Is it technically possible to have overclocking of the 68000 as one of the enhanced features?
(I'm guessing that the answer is no, given technical limitations of how clock signals can be derived within the FPGA, but I'm not the expert...)
Search found 15 matches
- Tue Aug 24, 2010 3:42 am
- Forum: Hardware
- Topic: SEGA Genesis/Megadrive clone in a FPGA
- Replies: 30
- Views: 46940
- Wed Jul 28, 2010 1:30 am
- Forum: Regen
- Topic: Port to ARM [Freeruner]
- Replies: 2
- Views: 18364
- Mon Apr 26, 2010 8:17 am
- Forum: Regen
- Topic: Regen 0.972 and 0.972D
- Replies: 193
- Views: 501185
Sorry for not mentioning this earlier:
It seems that the configuration window for the NTSC filter plugin doesn't expose all the settings used by blargg's NTSC filter engine, and anything not shown in the window is not saved to ntsc.ini. This means that there is no way to make the filter start up in ...
It seems that the configuration window for the NTSC filter plugin doesn't expose all the settings used by blargg's NTSC filter engine, and anything not shown in the window is not saved to ntsc.ini. This means that there is no way to make the filter start up in ...
- Wed Apr 07, 2010 11:14 pm
- Forum: Regen
- Topic: Regen 0.972 and 0.972D
- Replies: 193
- Views: 501185
- Mon Nov 02, 2009 1:23 am
- Forum: Regen
- Topic: Regen 0.972 and 0.972D
- Replies: 193
- Views: 501185
- Tue Jun 30, 2009 5:21 am
- Forum: Regen
- Topic: Regen 0.96
- Replies: 43
- Views: 110519
A couple of bugs I noticed a few days ago (sorry, I've been busy with school-related matters again):
1. Forgotten Worlds is unplayable because it goes directly to the game over screen after the intro. I have tried both the (W) (REV00) [!] and (W) (REV01) [!] dumps. I have not had a chance to test ...
1. Forgotten Worlds is unplayable because it goes directly to the game over screen after the intro. I have tried both the (W) (REV00) [!] and (W) (REV01) [!] dumps. I have not had a chance to test ...
- Tue May 19, 2009 5:57 am
- Forum: Regen
- Topic: Regen 0.96
- Replies: 43
- Views: 110519
I noticed that the NTSC filter plugin seems to have been updated since Regen v0.95. The problem is that the current version displays screwed-up colors until you open its configuration window and select one of the preset configurations. If I replace it with the NTSC plugin supplied with Regen 0.95 ...
- Sat Dec 27, 2008 6:49 am
- Forum: Regen
- Topic: Regen 0.95
- Replies: 47
- Views: 143729
A possible bug regarding the "Emulate Lockups" setting:
When the lockup emulation is triggered (an easy one to test is Sonic Crackers, right after the Sega logo), the "System lock-up!" message is displayed 5 times on an otherwise black screen. (The emulator is probably trying to display the message ...
When the lockup emulation is triggered (an easy one to test is Sonic Crackers, right after the Sega logo), the "System lock-up!" message is displayed 5 times on an otherwise black screen. (The emulator is probably trying to display the message ...
- Fri Dec 19, 2008 10:02 pm
- Forum: Regen
- Topic: Regen 0.95
- Replies: 47
- Views: 143729
Okay, I have noticed some user-interface-related bugs:
The text field in the Overclock M68000 dialog is prefilled with garbage characters (regardless of whether the overclocking feature has been used previously in a Regen session), and the LastROM configuration field either has garbage characters ...
The text field in the Overclock M68000 dialog is prefilled with garbage characters (regardless of whether the overclocking feature has been used previously in a Regen session), and the LastROM configuration field either has garbage characters ...
- Wed Dec 17, 2008 7:07 pm
- Forum: Regen
- Topic: Regen 0.95
- Replies: 47
- Views: 143729
Sorry I did not get this comment in before Regen 0.95 was released. I have been very busy with schoolwork, and my final exams just ended a few days ago. I am now on break and will be able to check the forums more regularly. With that said:
Concerning the long list of unlicensed games I previously ...
Concerning the long list of unlicensed games I previously ...
- Mon Nov 17, 2008 8:00 am
- Forum: Regen
- Topic: Regen 0.93 Beta 4 + new Debuggers
- Replies: 171
- Views: 177687
- Thu Oct 30, 2008 10:55 pm
- Forum: Regen
- Topic: Regen 0.93 Beta 4 + new Debuggers
- Replies: 171
- Views: 177687
- Thu Oct 30, 2008 12:23 am
- Forum: Regen
- Topic: Regen 0.93 Beta 4 + new Debuggers
- Replies: 171
- Views: 177687
- Sun Oct 12, 2008 12:55 am
- Forum: Regen
- Topic: Regen 0.93 Beta 4 + new Debuggers
- Replies: 171
- Views: 177687
One thing I noticed (this has actually been present since at least version 0.85):
Only one unlicensed game with a protection chip works correctly per Regen session. That is, if you play one such unlicensed game, close it, then some time later (possibly with some licensed games in the meantime) load ...
Only one unlicensed game with a protection chip works correctly per Regen session. That is, if you play one such unlicensed game, close it, then some time later (possibly with some licensed games in the meantime) load ...
- Fri Oct 03, 2008 2:28 am
- Forum: Regen
- Topic: Regen 0.93 Beta 4 + new Debuggers
- Replies: 171
- Views: 177687