Search found 284 matches

by cero
Tue Aug 18, 2020 6:19 am
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 834
Views: 467999

Re: Sega Genesis Dev Kit (SGDK)

It's under the custom options in the export dialog.
by cero
Mon Aug 17, 2020 6:52 am
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 834
Views: 467999

Re: Sega Genesis Dev Kit (SGDK)

sox can do it, but using audacity to export at 16khz is close enough.
by cero
Wed Aug 12, 2020 7:25 am
Forum: SGDK
Topic: header from .res not getting regenerated?
Replies: 4
Views: 377

Re: header from .res not getting regenerated?

That'd be a spectacularly bad idea. But then again, so was the move of rescomp to java...
by cero
Sat Aug 08, 2020 7:20 am
Forum: Cartridge
Topic: Current state of Genny dev carts?
Replies: 4
Views: 878

Re: Current state of Genny dev carts?

Remember the -20% discount on black friday.
by cero
Fri Aug 07, 2020 7:10 am
Forum: SGDK
Topic: Current state of the art of sound/music tools?
Replies: 4
Views: 650

Re: Current state of the art of sound/music tools?

Nothing has changed in years. Deflemask and VGMmaker are for composing, SGDK includes the wav and xgm drivers, echo is still stalled and still lacks tools.
by cero
Fri Aug 07, 2020 7:09 am
Forum: Cartridge
Topic: Current state of Genny dev carts?
Replies: 4
Views: 878

Re: Current state of Genny dev carts?

No.
by cero
Tue Jul 14, 2020 5:20 pm
Forum: Mega/SegaCD
Topic: mcd-verificator (CD core accuracy tests)
Replies: 24
Views: 3559

Re: mcd-verificator (CD core accuracy tests)

@Miquel
Correct. The cart can't emulate Mega CD when sitting on a 32x. The 6 32x-cd games cannot be played on it.
by cero
Tue Jul 14, 2020 6:57 am
Forum: Mega/SegaCD
Topic: mcd-verificator (CD core accuracy tests)
Replies: 24
Views: 3559

Re: mcd-verificator (CD core accuracy tests)

No, it does not emulate 32x. It supports 32x roms when using a real 32x device.
by cero
Tue May 12, 2020 8:28 am
Forum: Megadrive/Genesis
Topic: VDP 8x16 Interlace Mode
Replies: 7
Views: 1516

Re: VDP 8x16 Interlace Mode

It looks bad on many TVs.
by cero
Mon May 11, 2020 5:45 pm
Forum: SGDK
Topic: Need some help with moving levels maps (SGDK)
Replies: 1
Views: 711

Re: Need some help with moving levels maps (SGDK)

I usually structure the main loop like this.

Code: Select all

level = 1;

while (1) {
  loadLevel();
  play();
}
So if you move to level 2, "level = 2; break out of game loop; fade out, etc etc".
by cero
Wed Apr 22, 2020 8:06 am
Forum: Megadrive/Genesis
Topic: Alternative to Vasm assembler?
Replies: 27
Views: 4296

Re: Alternative to Vasm assembler?

There is such a Windows gas included in sgdk. That said, eww, Windows.
by cero
Thu Apr 09, 2020 5:15 pm
Forum: Demos
Topic: Debtor for Sega MD / Genesis
Replies: 3
Views: 1464

Re: Debtor for Sega MD / Genesis

Those backgrounds are really busy. Reducing their contrast would help a lot.
by cero
Thu Apr 09, 2020 5:13 pm
Forum: Cartridge
Topic: Designing MD sdcard flashcart for fun, advice?
Replies: 37
Views: 15845

Re: Designing MD sdcard flashcart for fun, advice?

Mr. Shakycam needs a tripod ;)
by cero
Tue Mar 31, 2020 8:23 am
Forum: SGDK
Topic: Brainstorming a way to hscan colors in SGDK
Replies: 10
Views: 1858

Re: Brainstorming a way to hscan colors in SGDK

You may have to wait for the next hblank in your code. ------------- *>>> >>>>>>>>===== ------------- Pretty ascii art. Say the h irq fires at *, which is too late for your code to hit hblank. Insert nops or other constant-time waiting, >, the right amount so that your code, =, hits exactly the righ...