Search found 200 matches

by Miquel
Sun Jan 14, 2018 12:54 pm
Forum: SGDK
Topic: random number seeding issue
Replies: 14
Views: 1062

Re: random number seeding issue

Bringing in new knowledge: A brilliant idea that konami games did is to use idle time to run the random number generator. When you are waiting for the vblank exception on the main loop, instead of just waiting, run the generator. Since the idle time changes depending on everything else you got the b...
by Miquel
Thu Jan 11, 2018 4:37 am
Forum: Demos
Topic: Project C - WIP - Sega Genesis / Mega Drive
Replies: 9
Views: 268

Re: Project C - WIP - Sega Genesis / Mega Drive

No. B and A - planes. A - it top of a tree: You are right, no priority used (or all are 0). Good thinking! I didn't realize that you can do it that way. And still you can use plane A with priority 1 to put tiles on top of characters, the only thing you have lost is the top portion of the screen. Ni...
by Miquel
Wed Jan 10, 2018 11:01 pm
Forum: Demos
Topic: Project C - WIP - Sega Genesis / Mega Drive
Replies: 9
Views: 268

Re: Project C - WIP - Sega Genesis / Mega Drive

SegaTim wrote:
Wed Jan 10, 2018 9:49 pm
It setgfxplane B and setgfxplane A. Not sprites or Priority.
???
Are you saying that all the trees are done with a single plane?
Then I must go to the oculist because I see how they overlap.

To increment my astonishment the gif you posted uses priority. ???
by Miquel
Wed Jan 10, 2018 9:30 pm
Forum: Demos
Topic: Project C - WIP - Sega Genesis / Mega Drive
Replies: 9
Views: 268

Re: Project C - WIP - Sega Genesis / Mega Drive

Huuuuuuh the background looks just linescrolled to me. Doesn't seem like there's any fancy layer priorities going on here. mmmmh... no, the trees on the bottom overlap with the ones on the top... unless is done with sprites. Which is not a bad idea since the other way you can't put tiles on top of ...
by Miquel
Wed Jan 10, 2018 3:50 am
Forum: Demos
Topic: Project C - WIP - Sega Genesis / Mega Drive
Replies: 9
Views: 268

Re: Project C - WIP - Sega Genesis / Mega Drive

Hope you like constructive criticism, because here it comes: - I suggest to make main character more detailed or is going to be boring pretty fast. - Putting a separated bar on top seems ugly nowadays. - Palm trees on the closest plane could be a bit taller this way are more integrated into the tree...
by Miquel
Fri Jan 05, 2018 9:56 pm
Forum: Megadrive/Genesis
Topic: Developing a new engine
Replies: 6
Views: 297

Re: Developing a new engine

Hope to read more exiting news very soon!
by Miquel
Tue Jan 02, 2018 10:48 pm
Forum: Blabla
Topic: Pokitto Game Handheld For Makers
Replies: 4
Views: 151

Re: Pokitto Game Handheld For Makers

The other problem is that MD doesn't have this type of header, so in RELATION to MD is not a finished product.
Even more: you can't adapt the MD controller to fit a bus, you need a complete new design, so where on the job of adapting it just do it nicely.
by Miquel
Mon Jan 01, 2018 12:33 am
Forum: Blabla
Topic: Pokitto Game Handheld For Makers
Replies: 4
Views: 151

Re: Pokitto Game Handheld For Makers

Notice those VERY small hands and still doesn't seem to be comfortable with it? Following Matej idea, why not just use 30 years of video game evolution and take a similar controller to a xbox/ps4 have and just put a touchable screen in the middle-top. You could have a portable independent device and...
by Miquel
Thu Dec 28, 2017 10:44 pm
Forum: SGDK
Topic: Tinting sprite
Replies: 3
Views: 102

Re: Tinting sprite

Furthermore: Using more sprites and switching them on/off every frame. For example a hit/flash red sprite cam symbolize a blood spill while tinting the character red. The key here is to go at 60/50hz so it seems transparent. Although in windowed emulators with a variable frame rate imposed by the OS...
by Miquel
Thu Dec 28, 2017 10:22 pm
Forum: SGDK
Topic: Tinting sprite
Replies: 3
Views: 102

Re: Tinting sprite

Just expanding what Sik said: First option is to change palette colors, is only doable if those colors are dedicated to a lonely character/object/layer. Changing palette is usually not an option since there are so few. Then if isn't possible to play with the colors, two other options remain: - Blink...
by Miquel
Sun Dec 17, 2017 7:36 pm
Forum: SGDK
Topic: How to use this spritesheet?
Replies: 12
Views: 341

Re: How to use this spritesheet?

Hardware sprites can be from 8x8 pixels to 32x32 pixels, any combination in increments of 8 pixels. So you need to fragment those images. So maximum hardware sprite size is 32x32 pixels. By software, combining all 80 hardware sprites (so a software sprite), you can do a single 320x256 pixels sprite,...
by Miquel
Fri Dec 15, 2017 11:16 am
Forum: SGDK
Topic: Transparency on the same Plane, via Tiles
Replies: 8
Views: 380

Re: Transparency on the same Plane, via Tiles

Lasagna. Just get the lasagna! Spoiler alert, How I met your mother (3x08) I already have eaten lasagne and "smurf food" before, but you must be right: it's not enough since Earth land is such a tasteless place. Edit: I also tasted French food, and was completely unsuccessful. So may be, for your o...
by Miquel
Fri Dec 15, 2017 9:25 am
Forum: SGDK
Topic: Transparency on the same Plane, via Tiles
Replies: 8
Views: 380

Re: Transparency on the same Plane, via Tiles

I was afraid I'll get that answer. So basically, I have to craft manually each tile to yield the wanted results. I hoped that I don't need to do that, perhaps via the virtual bitmap? - i.e., render via alpha masking two different tiles and get the merged one. Correct, that's what most successful ga...
by Miquel
Wed Dec 06, 2017 3:52 am
Forum: SGDK
Topic: Transparency on the same Plane, via Tiles
Replies: 8
Views: 380

Re: Transparency on the same Plane, via Tiles

I don't think philosophy fits in the question. :D It was a veiled question in that text. Anyway I don't see in the rules that we are forced to speak only about MD, and I answered the(both) question(s). Yes: it's not a common answer, agree. But I'm not a robot with predefined paths. If it fits or no...
by Miquel
Tue Dec 05, 2017 3:15 am
Forum: SGDK
Topic: Transparency on the same Plane, via Tiles
Replies: 8
Views: 380

Re: Transparency on the same Plane, via Tiles

In mathematics often you have an unique solution (or a group of) and an exact methodology to arrive to that conclusion. Frequently in life you don't have this situation, but you have to chose your own framework to reach to a misty success. Since there are no solid parameters is clearly a personal qu...