bad there's no option to expor...
by SteveMartin
Thu Mar 18, 2010 4:58 am
Forum: Demos
Topic: Game release, Uwol - Quest For Money
Replies: 36
Views: 41756

Very cool, this is a great port! I hope you don't stop here, you probably can find many other great games to port :D
by SteveMartin
Sun Jan 03, 2010 4:52 am
Forum: Regen
Topic: New translation patch glitches in Regen, help?
Replies: 3
Views: 11707

Well, the hacker disabled Sram init and now saving works perfectly, on flash carts and Regen. I guess that was the solution, though it confuses me since that would seem to mean that sram is disabled entirely.

Thanks for the info :)
by SteveMartin
Fri Jan 01, 2010 2:43 am
Forum: Regen
Topic: New translation patch glitches in Regen, help?
Replies: 3
Views: 11707

New translation patch glitches in Regen, help?

A translation I was a part of was released today, for an RPG called Barver Battle Saga. http://www.romhacking.net/trans/1467/ The game screws up when you play it in Regen, namely at the title screen if you choose New Game, it goes black and you have to press A to continue in game. In game, if you tr...
by SteveMartin
Fri Aug 07, 2009 8:01 am
Forum: Megadrive/Genesis
Topic: Game Maker/MMF type program for game making?
Replies: 5
Views: 6120

Wow, that's pretty interesting. I gave it a try and tested the test rom and am actually impressed to see something! :p I hope you continue working on it, shows a lot of potential. I like how the rom can compile just like that too. I'm not used to that commodity with Genesis programming :lol:
by SteveMartin
Tue Jul 28, 2009 9:01 am
Forum: Megadrive/Genesis
Topic: Game Maker/MMF type program for game making?
Replies: 5
Views: 6120

Game Maker/MMF type program for game making?

I seriously doubt it's possible, but would a game maker environment like Multimedia Fusion or Game Maker ever be something doable for Genesis programming? That's about the extent of the question... :) I know it probably sounds naive, but it's an interesting idea that I don't think any game systems h...
by SteveMartin
Wed Mar 18, 2009 1:30 am
Forum: Tools
Topic: TFM Music Maker
Replies: 278
Views: 334818

I don't get how to make new patterns. I press the ^ thing next to "patterns" and instead of making a new box in the order list, the one I'm on turns into 1 from 0. How do I make it a unique? I assumed the way it was done is press the button to make the pattern number go up to 1, then right click and...
by SteveMartin
Mon Jan 05, 2009 3:33 am
Forum: Megadrive/Genesis
Topic: Translating Chinese MD games
Replies: 3
Views: 3705

ATM I've got nobody saying they're definitely be giving it a try, so I thought I'd ask here since it's a Megadrive-oriented community. From what I can gather, MD hacking isn't the most fun compared to others :(
by SteveMartin
Mon Jan 05, 2009 12:29 am
Forum: Megadrive/Genesis
Topic: Translating Chinese MD games
Replies: 3
Views: 3705

Translating Chinese MD games

bleh, forget it :)