Search found 339 matches
Re: 8MB ROM
You can search for the details, but above 4mb is nonstandard and won't work with sega cd, 32x, and some clones. Retrostage has SSF2 mapper-capable boards.
- Thu Dec 07, 2023 8:32 am
- Forum: Mega/SegaCD
- Topic: Extract a LIB file from the game Who Shot Johnny Rock
- Replies: 3
- Views: 17832
Re: Extract a LIB file from the game Who Shot Johnny Rock
Then you need a VM, or maybe it's available for Mac under the homebrew thingy, or windows WSL. Not all tools are available for all platforms.
- Tue Dec 05, 2023 5:38 pm
- Forum: Mega/SegaCD
- Topic: Extract a LIB file from the game Who Shot Johnny Rock
- Replies: 3
- Views: 17832
Re: Extract a LIB file from the game Who Shot Johnny Rock
See if Linux's "file" command detects it as some common format. Otherwise you may need to write custom tools.
- Tue Aug 15, 2023 3:28 pm
- Forum: Hardware
- Topic: USB Everdrive
- Replies: 3
- Views: 23109
Re: USB Everdrive
The eye-fi wireless SD cards may work, but both it and that wonky adapter you linked are fairly uncertain.
- Wed May 03, 2023 7:07 am
- Forum: Announcement
- Topic: New 32x game in development!
- Replies: 101
- Views: 528301
Re: New 32x game in development!
Mega Everdrive X5 is probably enough for your use, the 8mb size limit and lack of usb port being the biggest lacks. Just be careful not to buy a chinese crap clone from amazon/etc, buy a real one from an official seller.
- Mon Jan 23, 2023 5:37 pm
- Forum: Announcement
- Topic: New 32x game in development!
- Replies: 101
- Views: 528301
Re: New 32x game in development!
The files it outputs are very clear. XPM is another format that is meant to be embedded to C.
- Mon Jan 23, 2023 7:11 am
- Forum: Announcement
- Topic: New 32x game in development!
- Replies: 101
- Views: 528301
Re: New 32x game in development!
I don't get why you want to fight with BMPs, just save the image in Gimp as a C file and have easy usage. Compression later.
- Thu Jan 19, 2023 8:28 am
- Forum: Announcement
- Topic: New 32x game in development!
- Replies: 101
- Views: 528301
Re: New 32x game in development!
RPGs require a lot of content, basically you have two big projects here (32x port and the game itself on a meta-level). Perhaps do a proto of the game at a higher level first to see if you can create enough & good enough content.
- Tue Jan 10, 2023 7:40 am
- Forum: Mega/SegaCD
- Topic: Thoughts on BIOS modding.
- Replies: 2
- Views: 33212
Re: Thoughts on BIOS modding.
The higher-tier Everdrives also act as a RAM cart.
- Fri Jan 06, 2023 8:08 am
- Forum: Tools
- Topic: Issues building Chilly Willy's latest 32x toolchain
- Replies: 1
- Views: 12732
Re: Issues building Chilly Willy's latest 32x toolchain
Google says you should be using mingw-w64 (even if your Windows is 32-bit, it can target that too, as long as it's newer than XP IIRC). Those MS-specific constants weren't added for the older mingws. You can of course add them manually to those files too.
- Wed Dec 14, 2022 7:06 am
- Forum: Tools
- Topic: choice4genesis - a ChoiceScript clone for the Sega Genesis
- Replies: 31
- Views: 60093
Re: choice4genesis - a ChoiceScript clone for the Sega Genesis
The resolution cut in DMA colors makes it hardly worth it. So you have more colors but a blocky appearance, would be much better to work the art to the limitations. As for changing palettes, that happens in hblank. Meaning your two sprites cannot be on the same horizontal lines. Which is not what VN...
- Sat Aug 27, 2022 4:35 pm
- Forum: Announcement
- Topic: Hello you all
- Replies: 8
- Views: 61386
Re: Hello you all
Imagine if SpritesMind had one thread per category that held every single post for that category. Now try to find that info! :lol: You forgot that it's not available via google, requires your phone number just to read it, and you're at the mercy of one company who may ban you at any time for any re...
- Fri Aug 12, 2022 6:47 am
- Forum: SGDK
- Topic: how to check if SRAM is working?
- Replies: 2
- Views: 15405
Re: how to check if SRAM is working?
Check your SRAM header. Your code also needs to be below 2mb.
- Wed Aug 10, 2022 5:50 am
- Forum: Demos
- Topic: Black Jewel Reborn (SEGA Mega Drive / Genesis) Demo
- Replies: 8
- Views: 32032
Re: Black Jewel Reborn (SEGA Mega Drive / Genesis) Demo
Who's handling the SNES port? The page doesn't say, and the KS shipping estimates just a couple months away are quite tight for all non-finished ports.
- Mon Aug 01, 2022 5:34 am
- Forum: Megadrive/Genesis
- Topic: CRT Safe Area / Overscan?
- Replies: 5
- Views: 18161
Re: CRT Safe Area / Overscan?
It varies, no consensus. Nintendo guidelines from late NES era were two tiles at top and bottom and one tile at left and right.