Search found 463 matches

by Miquel
Mon Oct 21, 2019 10:56 pm
Forum: Collaboration
Topic: Music for Sega homebrew games
Replies: 2
Views: 100

Re: Music for Sega homebrew games

As a game programmer the main problem is that a concrete game needs specific tone or themed music. It will be much better to offer a site where both sides can meet and discuss together. Even be involved in the project and share gains,once the tile is launched.
by Miquel
Mon Oct 21, 2019 10:45 pm
Forum: Demos
Topic: Hyrule in Megadrive/Genesis
Replies: 14
Views: 2791

Re: Hyrule in Megadrive/Genesis

Oh! I see what Chilly Willy meant: Earth has too much light from the Sun. Well, you can say that for Mercury, Earth and Mars too, on all of them looking directly at the sun hurts, at different intensities, but the idea is the same. Really the only difference between Earth and Mars is on the last, Su...
by Miquel
Mon Oct 21, 2019 5:27 pm
Forum: Demos
Topic: Metal Blast 2277 - Sega Genesis / Mega Drive
Replies: 53
Views: 12588

Re: Metal Blast 2277 - Sega Genesis / Mega Drive

Well done. Checking what Chinese have to offer is always a good idea. As is today, for example.

As they say "Follow yesterday light to find today's blast"... I'm pretty sure someone in the Universe says that...
by Miquel
Fri Oct 11, 2019 8:50 pm
Forum: SGDK
Topic: Sprite half in front of PLAN_A and the other half behind.
Replies: 8
Views: 461

Re: Sprite half in front of PLAN_A and the other half behind.

The whole effect can be done even better using only one plane: - Launching bombs characters are low priority - Using only plan B with low priority, except for - The tiles which are in front of the bomb launchers - Set black as the background color, and the same color number as index 0 on that palett...
by Miquel
Sat Oct 05, 2019 7:48 pm
Forum: Controls
Topic: New device letters
Replies: 20
Views: 1208

Re: New device letters

Why it seems ugly if it's a byte value? Well, perhaps because it's meant to be read?
In lowercase seems just you forget to push shift. Also some parsers could ignore to upper/lower-case.

But you are the father of the creature after all, do what you think is right.
by Miquel
Sat Oct 05, 2019 12:50 pm
Forum: Controls
Topic: New device letters
Replies: 20
Views: 1208

Re: New device letters

Sik, I think there are two approaches here: a) Every distinct device has its own letter. In that case lowercase is confusing. b) For sake of simplicity let’s group similar devices into groups, same letter if possible, or if there are small differences using letters that are more coincidental. Which ...
by Miquel
Wed Oct 02, 2019 9:56 am
Forum: SGDK
Topic: SRAM read / write
Replies: 12
Views: 551

Re: SRAM read / write

How code (and if applies data) is structured depends on optimization flags, mostly related to cache hit and miss, there is no way to guarantee anything.
by Miquel
Tue Oct 01, 2019 8:20 pm
Forum: SGDK
Topic: SRAM read / write
Replies: 12
Views: 551

Re: SRAM read / write

Another solution is to create a new section and place those functions in this new section. Or reuse other previously created section. The only thing to look after is how sections are ordered. There is no relationship between sections and files, or n<->m relationship if you want. All this is specific...
by Miquel
Tue Oct 01, 2019 3:28 pm
Forum: Controls
Topic: New device letters
Replies: 20
Views: 1208

Re: New device letters

Concerning the 8 button saturn pad on megadrive, I think the key factor is how data is served; if it follows the exact same pattern as 6 button megadrive pad, just two more bits for L and R (or however are labeled on saturn) I think it should add the character “8”. So the string for a game compatibl...
by Miquel
Tue Oct 01, 2019 10:14 am
Forum: Controls
Topic: New device letters
Replies: 20
Views: 1208

Re: New device letters

Perhaps it was used for internal testing on Sega headquarters just before gold production, to know with which type of input they should test the game. Just speculating.

And, yes it could be useful for and emulator for choosing the default device.
by Miquel
Mon Sep 30, 2019 7:30 pm
Forum: Controls
Topic: New device letters
Replies: 20
Views: 1208

Re: New device letters

I never understood it: what’s the practical usage of this field?
by Miquel
Mon Sep 23, 2019 6:52 pm
Forum: Demos
Topic: Hyrule in Megadrive/Genesis
Replies: 14
Views: 2791

Re: Hyrule in Megadrive/Genesis

Buddy, with all the love in the word, your exact statement already has been said and answered; I don’t see the point in repeating it.
by Miquel
Mon Sep 23, 2019 12:49 pm
Forum: Demos
Topic: Hyrule in Megadrive/Genesis
Replies: 14
Views: 2791

Re: Hyrule in Megadrive/Genesis

The best synthesis of the current and past situation I have seen on video is this one: https://www.youtube.com/watch?v=BHMQ_-IZVwk There are a few misses, the conclusion is wrong, but the background idea of how we arrived at this situation is, in a reduced form, correct. For example, some ruins on t...
by Miquel
Sun Sep 22, 2019 4:24 am
Forum: Demos
Topic: Hyrule in Megadrive/Genesis
Replies: 14
Views: 2791

Re: Hyrule in Megadrive/Genesis

There are no big differences between Mars and Earth atmosphere. If you were on the surface you will see it less blue because there is less oxygen, but still blue, this element is what gives the color blue. There are clouds too, and it rains also. Someone said it’s blue with a touch of glowing ochre....
by Miquel
Fri Sep 20, 2019 5:37 pm
Forum: Demos
Topic: Hyrule in Megadrive/Genesis
Replies: 14
Views: 2791

Re: Hyrule in Megadrive/Genesis

Update: Things you can see right now: something close to camels, warthogs and small monkeys, something in between a savage dog and… a lion?, a… “drag race” with flying cars…, and a new big space station. Not bad for another day in Mars. And like somebody has point out there are lakes on Mars; I only...