Search found 6 matches

by Knurek
Mon Jan 19, 2009 9:31 pm
Forum: Sound
Topic: Genesis - SNES audio comparison
Replies: 161
Views: 102430

SmartOne wrote:Why do MDX's sound different than the actual game drivers that you host on your site?
Because pretty much all of them are fanmade conversions, and as such they might differ from the original game data.
by Knurek
Mon Jan 19, 2009 4:53 pm
Forum: Sound
Topic: Genesis - SNES audio comparison
Replies: 161
Views: 102430

Dragging MDX files onto Hoot shows a menu: PLAY STOP They won't play... Make sure you have mxdrv.bin in the same dir as hoot.exe. Then pressing the PLAY button will actually do something. It's available on the main Hoot page: http://dmpsoft.s17.xrea.com/hoot/index.html Search for mxdrv(2001/03/30 a...
by Knurek
Sat Jan 17, 2009 9:28 am
Forum: Sound
Topic: Genesis - SNES audio comparison
Replies: 161
Views: 102430

Thanks so much! I can play MDX in Winamp with in_mdx.dll + the X68000 driver files, but I'm pretty sure that's not nearly as good as Hoot. I wonder, is it possible to port the MDX's to Hoot? :wink: :D Just drag and drop the MDX file to Hoot's main window. Oh, and you might need to change the sampli...
by Knurek
Thu Jan 15, 2009 3:36 pm
Forum: Sound
Topic: Genesis - SNES audio comparison
Replies: 161
Views: 102430

Yeah, the X68000 had some really good game soundtracks. The MDX of Gradius II stage 1-2(?) (the one where you fly among the suns with fire dragons coming out of them) is my favorite version of that track of all the ones I've heard, except maybe the remix from the LONGCATBELONG flash anim.. I don't ...
by Knurek
Wed Jan 14, 2009 6:16 pm
Forum: Sound
Topic: Genesis - SNES audio comparison
Replies: 161
Views: 102430

Sure, it's nice to have samples where it makes sense. Percussion is the obvious example. Just wanted to chirp in to say you should give a listen to X68000 game ChoRenSha 68k (there's a freeware Windows port available that still has the OPM music). I literally couldn't believe for a while the drums ...
by Knurek
Wed Dec 17, 2008 7:34 am
Forum: Sound
Topic: VGM player. Plays samples correctly, Works on real machine.
Replies: 30
Views: 48152

Umm, would it be possible to add fade time to a played tune? Not actually fade it (I doubt 2612 volume registers have good enough resolution to handle very long fades), but just play the songs for n seconds longer? I can always add the fade later (in, say, Audacity), and currently one has to set the...