Search found 1109 matches

by KanedaFr
Fri Dec 15, 2017 12:46 pm
Forum: Announcement
Topic: New spammer countermeasure
Replies: 1
Views: 187

Re: New spammer countermeasure

It's been a month now and I think it works.

So I reenabled easy registration, to avoid the problems met by some many (real) people trying to register.
Sorry for that, but I had to do this to keep SpritesMind safe.

From now, please contact a moderator if a spammer get into!
by KanedaFr
Tue Nov 21, 2017 9:50 am
Forum: Blabla
Topic: 3D printed cart....new paths ?
Replies: 5
Views: 341

Re: 3D printed cart....new paths ?

Which software would be the more useful to "draw" cartdrige, and compatible with 3D printing ?
I saw db use tinkercad... Is it basic enough ? ;)
also I would like to avoid the mm vs inch problem :(
by KanedaFr
Sun Nov 05, 2017 8:11 am
Forum: Announcement
Topic: New spammer countermeasure
Replies: 1
Views: 187

New spammer countermeasure

Hi there,

To fight again the 10 spammers/day, i installed a new module to fight them.
Let me know if you notice any problem or if people contact you because they can't register.

(hint : you could use the contact page on gendev.spritesmind.net if you need to)
by KanedaFr
Sat Oct 21, 2017 11:17 pm
Forum: Video Display Processor
Topic: 'torch' effect ?
Replies: 5
Views: 239

'torch' effect ?

Here comes another "how would you do that ?" post ;) I'd like to add a torch effect on my game, when you're on a cave. By torch effect, i mean this circle around when everything (tile/sprite) not INSIDE it won't be visible. Something near https://forum.unity.com/attachments/upload_2016-2-10_16-38-0-...
by KanedaFr
Sat Oct 21, 2017 11:13 pm
Forum: Controls
Topic: handle multi vs single press
Replies: 5
Views: 228

Re: handle multi vs single press

thanks for your feedbacks.
You were right about jump, so I totally remove it of the problem : C could only be the last one pressed , to avoid starting a jump.
it's almost working, i now have to add a delay between 2 special attacks but logic is right, thanks to you guys !
by KanedaFr
Tue Oct 17, 2017 10:52 am
Forum: Controls
Topic: handle multi vs single press
Replies: 5
Views: 228

handle multi vs single press

Hi, Before I reinvent the wheel, is there a 'common' way to handle multi press ? Let me explain. If you press A, you kick if you press B, you punch if you press C, you jump if you press ABC, you call the devil and destroy every enemy on screen!!! To press ABC at the EXACT same time/frame is a PITA. ...
by KanedaFr
Tue Oct 17, 2017 10:25 am
Forum: Blabla
Topic: 3D printed cart....new paths ?
Replies: 5
Views: 341

3D printed cart....new paths ?

Hi, Since the 3D printing industry evolves every month, does someone know if it's now interesting to print cartdrige/shell ? Are we still talking about easy to break 3D printed cart ? I read recently about plastic-w-carbon and resin, so I expected the 3D printed objects are now more and more difficu...
by KanedaFr
Tue Oct 17, 2017 10:20 am
Forum: Demos
Topic: Adventure of Lolo
Replies: 14
Views: 711

Re: Adventure of Lolo

you always has to start somewhere. To port an existing game is a good one, I think. Why ? because you haven't to deal with game design, art and sound, only game engine. When you'll be happy with your 1st game engine, you'll be able to start a new one from scratch, with all the bugs and problems you ...
by KanedaFr
Wed Oct 11, 2017 12:51 pm
Forum: Hardware
Topic: HDD (or flash) instead of a CD, questions...
Replies: 140
Views: 27043

Re: HDD (or flash) instead of a CD, questions...

you ? ;)

on hold on my side
don't know about HardwareMan
by KanedaFr
Wed Oct 11, 2017 11:01 am
Forum: Blabla
Topic: Make a wish / What if : Genesis
Replies: 20
Views: 575

Re: Make a wish / What if : Genesis

* more pal (à la PCEngine/TG16)
* a way to know when your V/Hhandler used too much cycles !
by KanedaFr
Sun Sep 17, 2017 1:14 am
Forum: Hardware
Topic: HDD (or flash) instead of a CD, questions...
Replies: 140
Views: 27043

Re: HDD (or flash) instead of a CD, questions...

and, after we made all these research, a doc popups with everything already done...since 1994 ;)

viewtopic.php?f=5&t=2707
the technical doc, pages 23+ explains /confirms everything
by KanedaFr
Sun Sep 17, 2017 1:12 am
Forum: Mega/SegaCD
Topic: X-Eye Service Manual and Technical Manual
Replies: 3
Views: 413

Re: X-Eye Service Manual and Technical Manual

Thanks, awesome docs !!
by KanedaFr
Sun Sep 17, 2017 1:08 am
Forum: Blabla
Topic: Very Interested
Replies: 7
Views: 494

Re: Very Interested

There is nothing to win with a high rank, nor access to hidden special thread.
So it doesn't make any sense...

it was my point of view, and why I never edited them.
(even if at, one time, I was about to create 16 ranks : from 1 to 16 bits ;))
by KanedaFr
Sun Sep 03, 2017 11:26 am
Forum: Hardware
Topic: HDD (or flash) instead of a CD, questions...
Replies: 140
Views: 27043

Re: HDD (or flash) instead of a CD, questions...

I'd like to make a custom checker/passthrought item. My goal would be to take the request command, issue a serial via usb message if I doesn't understand it, and do the same thing with the status command. In fact, it would help me to find unknown (or uncomplete) command while playing game AND to che...
by KanedaFr
Sun Sep 03, 2017 11:20 am
Forum: Blabla
Topic: DIY connector ?
Replies: 1
Views: 197

DIY connector ?

By chance, does anyone know how is made a connector like USB ?

I'd like to make my own GG and NeoGeo pocket link cable because they cost almost the same price that the system itself but I wonder how to handle the metal part of the connector...