thanks, I didn't think about lag when playing CDDA + loading frame :( Then I'll probably go with a fli/flc like format ie difference between 2 frames, better than a 'avi' like format I'll need to optimize it for genny (8x8 tile) and with frame reuse : For exemple, a dialog part where only the "mouth...
Hi there, I was looking for the best solution to handle an animated Visual Novel on MCD. By visual novel, I mean lot of animation which take 2/3 of screen, with bottom row for dialogs and right columns for actions. The one I'd like to port is mainly an "anime" style, not 3D nor live action. What rat...
@Sik : what do you say AV is different on model 1, 2 and 3 ? If you use a composite passthrough, it will be similar to any version (and not only Genny). I'm curious....
This last project made me this again about using HSYNC, VSYNC and EDCLK from cart port, and so cart based only I'm back using the first idea : make a dedicated hardware with - video passthrough (to extract h v position with the help of a LMH1981 for ex) - OSD to add 'something' on screen (to help au...
I really like the 2 MD idea. Won't it be possible to use a slave MD like did with the MCD ? Is it possible to have a "slave cart" on the slave MD with all the logic and send message to the slave ? I don't remember of the MD/MCD sync is done but something similar will be needed ... Even more, could t...
I know it's a "very common thing" but i never found someone which explain it ;) Perhaps it's so basic that it doesn't need to be explained ? :wink: I could try to do the same but when it was already done hundred of times, why loose my time reinvent the wheel ? (it's exactly the same problem I had wh...
For a long time now I wanted to understand how Shining in the Darkness dungeon crawler was made. I clearly understand the "painter algorithm" and the way to use it to draw the floor, walls, etc... https://wiki.dungeoneye.net/index.php/Maze_rendering What missed was how to make it "seamless" when you...
New version 2.1 available
Include HIRES plugin
Fix MAP plugin in many ways (TILE option, layer up to 100, support any FMP format...)
New MAP option : FORCE16 (quantize tiles to 16 colors)