Search found 360 matches

by Miquel
Sat Dec 08, 2018 4:01 am
Forum: Collaboration
Topic: Catgirl game collaboration
Replies: 2
Views: 123

Re: Catgirl game collaboration

I've been working on a game design document for the game to explain better what it should be like and to list suggestions for ways to implement things. It also has ideas and inspirations which make the game better. Tell me more, show me more. Sell me the goods! As a product manager is your job to m...
by Miquel
Thu Dec 06, 2018 11:36 pm
Forum: SGDK
Topic: Do you need tutorials ?
Replies: 51
Views: 11862

Re: Do you need tutorials ?

Owh! really? Then just ask! What’s happening is, I suppose, that I’m so used to those affairs that I take some info as already known. What needs proper explanation? Anyway, everything I said is true except Sik being from elsewhere, that was just a joke. We are beginning to develop our own jokes rela...
by Miquel
Thu Dec 06, 2018 5:19 am
Forum: SGDK
Topic: Do you need tutorials ?
Replies: 51
Views: 11862

Re: Do you need tutorials ?

Usually ‘noticeable’ refers to the senses in English, something being perceived; that’s at least how I interpret it.
by Miquel
Wed Dec 05, 2018 9:23 pm
Forum: Megadrive/Genesis
Topic: Need help with tile-generator-script in Wonder Boy V/MW III
Replies: 5
Views: 191

Re: Need help with tile-generator-script in Wonder Boy V/MW III

Script to do something that's done once or twice? why do you believe so? Unless all the game is scripted makes no sense to me. I mean, I've done it a lot of times when the effort to do it manually was still higher (or more tedious, which is a very good way to get distracted and never finish). Writi...
by Miquel
Wed Dec 05, 2018 12:31 am
Forum: SGDK
Topic: Do you need tutorials ?
Replies: 51
Views: 11862

Re: Do you need tutorials ?

mul's and diagonal colliding are two distinct subjects. since slow down is noticeable (period) Can you spot when a game drops from a 60 f/s to 59 f/s just a second visually? Wow, you aren't human! Do you belong to Ganimedes? perhaps Neptune? maybe Triton?... I know... you are from Geminis! Just kidd...
by Miquel
Wed Dec 05, 2018 12:14 am
Forum: Megadrive/Genesis
Topic: Need help with tile-generator-script in Wonder Boy V/MW III
Replies: 5
Views: 191

Re: Need help with tile-generator-script in Wonder Boy V/MW III

Script to do something that's done once or twice? why do you believe so? Unless all the game is scripted makes no sense to me.
by Miquel
Mon Dec 03, 2018 11:48 pm
Forum: SGDK
Topic: Do you need tutorials ?
Replies: 51
Views: 11862

Re: Do you need tutorials ?

Last method is very neat Sik, the fact that you can see it visually gives it much credit. But, - You have to add vblank time to it - Hope that that color is present all along the screen Also music is very noticeable when suffers a slowdown, even very few frames. At the end of the day all you need is...
by Miquel
Mon Dec 03, 2018 10:24 pm
Forum: SGDK
Topic: Do you need tutorials ?
Replies: 51
Views: 11862

Re: Do you need tutorials ?

What I do is put 10/20/30/40 foes at the same time and see how it escalates.

The diagonal problem usually triggers when solid tiles are also in a diagonal fashion, like this:
XO
OX
also, not all tiles have to be only solid or hollow; could be "in between" states then it's simple laughable.
by Miquel
Mon Dec 03, 2018 7:28 pm
Forum: SGDK
Topic: Do you need tutorials ?
Replies: 51
Views: 11862

Re: Do you need tutorials ?

Didn’t say anything about maths ;). Look, if you understand a sum takes about 4 cycles and a mul wastes about 140 cycles, it’s fine if you use mul’s or not. What I’m saying is…. we are not trying to calculate when the trains will collide in the future, but what a game actually does is moving the two...
by Miquel
Sun Dec 02, 2018 9:52 pm
Forum: SGDK
Topic: Do you need tutorials ?
Replies: 51
Views: 11862

Re: Do you need tutorials ?

I'm doing an action RPG, somewhat based on a Zelda game, and haven't used a single multiplication yet; no even accessing array like structures. It needs some thinking sometimes but on a "real time" game, or a game that there aren't jumps on time, multiplication isn't completely necessary. I use shif...
by Miquel
Sun Dec 02, 2018 6:45 pm
Forum: SGDK
Topic: Do you need tutorials ?
Replies: 51
Views: 11862

Re: Do you need tutorials ?

This implementation has several big problems, that’s not how 2D games did it. Check for the article of one of the programmers of M.C. Kids for NES. That's a good start.
To obtain diagonal movement, move first the biggest axis in a recursive way, like previous text explains; I believe.
by Miquel
Fri Nov 30, 2018 5:31 pm
Forum: SGDK
Topic: Do you need tutorials ?
Replies: 51
Views: 11862

Re: Do you need tutorials ?

My guess is that what segaMars is really asking is how to organize, how to structure a game; from a top perspective.
by Miquel
Tue Nov 27, 2018 2:01 am
Forum: Blabla
Topic: aliexpress genesis with same logo as spritesmind
Replies: 5
Views: 550

Re: aliexpress genesis with same logo as spritesmind

Wow! for a second I thought segaMars was being a Pinocchio, but is as true as anyone can imagine!
by Miquel
Sun Nov 25, 2018 6:57 pm
Forum: SGDK
Topic: General SGDK questions
Replies: 14
Views: 751

Re: General SGDK questions

You should expect compression ratios a bit better than the ones Stef give to you for the plane B, but for plane A you must see a really huge improvement since most of it while be the empty tile, anything greater in average than 25% should be extremely surprising. Anyway, research/planing should be y...
by Miquel
Thu Nov 22, 2018 9:41 pm
Forum: SGDK
Topic: Collision sprites help
Replies: 4
Views: 137

Re: Collision sprites help

It's just four compares if rectangles, or two if circles. Check Internet there are billions of examples.