Search found 338 matches

by cero
Thu Dec 07, 2023 8:32 am
Forum: Mega/SegaCD
Topic: Extract a LIB file from the game Who Shot Johnny Rock
Replies: 3
Views: 10364

Re: Extract a LIB file from the game Who Shot Johnny Rock

Then you need a VM, or maybe it's available for Mac under the homebrew thingy, or windows WSL. Not all tools are available for all platforms.
by cero
Tue Dec 05, 2023 5:38 pm
Forum: Mega/SegaCD
Topic: Extract a LIB file from the game Who Shot Johnny Rock
Replies: 3
Views: 10364

Re: Extract a LIB file from the game Who Shot Johnny Rock

See if Linux's "file" command detects it as some common format. Otherwise you may need to write custom tools.
by cero
Tue Aug 15, 2023 3:28 pm
Forum: Hardware
Topic: USB Everdrive
Replies: 3
Views: 12750

Re: USB Everdrive

The eye-fi wireless SD cards may work, but both it and that wonky adapter you linked are fairly uncertain.
by cero
Wed May 03, 2023 7:07 am
Forum: Announcement
Topic: New 32x game in development!
Replies: 101
Views: 371853

Re: New 32x game in development!

Mega Everdrive X5 is probably enough for your use, the 8mb size limit and lack of usb port being the biggest lacks. Just be careful not to buy a chinese crap clone from amazon/etc, buy a real one from an official seller.
by cero
Mon Jan 23, 2023 5:37 pm
Forum: Announcement
Topic: New 32x game in development!
Replies: 101
Views: 371853

Re: New 32x game in development!

The files it outputs are very clear. XPM is another format that is meant to be embedded to C.
by cero
Mon Jan 23, 2023 7:11 am
Forum: Announcement
Topic: New 32x game in development!
Replies: 101
Views: 371853

Re: New 32x game in development!

I don't get why you want to fight with BMPs, just save the image in Gimp as a C file and have easy usage. Compression later.
by cero
Thu Jan 19, 2023 8:28 am
Forum: Announcement
Topic: New 32x game in development!
Replies: 101
Views: 371853

Re: New 32x game in development!

RPGs require a lot of content, basically you have two big projects here (32x port and the game itself on a meta-level). Perhaps do a proto of the game at a higher level first to see if you can create enough & good enough content.
by cero
Tue Jan 10, 2023 7:40 am
Forum: Mega/SegaCD
Topic: Thoughts on BIOS modding.
Replies: 2
Views: 21420

Re: Thoughts on BIOS modding.

The higher-tier Everdrives also act as a RAM cart.
by cero
Fri Jan 06, 2023 8:08 am
Forum: Tools
Topic: Issues building Chilly Willy's latest 32x toolchain
Replies: 1
Views: 7411

Re: Issues building Chilly Willy's latest 32x toolchain

Google says you should be using mingw-w64 (even if your Windows is 32-bit, it can target that too, as long as it's newer than XP IIRC). Those MS-specific constants weren't added for the older mingws. You can of course add them manually to those files too.
by cero
Wed Dec 14, 2022 7:06 am
Forum: Tools
Topic: choice4genesis - a ChoiceScript clone for the Sega Genesis
Replies: 31
Views: 39293

Re: choice4genesis - a ChoiceScript clone for the Sega Genesis

The resolution cut in DMA colors makes it hardly worth it. So you have more colors but a blocky appearance, would be much better to work the art to the limitations. As for changing palettes, that happens in hblank. Meaning your two sprites cannot be on the same horizontal lines. Which is not what VN...
by cero
Sat Aug 27, 2022 4:35 pm
Forum: Announcement
Topic: Hello you all
Replies: 8
Views: 40351

Re: Hello you all

Imagine if SpritesMind had one thread per category that held every single post for that category. Now try to find that info! :lol: You forgot that it's not available via google, requires your phone number just to read it, and you're at the mercy of one company who may ban you at any time for any re...
by cero
Fri Aug 12, 2022 6:47 am
Forum: SGDK
Topic: how to check if SRAM is working?
Replies: 2
Views: 9555

Re: how to check if SRAM is working?

Check your SRAM header. Your code also needs to be below 2mb.
by cero
Wed Aug 10, 2022 5:50 am
Forum: Demos
Topic: Black Jewel Reborn (SEGA Mega Drive / Genesis) Demo
Replies: 8
Views: 23298

Re: Black Jewel Reborn (SEGA Mega Drive / Genesis) Demo

Who's handling the SNES port? The page doesn't say, and the KS shipping estimates just a couple months away are quite tight for all non-finished ports.
by cero
Mon Aug 01, 2022 5:34 am
Forum: Megadrive/Genesis
Topic: CRT Safe Area / Overscan?
Replies: 5
Views: 11366

Re: CRT Safe Area / Overscan?

It varies, no consensus. Nintendo guidelines from late NES era were two tiles at top and bottom and one tile at left and right.
by cero
Fri Jul 15, 2022 2:43 pm
Forum: SGDK
Topic: polygon is not drawn
Replies: 19
Views: 30282

Re: polygon is not drawn

You didn't allocate it, and wrote to random memory. You really need to review your C basics.