Search found 1136 matches

by KanedaFr
Wed Aug 31, 2022 8:11 pm
Forum: Super 32X
Topic: Marsdev for newbies.
Replies: 23
Views: 13856

Re: Marsdev for newbies.

Yes, they changed this on 3.x

I ran into this issue on another crosscompiled SDK
=> https://github.com/jbrandwood/v810-gcc/issues/4
About mpfr, like i said in 3.x version, the source files are no longer on mpfr root folder but on a src sub folder.
Configuration of GCC 4.x was made for mpfr 2.x.
by KanedaFr
Wed Aug 31, 2022 7:57 pm
Forum: Demos
Topic: Black Jewel Reborn (SEGA Mega Drive / Genesis) Demo
Replies: 8
Views: 23257

Re: Black Jewel Reborn (SEGA Mega Drive / Genesis) Demo

it seems the KS project is full of Genny fans ;)

I'm very surprised so few people contributed for the SNES / NES and GB versions :(

Anyway, good luck any way!
by KanedaFr
Thu Jun 30, 2022 1:53 pm
Forum: Hardware
Topic: Joy ID on my own controller
Replies: 2
Views: 5125

Re: Joy ID on my own controller

Well I found a ton of genny controller to Something (mainly USB) repositories on Github but not that much of Something to genny In fact, I only found 2: - https://github.com/bkoropoff/sfc2md, which uses AVR and seems very aware (hurra!) of how a 6 buttons controller works - https://github.com/bootse...
by KanedaFr
Wed Jun 29, 2022 5:23 pm
Forum: Hardware
Topic: Joy ID on my own controller
Replies: 2
Views: 5125

Joy ID on my own controller

Hi, Is there any easy way to make your own controller ? I mean - make any game detect it like a 6buttons controller (ID) - handle TL/TH - ... So already available kit to just connect your buttons ;) I was about to buy a very cheap Joy6 controler frol AliExpress and hack it but if I could make someth...
by KanedaFr
Wed Feb 23, 2022 6:25 pm
Forum: Mega/SegaCD
Topic: Batman Returns - source code
Replies: 0
Views: 62689

Batman Returns - source code

Hi, I assume most of you already know it but Batman Returns source is available on github. https://github.com/RetailGameSourceCode/BatmanReturns You'll find a lot of interesting code but at least, the boot code is here, which should help anyone wanted to start megacd dev. Of course, it's really simi...
by KanedaFr
Mon Nov 08, 2021 3:06 pm
Forum: Blabla
Topic: Victor Luchits
Replies: 4
Views: 8215

Re: Victor Luchits

Access granted ;)
by KanedaFr
Thu Oct 21, 2021 9:21 am
Forum: Blabla
Topic: Victor Luchits
Replies: 4
Views: 8215

Re: Victor Luchits

Hi Chilly,

I didn't find his registration on my log.
Perhaps he was rejected, my anti spam measures are sometimes too hard, sorry about that.
If he retries, I'll check and valid his registration.
by KanedaFr
Mon Nov 23, 2020 8:26 pm
Forum: Announcement
Topic: Spritesmind is back
Replies: 6
Views: 26241

Re: Spritesmind is back

New spammers attack this month :(

I think I blocked all of them but if I blocked you at the same time, sorry about that, newcomer ;)

Please re-register and drop me a mail (see spritesmind.net for contact info)
by KanedaFr
Sat May 09, 2020 4:31 pm
Forum: Announcement
Topic: Spritesmind is back
Replies: 6
Views: 26241

Spritesmind is back

Sorry for the problems.
Spritesmind suffers of its 'success" : the log table exploded (thanks spammers).

it should work for now, until the same problem occurs.
I'll see how to avoid it ASAP.

regards
by KanedaFr
Wed Mar 18, 2020 11:06 am
Forum: Mega/SegaCD
Topic: Best solution for anime VisualNovel
Replies: 3
Views: 11421

Re: Best solution for anime VisualNovel

thanks, I didn't think about lag when playing CDDA + loading frame :( Then I'll probably go with a fli/flc like format ie difference between 2 frames, better than a 'avi' like format I'll need to optimize it for genny (8x8 tile) and with frame reuse : For exemple, a dialog part where only the "mouth...
by KanedaFr
Sun Mar 08, 2020 10:11 pm
Forum: Mega/SegaCD
Topic: Best solution for anime VisualNovel
Replies: 3
Views: 11421

Best solution for anime VisualNovel

Hi there, I was looking for the best solution to handle an animated Visual Novel on MCD. By visual novel, I mean lot of animation which take 2/3 of screen, with bottom row for dialogs and right columns for actions. The one I'd like to port is mainly an "anime" style, not 3D nor live action. What rat...
by KanedaFr
Sun Oct 13, 2019 12:18 pm
Forum: Demos
Topic: 31-Color Dual Plane Images
Replies: 5
Views: 14719

Re: 31-Color Dual Plane Images

Hi,

Exactly how I made HIRES plugin for GenRes
Based on ToyStory intro way
by KanedaFr
Tue Sep 17, 2019 8:09 pm
Forum: SGDK
Topic: NM2WCH error / crash
Replies: 2
Views: 7556

Re: NM2WCH error / crash

Hi,

Surprised to learn someone is using NM2WCH ;)

I never released the source since I though it was not used.

Here it comes, if you're able to build it under gcc (forgot MSVC), let me know.
by KanedaFr
Tue Sep 10, 2019 12:11 am
Forum: Hardware
Topic: Making Light gun for LCD TV
Replies: 45
Views: 91661

Re: Making Light gun for LCD TV

@Sik : what do you say AV is different on model 1, 2 and 3 ? If you use a composite passthrough, it will be similar to any version (and not only Genny). I'm curious....
by KanedaFr
Sun Sep 08, 2019 10:15 am
Forum: Hardware
Topic: Making Light gun for LCD TV
Replies: 45
Views: 91661

Re: Making Light gun for LCD TV

This last project made me this again about using HSYNC, VSYNC and EDCLK from cart port, and so cart based only I'm back using the first idea : make a dedicated hardware with - video passthrough (to extract h v position with the help of a LMH1981 for ex) - OSD to add 'something' on screen (to help au...