Search found 290 matches
- Tue Feb 16, 2021 7:56 am
- Forum: SGDK
- Topic: Raster Effect with Gendev ( SGDK)
- Replies: 33
- Views: 10836
Re: Raster Effect with Gendev ( SGDK)
The image is premade like that - the lower lines are wider. There is nothing happening runtime horizontally.
- Fri Feb 05, 2021 8:24 am
- Forum: Demos
- Topic: InDev Space flies attack for Sega Genesis / MD
- Replies: 5
- Views: 681
Re: InDev Space flies attack for Sega Genesis / MD
It's fine to do whatever you're interested in if it's for fun. If you want to sell the game like some other games before, then you should consider what helps it sell.
- Thu Feb 04, 2021 5:34 pm
- Forum: Demos
- Topic: InDev Space flies attack for Sega Genesis / MD
- Replies: 5
- Views: 681
Re: InDev Space flies attack for Sega Genesis / MD
IMHO prettier art would be a better target to spend resources instead of shadow/hilight. Players don't care how many colors are visible.
- Sat Jan 16, 2021 6:22 pm
- Forum: SGDK
- Topic: Getting the R, G, B components of a palette color
- Replies: 6
- Views: 390
Re: Getting the R, G, B components of a palette color
Hint: && is the "logical and" operator. It produces a true/false value.
- Mon Oct 12, 2020 5:02 pm
- Forum: Megadrive/Genesis
- Topic: Good emulator for a newb wanting to make emulation modifications?
- Replies: 2
- Views: 1521
Re: Good emulator for a newb wanting to make emulation modifications?
dgen is quite nice code-wise.
- Mon Sep 28, 2020 5:28 pm
- Forum: Megadrive/Genesis
- Topic: Best tool for password reverse engineering?
- Replies: 5
- Views: 2977
Re: Best tool for password reverse engineering?
Next thing up you'll be creating IPS patches or your own Game Genie codes to replicate your changes on cart/everdrive, and before you know it you won't be able to play anymore, hacking being more fun 

- Tue Aug 18, 2020 6:19 am
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 837
- Views: 526546
Re: Sega Genesis Dev Kit (SGDK)
It's under the custom options in the export dialog.
- Mon Aug 17, 2020 6:52 am
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 837
- Views: 526546
Re: Sega Genesis Dev Kit (SGDK)
sox can do it, but using audacity to export at 16khz is close enough.
- Wed Aug 12, 2020 7:25 am
- Forum: SGDK
- Topic: header from .res not getting regenerated?
- Replies: 4
- Views: 1511
Re: header from .res not getting regenerated?
That'd be a spectacularly bad idea. But then again, so was the move of rescomp to java...
- Sat Aug 08, 2020 7:20 am
- Forum: Cartridge
- Topic: Current state of Genny dev carts?
- Replies: 4
- Views: 2032
Re: Current state of Genny dev carts?
Remember the -20% discount on black friday.
- Fri Aug 07, 2020 7:10 am
- Forum: SGDK
- Topic: Current state of the art of sound/music tools?
- Replies: 4
- Views: 2280
Re: Current state of the art of sound/music tools?
Nothing has changed in years. Deflemask and VGMmaker are for composing, SGDK includes the wav and xgm drivers, echo is still stalled and still lacks tools.
- Fri Aug 07, 2020 7:09 am
- Forum: Cartridge
- Topic: Current state of Genny dev carts?
- Replies: 4
- Views: 2032
- Tue Jul 14, 2020 5:20 pm
- Forum: Mega/SegaCD
- Topic: mcd-verificator (CD core accuracy tests)
- Replies: 24
- Views: 7494
Re: mcd-verificator (CD core accuracy tests)
@Miquel
Correct. The cart can't emulate Mega CD when sitting on a 32x. The 6 32x-cd games cannot be played on it.
Correct. The cart can't emulate Mega CD when sitting on a 32x. The 6 32x-cd games cannot be played on it.
- Tue Jul 14, 2020 6:57 am
- Forum: Mega/SegaCD
- Topic: mcd-verificator (CD core accuracy tests)
- Replies: 24
- Views: 7494
Re: mcd-verificator (CD core accuracy tests)
No, it does not emulate 32x. It supports 32x roms when using a real 32x device.
- Wed Jul 08, 2020 5:42 pm
- Forum: Mega/SegaCD
- Topic: mcd-verificator (CD core accuracy tests)
- Replies: 24
- Views: 7494