Search found 163 matches

by Miquel
Mon Oct 23, 2017 4:04 pm
Forum: Tools
Topic: Algorithm for splitting sprites
Replies: 65
Views: 2181

Re: Algorithm for splitting sprites

Ok, going to the point, you first try to fit sprites into the image, and then secondly find empty tiles inside the shape of the image and rearranging previous sprite fittings. Is that correct? One striking thing I discovered trying to find an optimum algorithm is that changing only one tile could ch...
by Miquel
Sun Oct 22, 2017 4:13 pm
Forum: Tools
Topic: Algorithm for splitting sprites
Replies: 65
Views: 2181

Re: Algorithm for splitting sprites

Can you explain what is your algorithm about?
by Miquel
Sun Oct 22, 2017 4:12 pm
Forum: Video Display Processor
Topic: 'torch' effect ?
Replies: 5
Views: 70

Re: 'torch' effect ?

Also notice you can do it all, including the "blur effect", with palettes. In fact, palettes are the most powerful technique there is, most of the timer overlooked because they are easy.
by Miquel
Sun Oct 22, 2017 2:41 pm
Forum: Demos
Topic: War in the Machine for the Sega Genesis
Replies: 5
Views: 177

Re: War in the Machine for the Sega Genesis

There is a reason why videogames companies expend about half of their expenditure on advertising.
Hope you don't find this as an attack, but as a suggestion.
by Miquel
Sun Oct 22, 2017 11:59 am
Forum: Video Display Processor
Topic: 'torch' effect ?
Replies: 5
Views: 70

Re: 'torch' effect ?

KanedaFr wrote:
Sat Oct 21, 2017 11:17 pm
i wonder if it could also be done by sprites, using shadow/hightlight ?
As the image you post no. Other sprites will be not obscured or, totally hidden while the scenario remains visible.

But you can do it with normal sprites.
by Miquel
Fri Oct 20, 2017 11:37 pm
Forum: Demos
Topic: Adventure of Lolo
Replies: 14
Views: 399

Re: Adventure of Lolo

If you are really interested you should find legal precedences. For all I know similitudes are acceptable, even very close ones, while cloning is not.

I don't think you should do the game any different but if you want it to be more likeable it's all about fine tuning it.
by Miquel
Fri Oct 20, 2017 6:46 pm
Forum: Demos
Topic: Adventure of Lolo
Replies: 14
Views: 399

Re: Adventure of Lolo

Is it fun? Fun is a cultural factor, and that means that anything can be fun, no exception, if you give it the adecuate context. I can't get pass the watter, but so far... I feel that the game needs to acompany more the player, explain more the situation (but I usually apreciate no words), give rew...
by Miquel
Fri Oct 20, 2017 6:16 pm
Forum: Tools
Topic: Algorithm for splitting sprites
Replies: 65
Views: 2181

Re: Algorithm for splitting sprites

Nice to read document, but for the current matter adds no advance. A bit off topic, but, there is always been people fascinated by Aladdin game, while is a definitely a good game, I was never been able to understand what makes it been seen above the rest. It was advertised very pompously on its laun...
by Miquel
Fri Oct 20, 2017 6:06 pm
Forum: SGDK
Topic: The legend of Leyria - Rpg for Genesis
Replies: 4
Views: 115

Re: The legend of Leyria - Rpg for Genesis

I'm surprised at those lights and shadows. Have you already planned how to make them a reality?
by Miquel
Tue Oct 17, 2017 5:12 pm
Forum: Hardware
Topic: HDD (or flash) instead of a CD, questions...
Replies: 140
Views: 26241

Re: HDD (or flash) instead of a CD, questions...

Me? No, I don't know enough electronics to do that. Perhaps if everything fits on a FPGA I could manage. In your case, how long have you gone, there is something you can show? Just in case, industrial patents last for 20 years effectively worldwide so I don't see any problem for toying as much as de...
by Miquel
Tue Oct 17, 2017 11:18 am
Forum: Controls
Topic: handle multi vs single press
Replies: 5
Views: 123

Re: handle multi vs single press

Lagging input is definitely a no go, it will become less enjoyable. In your concrete situation I will do next things: - Awesome attack is done with A+B instead of A+B+C - When you are handling kick or punch, detect the pressing of the other button for some frames, if is there, change to inferno atta...
by Miquel
Tue Oct 17, 2017 10:48 am
Forum: Blabla
Topic: Make a wish / What if : Genesis
Replies: 20
Views: 353

Re: Make a wish / What if : Genesis

Yes, I meant vertical scroll instead. About the size, also you should also include the circuitry involved in doing the scroll. Anyway, the point was if you really want to increase the number of palettes you can sacrifice other things or add more chips. Of course MD is an improvement :D, but my wish ...
by Miquel
Sun Oct 15, 2017 6:52 pm
Forum: Blabla
Topic: Make a wish / What if : Genesis
Replies: 20
Views: 353

Re: Make a wish / What if : Genesis

So small palette it's really hard to understand because you could sacrifice horizontal scroll memory, or use an external memory chip. Perhaps they were happy with the final result or perhaps they didn't want to go close to arcades, their big revenue back then. One more thing nobody said, more priori...
by Miquel
Mon Oct 09, 2017 3:00 am
Forum: SGDK
Topic: Horizontal interrupts to stretch image?
Replies: 10
Views: 274

Re: Horizontal interrupts to stretch image?

Sik what you say is more or less what I did: Exception vector points to an u16 array on RAM. There are several functions that fill that array, for example: - Simply call a procedure from a function pointer, so a C function can be used. Excellent for testing new things. - Modify a value of vertical s...
by Miquel
Sun Oct 08, 2017 1:34 am
Forum: Video Display Processor
Topic: Tectoy's weird VDP behavior
Replies: 10
Views: 374

Re: Tectoy's weird VDP behavior

Do you know how Brasilian video game marked works? Is like back to the spectrum era.