Search found 1119 matches

by KanedaFr
Sat Aug 10, 2019 10:35 am
Forum: Announcement
Topic: Maintenance
Replies: 0
Views: 96

Maintenance

Hi,
Time for some updates so
1/ don't be afraid if forum is unavailable, just wait some seconds/minutes and retry
2/ let me know if you find bugs
by KanedaFr
Sat Aug 10, 2019 10:12 am
Forum: Video Display Processor
Topic: Seamless dungeon crawler effect
Replies: 11
Views: 380

Re: Seamless dungeon crawler effect

Of course, i'm able to see how it was done.
My question was more "is there a known/documented way to do ?"

but it seems every game reinvent the wheel every time...for every thing
by KanedaFr
Sat Aug 03, 2019 10:46 am
Forum: Video Display Processor
Topic: Seamless dungeon crawler effect
Replies: 11
Views: 380

Re: Seamless dungeon crawler effect

I know it's a "very common thing" but i never found someone which explain it ;) Perhaps it's so basic that it doesn't need to be explained ? :wink: I could try to do the same but when it was already done hundred of times, why loose my time reinvent the wheel ? (it's exactly the same problem I had wh...
by KanedaFr
Fri Aug 02, 2019 6:46 pm
Forum: Video Display Processor
Topic: Seamless dungeon crawler effect
Replies: 11
Views: 380

Seamless dungeon crawler effect

For a long time now I wanted to understand how Shining in the Darkness dungeon crawler was made. I clearly understand the "painter algorithm" and the way to use it to draw the floor, walls, etc... https://wiki.dungeoneye.net/index.php/Maze_rendering What missed was how to make it "seamless" when you...
by KanedaFr
Fri Dec 07, 2018 8:31 am
Forum: Tools
Topic: [GenRes] resource compiler
Replies: 5
Views: 2245

[GenRes] 2.1 released

New version 2.1 available
Include HIRES plugin
Fix MAP plugin in many ways (TILE option, layer up to 100, support any FMP format...)
New MAP option : FORCE16 (quantize tiles to 16 colors)

+ all the stuff I made on 2.0beta about PSG

see main post for link and details
by KanedaFr
Wed Nov 14, 2018 12:46 am
Forum: Blabla
Topic: aliexpress genesis with same logo as spritesmind
Replies: 5
Views: 1421

Re: aliexpress genesis with same logo as spritesmind

A lot of people sent me a pic of it over tweeter

i'm trying to buy one but since I can't pay on aliexpress,etc... not that easy

Of course, I have absolutly no relation with the G1 Mini ;)
China is China
I wonder if they used SGDK logo on their X in 1 menu, like they did before :P
by KanedaFr
Thu Sep 06, 2018 9:03 pm
Forum: Exodus
Topic: Exodus 2.1 release soon (Now available!)
Replies: 40
Views: 6934

Re: Exodus 2.1 release soon

Changes all done and pushed to the repo. The feature is off by default, but you can toggle it on in the settings. System savestates store the debug state (IE, timer progress and partially written text output), and debug savestates store whether the debug feature is activated. Text output goes to th...
by KanedaFr
Thu Aug 09, 2018 10:10 am
Forum: Announcement
Topic: Little Medusa now available on Genesis
Replies: 3
Views: 2506

Re: Little Medusa now available on Genesis

Congrats ;)
Always a great thing to see a new physical game release.

but but...a white cartridge....what a blasphemy ;)
by KanedaFr
Thu Jan 25, 2018 12:42 pm
Forum: Announcement
Topic: New spammer countermeasure
Replies: 7
Views: 3336

Re: New spammer countermeasure

registration is enable
by KanedaFr
Wed Jan 17, 2018 12:09 am
Forum: Announcement
Topic: New spammer countermeasure
Replies: 7
Views: 3336

Re: New spammer countermeasure

Due to recent events : - registration is desactivated - some accounts were deleted (don't call me a dictator for this, please! I was trying to do my best!) - accounts with 0 posts will be deleted soon (let me know here if you don't want, it will be your first post and will avoid the purge) Thanks to...
by KanedaFr
Fri Dec 15, 2017 12:46 pm
Forum: Announcement
Topic: New spammer countermeasure
Replies: 7
Views: 3336

Re: New spammer countermeasure

It's been a month now and I think it works.

So I reenabled easy registration, to avoid the problems met by some many (real) people trying to register.
Sorry for that, but I had to do this to keep SpritesMind safe.

From now, please contact a moderator if a spammer get into!
by KanedaFr
Tue Nov 21, 2017 9:50 am
Forum: Blabla
Topic: 3D printed cart....new paths ?
Replies: 7
Views: 2137

Re: 3D printed cart....new paths ?

Which software would be the more useful to "draw" cartdrige, and compatible with 3D printing ?
I saw db use tinkercad... Is it basic enough ? ;)
also I would like to avoid the mm vs inch problem :(
by KanedaFr
Sun Nov 05, 2017 8:11 am
Forum: Announcement
Topic: New spammer countermeasure
Replies: 7
Views: 3336

New spammer countermeasure

Hi there,

To fight again the 10 spammers/day, i installed a new module to fight them.
Let me know if you notice any problem or if people contact you because they can't register.

(hint : you could use the contact page on gendev.spritesmind.net if you need to)
by KanedaFr
Sat Oct 21, 2017 11:17 pm
Forum: Video Display Processor
Topic: 'torch' effect ?
Replies: 5
Views: 1701

'torch' effect ?

Here comes another "how would you do that ?" post ;) I'd like to add a torch effect on my game, when you're on a cave. By torch effect, i mean this circle around when everything (tile/sprite) not INSIDE it won't be visible. Something near https://forum.unity.com/attachments/upload_2016-2-10_16-38-0-...
by KanedaFr
Sat Oct 21, 2017 11:13 pm
Forum: Controls
Topic: handle multi vs single press
Replies: 5
Views: 1515

Re: handle multi vs single press

thanks for your feedbacks.
You were right about jump, so I totally remove it of the problem : C could only be the last one pressed , to avoid starting a jump.
it's almost working, i now have to add a delay between 2 special attacks but logic is right, thanks to you guys !