Search found 290 matches

by cero
Tue Feb 16, 2021 7:56 am
Forum: SGDK
Topic: Raster Effect with Gendev ( SGDK)
Replies: 33
Views: 10836

Re: Raster Effect with Gendev ( SGDK)

The image is premade like that - the lower lines are wider. There is nothing happening runtime horizontally.
by cero
Fri Feb 05, 2021 8:24 am
Forum: Demos
Topic: InDev Space flies attack for Sega Genesis / MD
Replies: 5
Views: 681

Re: InDev Space flies attack for Sega Genesis / MD

It's fine to do whatever you're interested in if it's for fun. If you want to sell the game like some other games before, then you should consider what helps it sell.
by cero
Thu Feb 04, 2021 5:34 pm
Forum: Demos
Topic: InDev Space flies attack for Sega Genesis / MD
Replies: 5
Views: 681

Re: InDev Space flies attack for Sega Genesis / MD

IMHO prettier art would be a better target to spend resources instead of shadow/hilight. Players don't care how many colors are visible.
by cero
Sat Jan 16, 2021 6:22 pm
Forum: SGDK
Topic: Getting the R, G, B components of a palette color
Replies: 6
Views: 390

Re: Getting the R, G, B components of a palette color

Hint: && is the "logical and" operator. It produces a true/false value.
by cero
Mon Sep 28, 2020 5:28 pm
Forum: Megadrive/Genesis
Topic: Best tool for password reverse engineering?
Replies: 5
Views: 2977

Re: Best tool for password reverse engineering?

Next thing up you'll be creating IPS patches or your own Game Genie codes to replicate your changes on cart/everdrive, and before you know it you won't be able to play anymore, hacking being more fun :D
by cero
Tue Aug 18, 2020 6:19 am
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 837
Views: 526546

Re: Sega Genesis Dev Kit (SGDK)

It's under the custom options in the export dialog.
by cero
Mon Aug 17, 2020 6:52 am
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 837
Views: 526546

Re: Sega Genesis Dev Kit (SGDK)

sox can do it, but using audacity to export at 16khz is close enough.
by cero
Wed Aug 12, 2020 7:25 am
Forum: SGDK
Topic: header from .res not getting regenerated?
Replies: 4
Views: 1511

Re: header from .res not getting regenerated?

That'd be a spectacularly bad idea. But then again, so was the move of rescomp to java...
by cero
Sat Aug 08, 2020 7:20 am
Forum: Cartridge
Topic: Current state of Genny dev carts?
Replies: 4
Views: 2032

Re: Current state of Genny dev carts?

Remember the -20% discount on black friday.
by cero
Fri Aug 07, 2020 7:10 am
Forum: SGDK
Topic: Current state of the art of sound/music tools?
Replies: 4
Views: 2280

Re: Current state of the art of sound/music tools?

Nothing has changed in years. Deflemask and VGMmaker are for composing, SGDK includes the wav and xgm drivers, echo is still stalled and still lacks tools.
by cero
Fri Aug 07, 2020 7:09 am
Forum: Cartridge
Topic: Current state of Genny dev carts?
Replies: 4
Views: 2032

Re: Current state of Genny dev carts?

No.
by cero
Tue Jul 14, 2020 5:20 pm
Forum: Mega/SegaCD
Topic: mcd-verificator (CD core accuracy tests)
Replies: 24
Views: 7494

Re: mcd-verificator (CD core accuracy tests)

@Miquel
Correct. The cart can't emulate Mega CD when sitting on a 32x. The 6 32x-cd games cannot be played on it.
by cero
Tue Jul 14, 2020 6:57 am
Forum: Mega/SegaCD
Topic: mcd-verificator (CD core accuracy tests)
Replies: 24
Views: 7494

Re: mcd-verificator (CD core accuracy tests)

No, it does not emulate 32x. It supports 32x roms when using a real 32x device.